/** * @file llinspectobject.cpp * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinspectobject.h" // Viewer #include "llinspect.h" #include "llnotifications.h" // *TODO: Eliminate, add LLNotificationsUtil wrapper #include "llselectmgr.h" #include "llslurl.h" #include "llviewermenu.h" // handle_object_touch(), handle_buy() #include "llviewerobjectlist.h" // to select the requested object // Linden libraries #include "llbutton.h" // setLabel(), not virtual! #include "llclickaction.h" #include "llfloaterreg.h" #include "llmenubutton.h" #include "llresmgr.h" // getMonetaryString #include "llsafehandle.h" #include "lltextbox.h" // for description truncation #include "lltrans.h" #include "llui.h" // positionViewNearMouse() #include "lluictrl.h" class LLViewerObject; ////////////////////////////////////////////////////////////////////////////// // LLInspectObject ////////////////////////////////////////////////////////////////////////////// // Object Inspector, a small information window used when clicking // in the ambient inspector widget for objects in the 3D world. class LLInspectObject : public LLInspect { friend class LLFloaterReg; public: // object_id - Root object ID for which to show information // Inspector will be positioned relative to current mouse position LLInspectObject(const LLSD& object_id); virtual ~LLInspectObject(); /*virtual*/ BOOL postBuild(void); // Because floater is single instance, need to re-parse data on each spawn // (for example, inspector about same avatar but in different position) /*virtual*/ void onOpen(const LLSD& avatar_id); // Release the selection and do other cleanup /*virtual*/ void onClose(bool app_quitting); private: // Refresh displayed data with information from selection manager void update(); void hideButtons(); void updateButtons(LLSelectNode* nodep); void updateSitLabel(LLSelectNode* nodep); void updateTouchLabel(LLSelectNode* nodep); void updateName(LLSelectNode* nodep); void updateDescription(LLSelectNode* nodep); void updatePrice(LLSelectNode* nodep); void updateCreator(LLSelectNode* nodep); void onClickBuy(); void onClickPay(); void onClickTakeFreeCopy(); void onClickTouch(); void onClickSit(); void onClickOpen(); void onClickMoreInfo(); void onClickZoomIn(); private: LLUUID mObjectID; S32 mObjectFace; LLSafeHandle mObjectSelection; }; LLInspectObject::LLInspectObject(const LLSD& sd) : LLInspect( LLSD() ), // single_instance, doesn't really need key mObjectID(), // set in onOpen() mObjectFace(0), mObjectSelection() { // can't make the properties request until the widgets are constructed // as it might return immediately, so do it in postBuild. mCommitCallbackRegistrar.add("InspectObject.Buy", boost::bind(&LLInspectObject::onClickBuy, this)); mCommitCallbackRegistrar.add("InspectObject.Pay", boost::bind(&LLInspectObject::onClickPay, this)); mCommitCallbackRegistrar.add("InspectObject.TakeFreeCopy", boost::bind(&LLInspectObject::onClickTakeFreeCopy, this)); mCommitCallbackRegistrar.add("InspectObject.Touch", boost::bind(&LLInspectObject::onClickTouch, this)); mCommitCallbackRegistrar.add("InspectObject.Sit", boost::bind(&LLInspectObject::onClickSit, this)); mCommitCallbackRegistrar.add("InspectObject.Open", boost::bind(&LLInspectObject::onClickOpen, this)); mCommitCallbackRegistrar.add("InspectObject.MoreInfo", boost::bind(&LLInspectObject::onClickMoreInfo, this)); mCommitCallbackRegistrar.add("InspectObject.ZoomIn", boost::bind(&LLInspectObject::onClickZoomIn, this)); } LLInspectObject::~LLInspectObject() { } /*virtual*/ BOOL LLInspectObject::postBuild(void) { // The XML file has sample data in it. Clear that out so we don't // flicker when data arrives off network. getChild("object_name")->setValue(""); getChild("object_creator")->setValue(""); getChild("object_description")->setValue(""); // Set buttons invisible until we know what this object can do hideButtons(); // Hide floater when name links clicked LLTextBox* textbox = getChild("object_creator"); textbox->mURLClickSignal.connect( boost::bind(&LLInspectObject::closeFloater, this, false) ); // Hook up functionality getChild("buy_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickBuy, this)); getChild("pay_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickPay, this)); getChild("take_free_copy_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickTakeFreeCopy, this)); getChild("touch_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickTouch, this)); getChild("sit_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickSit, this)); getChild("open_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickOpen, this)); getChild("more_info_btn")->setCommitCallback( boost::bind(&LLInspectObject::onClickMoreInfo, this)); // Watch