/** * @file llinspectavatar.h * @brief Avatar Inspector, a small information window used when clicking * on avatar names in the 2D UI and in the ambient inspector widget for * the 3D world. * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLINSPECTAVATAR_H #define LLINSPECTAVATAR_H #include "llfloater.h" class LLInspectAvatar : public LLFloater { friend class LLFloaterReg; public: // key is the UUID of avatar for whom to show information // *TODO: Needs to take a spawn location LLInspectAvatar(const LLSD& avatar_id); virtual ~LLInspectAvatar(); /*virtual*/ BOOL postBuild(void); void setAvatarID(const LLUUID &avatar_id); const LLUUID& getAvatarID() const { return mAvatarID; } const std::string& getFirstName() const { return mFirstName; } const std::string& getLastName() const { return mLastName; } private: // Update widgets, including avatar name, buttons enabled, etc. // Used after avatar id changes. void refresh(); void onClickAddFriend(); void onClickViewProfile(); void nameUpdatedCallback( const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group); private: LLUUID mAvatarID; // Need avatar name information to spawn friend add request std::string mFirstName; std::string mLastName; }; #endif