/** * @file llinspectavatar.cpp * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinspectavatar.h" // viewer files #include "llagent.h" #include "llagentdata.h" #include "llavataractions.h" #include "llavatarpropertiesprocessor.h" #include "llcallingcard.h" #include "llfloaterreporter.h" #include "llfloaterworldmap.h" #include "llmutelist.h" #include "llpanelblockedlist.h" #include "llviewermenu.h" #include "llvoiceclient.h" // Linden libraries #include "llcontrol.h" // LLCachedControl #include "llfloater.h" #include "llfloaterreg.h" #include "llmenubutton.h" #include "lltooltip.h" // positionViewNearMouse() #include "lluictrl.h" #include "llavatariconctrl.h" class LLFetchAvatarData; ////////////////////////////////////////////////////////////////////////////// // LLInspectAvatar ////////////////////////////////////////////////////////////////////////////// // Avatar Inspector, a small information window used when clicking // on avatar names in the 2D UI and in the ambient inspector widget for // the 3D world. class LLInspectAvatar : public LLFloater { friend class LLFloaterReg; public: // avatar_id - Avatar ID for which to show information // Inspector will be positioned relative to current mouse position LLInspectAvatar(const LLSD& avatar_id); virtual ~LLInspectAvatar(); /*virtual*/ BOOL postBuild(void); /*virtual*/ void draw(); // Because floater is single instance, need to re-parse data on each spawn // (for example, inspector about same avatar but in different position) /*virtual*/ void onOpen(const LLSD& avatar_id); // When closing they should close their gear menu /*virtual*/ void onClose(bool app_quitting); // Inspectors close themselves when they lose focus /*virtual*/ void onFocusLost(); // Update view based on information from avatar properties processor void processAvatarData(LLAvatarData* data); private: // Make network requests for all the data to display in this view. // Used on construction and if avatar id changes. void requestUpdate(); // Set the volume slider to this user's current client-side volume setting, // hiding/disabling if the user is not nearby. void updateVolumeSlider(); // Button callbacks void onClickAddFriend(); void onClickViewProfile(); void onClickIM(); void onClickTeleport(); void onClickInviteToGroup(); void onClickPay(); void onClickBlock(); void onClickReport(); void onClickZoomIn(); void onClickFindOnMap(); bool onVisibleFindOnMap(); bool onVisibleGodMode(); void onClickMuteVolume(); void onVolumeChange(const LLSD& data); // Callback for gCacheName to look up avatar name void nameUpdatedCallback( const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group); private: LLUUID mAvatarID; // Need avatar name information to spawn friend add request std::string mAvatarName; LLUUID mPartnerID; // an in-flight request for avatar properties from LLAvatarPropertiesProcessor // is represented by this object LLFetchAvatarData* mPropertiesRequest; LLFrameTimer mCloseTimer; LLFrameTimer mOpenTimer; }; ////////////////////////////////////////////////////////////////////////////// // LLFetchAvatarData ////////////////////////////////////////////////////////////////////////////// // This object represents a pending request for avatar properties information class LLFetchAvatarData : public LLAvatarPropertiesObserver { public: // If the inspector closes it will delete the pending request object, so the // inspector pointer will be valid for the lifetime of this object LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector) : mAvatarID(avatar_id), mInspector(inspector) { LLAvatarPropertiesProcessor* processor = LLAvatarPropertiesProcessor::getInstance(); // register ourselves as an observer processor->addObserver(mAvatarID, this); // send a request (duplicates will be suppressed inside the avatar // properties processor) processor->sendAvatarPropertiesRequest(mAvatarID); } ~LLFetchAvatarData() { // remove ourselves as an observer LLAvatarPropertiesProcessor::getInstance()-> removeObserver(mAvatarID, this); } void processProperties(void* data, EAvatarProcessorType type) { // route the data to the inspector if (data && type == APT_PROPERTIES) { LLAvatarData* avatar_data = static_cast(data); mInspector->processAvatarData(avatar_data); } } // Store avatar ID so we can un-register the observer on destruction LLUUID mAvatarID; LLInspectAvatar* mInspector; }; LLInspectAvatar::LLInspectAvatar(const LLSD& sd) : LLFloater( LLSD() ), // single_instance, doesn't really need key mAvatarID(), // set in onOpen() mPartnerID(), mAvatarName(), mPropertiesRequest(NULL), mCloseTimer() { mCommitCallbackRegistrar.add("InspectAvatar.ViewProfile", boost::bind(&LLInspectAvatar::onClickViewProfile, this)); mCommitCallbackRegistrar.add("InspectAvatar.AddFriend", boost::bind(&LLInspectAvatar::onClickAddFriend, this)); mCommitCallbackRegistrar.add("InspectAvatar.IM", boost::bind(&LLInspectAvatar::onClickIM, this)); mCommitCallbackRegistrar.add("InspectAvatar.Teleport", boost::bind(&LLInspectAvatar::onClickTeleport, this)); mCommitCallbackRegistrar.add("InspectAvatar.InviteToGroup", boost::bind(&LLInspectAvatar::onClickInviteToGroup, this)); mCommitCallbackRegistrar.add("InspectAvatar.Pay", boost::bind(&LLInspectAvatar::onClickPay, this)); mCommitCallbackRegistrar.add("InspectAvatar.Block", boost::bind(&LLInspectAvatar::onClickBlock, this)); mCommitCallbackRegistrar.add("InspectAvatar.Report", boost::bind(&LLInspectAvatar::onClickReport, this)); mCommitCallbackRegistrar.add("InspectAvatar.FindOnMap", boost::bind(&LLInspectAvatar::onClickFindOnMap, this)); mCommitCallbackRegistrar.add("InspectAvatar.ZoomIn", boost::bind(&LLInspectAvatar::onClickZoomIn, this)); mVisibleCallbackRegistrar.add("InspectAvatar.VisibleFindOnMap", boost::bind(&LLInspectAvatar::onVisibleFindOnMap, this)); mVisibleCallbackRegistrar.add("InspectAvatar.VisibleGodMode", boost::bind(&LLInspectAvatar::onVisibleGodMode, this)); // can't make the properties request until the widgets are constructed // as it might return immediately, so do it in postBuild. } LLInspectAvatar::~LLInspectAvatar() { // clean up any pending requests so they don't call back into a deleted // view delete mPropertiesRequest; mPropertiesRequest = NULL; } /*virtual*/ BOOL LLInspectAvatar::postBuild(void) { getChild("add_friend_btn")->setCommitCallback( boost::bind(&LLInspectAvatar::onClickAddFriend, this) ); getChild("view_profile_btn")->setCommitCallback( boost::bind(&LLInspectAvatar::onClickViewProfile, this) ); getChild("mute_btn")->setCommitCallback( boost::bind(&LLInspectAvatar::onClickMuteVolume, this) ); getChild("volume_slider")->setCommitCallback( boost::bind(&LLInspectAvatar::onVolumeChange, this, _2)); return TRUE; } void LLInspectAvatar::draw() { static LLCachedControl FADE_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f); if (mOpenTimer.getStarted()) { F32 alpha = clamp_rescale(mOpenTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 0.f, 1.f); LLViewDrawContext context(alpha); LLFloater::draw(); if (alpha == 1.f) { mOpenTimer.stop(); } } else if (mCloseTimer.getStarted()) { F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 1.f, 0.f); LLViewDrawContext context(alpha); LLFloater::draw(); if (mCloseTimer.getElapsedTimeF32() > FADE_TIME) { closeFloater(false); } } else { LLFloater::draw(); } } // Multiple calls to showInstance("inspect_avatar", foo) will provide different // LLSD for foo, which we will catch here. //virtual void LLInspectAvatar::onOpen(const LLSD& data) { mCloseTimer.stop(); mOpenTimer.start(); // Extract appropriate avatar id mAvatarID = data["avatar_id"]; mPartnerID = LLUUID::null; BOOL self = mAvatarID == gAgent.getID(); getChild("gear_self_btn")->setVisible(self); getChild("gear_btn")->setVisible(!self); // Position the inspector relative to the mouse cursor // Similar to how tooltips are positioned // See LLToolTipMgr::createToolTip if (data.has("pos")) { LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger()); } else { LLUI::positionViewNearMouse(this); } // can't call from constructor as widgets are not built yet requestUpdate(); updateVolumeSlider(); } // virtual void LLInspectAvatar::onClose(bool app_quitting) { getChild("gear_btn")->hideMenu(); } //virtual void LLInspectAvatar::onFocusLost() { // Start closing when we lose focus mCloseTimer.start(); mOpenTimer.stop(); } void LLInspectAvatar::requestUpdate() { // Don't make network requests when spawning from the debug menu at the // login screen (which is useful to work on the layout). if (mAvatarID.isNull()) { getChild("user_subtitle")-> setValue("Test subtitle"); getChild("user_details")-> setValue("Test details"); getChild("user_partner")-> setValue("Test partner"); return; } // Clear out old data so it doesn't flash between old and new getChild("user_name")->setValue(""); getChild("user_subtitle")->setValue(""); getChild("user_details")->setValue(""); getChild("user_partner")->setValue(""); // Make a new request for properties delete mPropertiesRequest; mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this); // You can't re-add someone as a friend if they are already your friend bool is_friend = LLAvatarTracker::instance().getBuddyInfo(mAvatarID) != NULL; bool is_self = (mAvatarID == gAgentID); childSetEnabled("add_friend_btn", !is_friend && !is_self); // Use an avatar_icon even though the image id will come down with the // avatar properties because the avatar_icon code maintains a cache of icons // and this may result in the image being visible sooner. // *NOTE: This may generate a duplicate avatar properties request, but that // will be suppressed internally in the avatar properties processor. //remove avatar id from cache to get fresh info LLAvatarIconIDCache::getInstance()->remove(mAvatarID); childSetValue("avatar_icon", LLSD(mAvatarID) ); gCacheName->get(mAvatarID, FALSE, boost::bind(&LLInspectAvatar::nameUpdatedCallback, this, _1, _2, _3, _4)); } void LLInspectAvatar::processAvatarData(LLAvatarData* data) { LLStringUtil::format_map_t args; args["[BORN_ON]"] = data->born_on; args["[AGE]"] = data->born_on; args["[SL_PROFILE]"] = data->about_text; args["[RW_PROFILE"] = data->fl_about_text; args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data); std::string payment_info = LLAvatarPropertiesProcessor::paymentInfo(data); args["[PAYMENTINFO]"] = payment_info; args["[COMMA]"] = (payment_info.empty() ? "" : ","); std::string subtitle = getString("Subtitle", args); getChild("user_subtitle")->setValue( LLSD(subtitle) ); std::string details = getString("Details", args); getChild("user_details")->setValue( LLSD(details) ); // Look up partner name, if there is one mPartnerID = data->partner_id; if (mPartnerID.notNull()) { gCacheName->get(mPartnerID, FALSE, boost::bind(&LLInspectAvatar::nameUpdatedCallback, this, _1, _2, _3, _4)); } // Delete the request object as it has been satisfied delete