for updates to selection properties off the network LLSelectMgr::getInstance()->mUpdateSignal.connect( boost::bind(&LLInspectObject::update, this) ); return TRUE; } // Multiple calls to showInstance("inspect_avatar", foo) will provide different // LLSD for foo, which we will catch here. //virtual void LLInspectObject::onOpen(const LLSD& data) { // Start animation LLInspect::onOpen(data); // Extract appropriate avatar id mObjectID = data["object_id"]; if(data.has("object_face")) { mObjectFace = data["object_face"]; } // Position the inspector relative to the mouse cursor // Similar to how tooltips are positioned // See LLToolTipMgr::createToolTip if (data.has("pos")) { LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger()); } else { LLUI::positionViewNearMouse(this); } // Promote hovered object to a complete selection, which will also force // a request for selected object data off the network LLViewerObject* obj = gObjectList.findObject( mObjectID ); if (obj) { LLSelectMgr::instance().deselectAll(); mObjectSelection = LLSelectMgr::instance().selectObjectAndFamily(obj); // Mark this as a transient selection struct SetTransient : public LLSelectedNodeFunctor { bool apply(LLSelectNode* node) { node->setTransient(TRUE); return true; } } functor; mObjectSelection->applyToNodes(&functor); } } // virtual void LLInspectObject::onClose(bool app_quitting) { // Release selection to deselect mObjectSelection = NULL; getChild("gear_btn")->hideMenu(); } void LLInspectObject::update() { // Performance optimization, because we listen to updates from select mgr // but we're never destroyed. if (!getVisible()) return; LLObjectSelection* selection = LLSelectMgr::getInstance()->getSelection(); if (!selection) return; LLSelectNode* nodep = selection->getFirstRootNode(); if (!nodep) return; updateButtons(nodep); updateName(nodep); updateDescription(nodep); updateCreator(nodep); updatePrice(nodep); } void LLInspectObject::hideButtons() { getChild("buy_btn")->setVisible(false); getChild("pay_btn")->setVisible(false); getChild("take_free_copy_btn")->setVisible(false); getChild("touch_btn")->setVisible(false); getChild("sit_btn")->setVisible(false); getChild("open_btn")->setVisible(false); } // *TODO: Extract this method from lltoolpie.cpp and put somewhere shared extern U8 final_click_action(LLViewerObject*); // Choose the "most relevant" operation for this object, and show a button for // that operation as the left-most button in the inspector. void LLInspectObject::updateButtons(LLSelectNode* nodep) { // We'll start with everyone hidden and show the ones we need hideButtons(); LLViewerObject* object = nodep->getObject(); LLViewerObject *parent = (LLViewerObject*)object->getParent(); bool for_copy = anyone_copy_selection(nodep); bool for_sale = enable_buy_object(); S32 price = nodep->mSaleInfo.getSalePrice(); U8 click_action = final_click_action(object); if (for_copy || (for_sale && price == 0)) { // Free copies have priority over other operations getChild("take_free_copy_btn")->setVisible(true); } else if (for_sale) { getChild("buy_btn")->setVisible(true); } else if ( enable_pay_object() ) { getChild("pay_btn")->setVisible(true); } else if (click_action == CLICK_ACTION_SIT) { // Click-action sit must come before "open" because many objects on // which you can sit have scripts, and hence can be opened getChild("sit_btn")->setVisible(true); updateSitLabel(nodep); } else if (object->flagHandleTouch() || (parent && parent->flagHandleTouch())) { getChild("touch_btn")->setVisible(true); updateTouchLabel(nodep); } else if ( enable_object_open() ) { // Open is last because anything with a script in it can be opened getChild("open_btn")->setVisible(true); } else { // By default, we can sit on anything getChild("sit_btn")->setVisible(true); updateSitLabel(nodep); } // No flash focusFirstItem(FALSE, FALSE); } void LLInspectObject::updateSitLabel(LLSelectNode* nodep) { LLButton* sit_btn = getChild("sit_btn"); if (!nodep->mSitName.empty()) { sit_btn->setLabel( nodep->mSitName ); } else { sit_btn->setLabel( getString("Sit") ); } } void LLInspectObject::updateTouchLabel(LLSelectNode* nodep) { LLButton* sit_btn = getChild("touch_btn"); if (!nodep->mTouchName.empty()) { sit_btn->setLabel( nodep->mTouchName ); } else { sit_btn->setLabel( getString("Touch") ); } } void LLInspectObject::updateName(LLSelectNode* nodep) { std::string name; if (!nodep->mName.empty()) { name = nodep->mName; } else { name = LLTrans::getString("TooltipNoName"); } getChild("object_name")->setValue(name); } void LLInspectObject::updateDescription(LLSelectNode* nodep) { const char* const DEFAULT_DESC = "(No Description)"; std::string desc; if (!nodep->mDescription.empty() && nodep->mDescription != DEFAULT_DESC) { desc = nodep->mDescription; } LLTextBox* textbox = getChild("object_description"); textbox->setValue(desc); // Truncate description text to fit in widget // *HACK: OMG, use lower-left corner to truncate text // Don't round the position, we want the left of the character S32 corner_index = textbox->getDocIndexFromLocalCoord( 0, 0, FALSE); LLWString desc_wide = textbox->getWText(); // index == length if position is past last character if (corner_index < (S32)desc_wide.length()) { desc_wide = desc_wide.substr(0, corner_index); textbox->setWText(desc_wide); } } void LLInspectObject::updateCreator(LLSelectNode* nodep) { // final information for display LLStringUtil::format_map_t args; std::string text; // Leave text blank until data loaded if (nodep->mValid) { // Utilize automatic translation of SLURL into name to display // a clickable link // Objects cannot be created by a group, so use agent URL format LLUUID creator_id = nodep->mPermissions->getCreator(); std::string creator_url = LLSLURL::buildCommand("agent", creator_id, "about"); args["[CREATOR]"] = creator_url; // created by one user but owned by another std::string owner_url; LLUUID owner_id; bool group_owned = nodep->mPermissions->isGroupOwned(); if (group_owned) { owner_id = nodep->mPermissions->getGroup(); owner_url = LLSLURL::buildCommand("group", owner_id, "about"); } else { owner_id = nodep->mPermissions->getOwner(); owner_url = LLSLURL::buildCommand("agent", owner_id, "about"); } args["[OWNER]"] = owner_url; if (creator_id == owner_id) { // common case, created and owned by one user text = getString("Creator", args); } else { text = getString("CreatorAndOwner", args); } } getChild("object_creator")->setValue(text); } void LLInspectObject::updatePrice(LLSelectNode* nodep) { // *TODO: Only look these up once and use for both updateButtons and here bool for_copy = anyone_copy_selection(nodep); bool for_sale = enable_buy_object(); S32 price = nodep->mSaleInfo.getSalePrice(); bool show_price_icon = false; std::string line; if (for_copy || (for_sale && price == 0)) { line = getString("PriceFree"); show_price_icon = true; } else if (for_sale) { LLStringUtil::format_map_t args; args["[AMOUNT]"] = LLResMgr::getInstance()->getMonetaryString(price); line = getString("Price", args); show_price_icon = true; } getChild("price_text")->setValue(line); getChild("price_icon")->setVisible(show_price_icon); } void LLInspectObject::onClickBuy() { handle_buy(); closeFloater(); } void LLInspectObject::onClickPay() { handle_give_money_dialog(); closeFloater(); } void LLInspectObject::onClickTakeFreeCopy() { LLObjectSelection* selection = LLSelectMgr::getInstance()->getSelection(); if (!selection) return; LLSelectNode* nodep = selection->getFirstRootNode(); if (!nodep) return; // Figure out if this is a "free buy" or a "take copy" bool for_copy = anyone_copy_selection(nodep); // Prefer to just take a free copy if (for_copy) { handle_take_copy(); } else { // Buy for free (confusing, but that's how it is) handle_buy(); } closeFloater(); } void LLInspectObject::onClickTouch() { handle_object_touch(); closeFloater(); } void LLInspectObject::onClickSit() { handle_object_sit_or_stand(); closeFloater(); } void LLInspectObject::onClickOpen() { LLFloaterReg::showInstance("openobject"); closeFloater(); } void LLInspectObject::onClickMoreInfo() { // *TODO: Show object info side panel, once that is implemented. LLNotifications::instance().add("ClickUnimplemented"); closeFloater(); } void LLInspectObject::onClickZoomIn() { handle_look_at_selection("zoom"); closeFloater(); } ////////////////////////////////////////////////////////////////////////////// // LLInspectObjectUtil ////////////////////////////////////////////////////////////////////////////// void LLInspectObjectUtil::registerFloater() { LLFloaterReg::add("inspect_object", "inspect_object.xml", &LLFloaterReg::build); }