/** * @file llinspectavatar.h * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLINSPECTAVATAR_H #define LLINSPECTAVATAR_H #include "llfloater.h" struct LLAvatarData; class LLFetchAvatarData; // Avatar Inspector, a small information window used when clicking // on avatar names in the 2D UI and in the ambient inspector widget for // the 3D world. class LLInspectAvatar : public LLFloater { friend class LLFloaterReg; public: // avatar_id - Avatar ID for which to show information // Inspector will be positioned relative to current mouse position LLInspectAvatar(const LLSD& avatar_id); virtual ~LLInspectAvatar(); /*virtual*/ BOOL postBuild(void); /*virtual*/ void draw(); // Because floater is single instance, need to re-parse data on each spawn // (for example, inspector about same avatar but in different position) /*virtual*/ void onOpen(const LLSD& avatar_id); // Inspectors close themselves when they lose focus /*virtual*/ void onFocusLost(); // Update view based on information from avatar properties processor void processAvatarData(LLAvatarData* data); private: // Make network requests for all the data to display in this view. // Used on construction and if avatar id changes. void requestUpdate(); // Button callbacks void onClickAddFriend(); void onClickViewProfile(); // Callback for gCacheName to look up avatar name void nameUpdatedCallback( const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group); private: LLUUID mAvatarID; // Need avatar name information to spawn friend add request std::string mFirstName; std::string mLastName; // an in-flight request for avatar properties from LLAvatarPropertiesProcessor // is represented by this object LLFetchAvatarData* mPropertiesRequest; LLFrameTimer mCloseTimer; }; #endif