/** * @file llinspectgroup.cpp * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinspectgroup.h" // viewer files #include "llgroupactions.h" #include "llgroupmgr.h" #include "llinspect.h" #include "llstartup.h" // Linden libraries #include "llcontrol.h" // LLCachedControl #include "llfloater.h" #include "llfloaterreg.h" #include "llresmgr.h" // getMonetaryString() #include "lltooltip.h" // positionViewNearMouse() #include "lltrans.h" #include "lluictrl.h" #include "llgroupiconctrl.h" ////////////////////////////////////////////////////////////////////////////// // LLInspectGroup ////////////////////////////////////////////////////////////////////////////// /// Group Inspector, a small information window used when clicking /// on group names in the 2D UI class LLInspectGroup : public LLInspect, public LLGroupMgrObserver { friend class LLFloaterReg; public: // key["group_id"] - Group ID for which to show information // Inspector will be positioned relative to current mouse position LLInspectGroup(const LLSD& key); virtual ~LLInspectGroup(); // Because floater is single instance, need to re-parse data on each spawn // (for example, inspector about same group but in different position) /*virtual*/ void onOpen(const LLSD& group_id); void setGroupID(const LLUUID& group_id); // When closing they should close their gear menu /*virtual*/ void onClose(bool app_quitting); // Update view based on information from group manager void processGroupData(); virtual void changed(LLGroupChange gc); // Make network requests for all the data to display in this view. // Used on construction and if avatar id changes. void requestUpdate(); // Callback for gCacheName to look up group name // Faster than waiting for group properties to return void nameUpdatedCallback(const LLUUID& id, const std::string& name, bool is_group); // Button/menu callbacks void onClickViewProfile(); void onClickJoin(); void onClickLeave(); private: LLUUID mGroupID; }; LLInspectGroup::LLInspectGroup(const LLSD& sd) : LLInspect( LLSD() ), // single_instance, doesn't really need key mGroupID() // set in onOpen() { mCommitCallbackRegistrar.add("InspectGroup.ViewProfile", boost::bind(&LLInspectGroup::onClickViewProfile, this)); mCommitCallbackRegistrar.add("InspectGroup.Join", boost::bind(&LLInspectGroup::onClickJoin, this)); mCommitCallbackRegistrar.add("InspectGroup.Leave", boost::bind(&LLInspectGroup::onClickLeave, this)); // can't make the properties request until the widgets are constructed // as it might return immediately, so do it in postBuild. } LLInspectGroup::~LLInspectGroup() { LLGroupMgr::getInstance()->removeObserver(this); } // Multiple calls to showInstance("inspect_avatar", foo) will provide different // LLSD for foo, which we will catch here. //virtual void LLInspectGroup::onOpen(const LLSD& data) { // start fade animation LLInspect::onOpen(data); setGroupID(data["group_id"]); // Position the inspector relative to the mouse cursor // Similar to how tooltips are positioned // See LLToolTipMgr::createToolTip if (data.has("pos")) { LLUI::getInstance()->positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger()); } else { LLUI::getInstance()->positionViewNearMouse(this); } // can't call from constructor as widgets are not built yet requestUpdate(); } // virtual void LLInspectGroup::onClose(bool app_quitting) { LLGroupMgr::getInstance()->removeObserver(this); // *TODO: If we add a gear menu, close it here } void LLInspectGroup::requestUpdate() { // Don't make network requests when spawning from the debug menu at the // login screen (which is useful to work on the layout). if (mGroupID.isNull()) { if (LLStartUp::getStartupState() >= STATE_STARTED) { // once we're running we don't want to show the test floater // for bogus LLUUID::null links closeFloater(); } return; } // Clear out old data so it doesn't flash between old and new getChild<LLUICtrl>("group_name")->setValue(""); getChild<LLUICtrl>("group_subtitle")->setValue(""); getChild<LLUICtrl>("group_details")->setValue(""); getChild<LLUICtrl>("group_cost")->setValue(""); // Must have a visible button so the inspector can take focus getChild<LLUICtrl>("view_profile_btn")->setVisible(true); getChild<LLUICtrl>("leave_btn")->setVisible(false); getChild<LLUICtrl>("join_btn")->setVisible(false); LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID); if (!gdatap || !gdatap->isGroupPropertiesDataComplete() ) { LLGroupMgr::getInstance()->sendGroupPropertiesRequest(mGroupID); } else { processGroupData(); } // Name lookup will be faster out of cache, use that gCacheName->getGroup(mGroupID, boost::bind(&LLInspectGroup::nameUpdatedCallback, this, _1, _2, _3)); } void LLInspectGroup::setGroupID(const LLUUID& group_id) { LLGroupMgr::getInstance()->removeObserver(this); mID = group_id; mGroupID = group_id; LLGroupMgr::getInstance()->addObserver(this); } void LLInspectGroup::nameUpdatedCallback( const LLUUID& id, const std::string& name, bool is_group) { if (id == mGroupID) { getChild<LLUICtrl>("group_name")->setValue(LLSD("<nolink>" + name + "</nolink>")); } // Otherwise possibly a request for an older inspector, ignore it } void LLInspectGroup::changed(LLGroupChange gc) { if (gc == GC_PROPERTIES) { processGroupData(); } } void LLInspectGroup::processGroupData() { LLGroupMgrGroupData* data = LLGroupMgr::getInstance()->getGroupData(mGroupID); if (data) { // Noun pluralization depends on language std::string lang = LLUI::getLanguage(); std::string members = LLTrans::getCountString(lang, "GroupMembers", data->mMemberCount); getChild<LLUICtrl>("group_subtitle")->setValue( LLSD(members) ); getChild<LLUICtrl>("group_details")->setValue( LLSD(data->mCharter) ); getChild<LLGroupIconCtrl>("group_icon")->setIconId(data->mInsigniaID); std::string cost; bool is_member = LLGroupActions::isInGroup(mGroupID); if (is_member) { cost = getString("YouAreMember"); } else if (data->mOpenEnrollment) { if (data->mMembershipFee == 0) { cost = getString("FreeToJoin"); } else { std::string amount = LLResMgr::getInstance()->getMonetaryString( data->mMembershipFee); LLStringUtil::format_map_t args; args["[AMOUNT]"] = amount; cost = getString("CostToJoin", args); } } else { cost = getString("PrivateGroup"); } getChild<LLUICtrl>("group_cost")->setValue(cost); getChild<LLUICtrl>("join_btn")->setVisible(!is_member); getChild<LLUICtrl>("leave_btn")->setVisible(is_member); // Only enable join button if you are allowed to join bool can_join = !is_member && data->mOpenEnrollment; getChild<LLUICtrl>("join_btn")->setEnabled(can_join); } } void LLInspectGroup::onClickViewProfile() { closeFloater(); LLGroupActions::show(mGroupID); } void LLInspectGroup::onClickJoin() { closeFloater(); LLGroupActions::join(mGroupID); } void LLInspectGroup::onClickLeave() { closeFloater(); LLGroupActions::leave(mGroupID); } ////////////////////////////////////////////////////////////////////////////// // LLInspectGroupUtil ////////////////////////////////////////////////////////////////////////////// void LLInspectGroupUtil::registerFloater() { LLFloaterReg::add("inspect_group", "inspect_group.xml", &LLFloaterReg::build<LLInspectGroup>); }