/** * @file llinspect.h * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LLINSPECT_H #define LLINSPECT_H #include "llfloater.h" #include "llframetimer.h" /// Base class for all inspectors (super-tooltips showing a miniature /// properties view). class LLInspect : public LLFloater { public: LLInspect(const LLSD& key); virtual ~LLInspect(); /// Inspectors have a custom fade-in/fade-out animation /*virtual*/ void draw(); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask); /*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask); /// Start open animation /*virtual*/ void onOpen(const LLSD& avatar_id); /// Inspectors close themselves when they lose focus /*virtual*/ void onFocusLost(); protected: virtual bool childHasVisiblePopupMenu(); LLFrameTimer mCloseTimer; LLFrameTimer mOpenTimer; }; #endif