mPropertiesRequest; mPropertiesRequest = NULL; } void LLInspectAvatar::updateVolumeSlider() { // By convention, we only display and toggle voice mutes, not all mutes bool is_muted = LLMuteList::getInstance()-> isMuted(mAvatarID, LLMute::flagVoiceChat); bool voice_enabled = gVoiceClient->getVoiceEnabled(mAvatarID); LLUICtrl* mute_btn = getChild("mute_btn"); mute_btn->setEnabled( voice_enabled ); mute_btn->setValue( is_muted ); LLUICtrl* volume_slider = getChild("volume_slider"); volume_slider->setEnabled( voice_enabled && !is_muted ); const F32 DEFAULT_VOLUME = 0.5f; F32 volume; if (is_muted) { // it's clearer to display their volume as zero volume = 0.f; } else if (!voice_enabled) { // use nominal value rather than 0 volume = DEFAULT_VOLUME; } else { // actual volume volume = gVoiceClient->getUserVolume(mAvatarID); // *HACK: Voice client doesn't have any data until user actually // says something. if (volume == 0.f) { volume = DEFAULT_VOLUME; } } volume_slider->setValue( (F64)volume ); } void LLInspectAvatar::onClickMuteVolume() { // By convention, we only display and toggle voice mutes, not all mutes LLMuteList* mute_list = LLMuteList::getInstance(); bool is_muted = mute_list->isMuted(mAvatarID, LLMute::flagVoiceChat); LLMute mute(mAvatarID, mAvatarName, LLMute::AGENT); if (!is_muted) { mute_list->add(mute, LLMute::flagVoiceChat); } else { mute_list->remove(mute, LLMute::flagVoiceChat); } updateVolumeSlider(); } void LLInspectAvatar::onVolumeChange(const LLSD& data) { F32 volume = (F32)data.asReal(); gVoiceClient->setUserVolume(mAvatarID, volume); } void LLInspectAvatar::nameUpdatedCallback( const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group) { if (id == mAvatarID) { mAvatarName = first + " " + last; childSetValue("user_name", LLSD(mAvatarName) ); } if (id == mPartnerID) { LLStringUtil::format_map_t args; args["[PARTNER]"] = first + " " + last; std::string partner = getString("Partner", args); getChild("user_partner")->setValue(partner); } // Otherwise possibly a request for an older inspector, ignore it } void LLInspectAvatar::onClickAddFriend() { LLAvatarActions::requestFriendshipDialog(mAvatarID, mAvatarName); } void LLInspectAvatar::onClickViewProfile() { // hide inspector when showing profile setFocus(FALSE); LLAvatarActions::showProfile(mAvatarID); } bool LLInspectAvatar::onVisibleFindOnMap() { return gAgent.isGodlike() || is_agent_mappable(mAvatarID); } bool LLInspectAvatar::onVisibleGodMode() { return gAgent.isGodlike(); } void LLInspectAvatar::onClickIM() { LLAvatarActions::startIM(mAvatarID); } void LLInspectAvatar::onClickTeleport() { LLAvatarActions::offerTeleport(mAvatarID); } void LLInspectAvatar::onClickInviteToGroup() { LLAvatarActions::inviteToGroup(mAvatarID); } void LLInspectAvatar::onClickPay() { LLAvatarActions::pay(mAvatarID); } void LLInspectAvatar::onClickBlock() { LLMute mute(mAvatarID, mAvatarName, LLMute::AGENT); LLMuteList::getInstance()->add(mute); LLPanelBlockedList::showPanelAndSelect(mute.mID); } void LLInspectAvatar::onClickReport() { LLFloaterReporter::showFromObject(mAvatarID); } void LLInspectAvatar::onClickZoomIn() { handle_zoom_to_object(mAvatarID); closeFloater(); } void LLInspectAvatar::onClickFindOnMap() { gFloaterWorldMap->trackAvatar(mAvatarID, mAvatarName); LLFloaterReg::showInstance("world_map"); } ////////////////////////////////////////////////////////////////////////////// // LLInspectAvatarUtil ////////////////////////////////////////////////////////////////////////////// void LLInspectAvatarUtil::registerFloater() { LLFloaterReg::add("inspect_avatar", "inspect_avatar.xml", &LLFloaterReg::build); }