/** * @file llinspect.cpp * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinspect.h" #include "lltooltip.h" #include "llcontrol.h" // LLCachedControl #include "llui.h" // LLUI::getInstance()->mSettingsGroups #include "llviewermenu.h" LLInspect::LLInspect(const LLSD& key) : LLFloater(key), mCloseTimer(), mOpenTimer() { } LLInspect::~LLInspect() { } // virtual void LLInspect::draw() { const F32 FADE_TIME = 0.5f; const F32 STAY_TIME = 3.f; if (mOpenTimer.getStarted()) { LLFloater::draw(); if (mOpenTimer.getElapsedTimeF32() > STAY_TIME) { mOpenTimer.stop(); mCloseTimer.start(); } } else if (mCloseTimer.getStarted()) { F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 1.f, 0.f); LLViewDrawContext context(alpha); LLFloater::draw(); if (mCloseTimer.getElapsedTimeF32() > FADE_TIME) { closeFloater(false); } } else { LLFloater::draw(); } } // virtual void LLInspect::onOpen(const LLSD& data) { LLFloater::onOpen(data); mCloseTimer.stop(); mOpenTimer.start(); } // virtual void LLInspect::onFocusLost() { LLFloater::onFocusLost(); // Start closing when we lose focus mCloseTimer.start(); mOpenTimer.stop(); } // virtual bool LLInspect::handleHover(S32 x, S32 y, MASK mask) { mOpenTimer.pause(); return LLView::handleHover(x, y, mask); } bool LLInspect::handleToolTip(S32 x, S32 y, MASK mask) { bool handled = false; //delegate handling of tooltip to the hovered child LLView* child_handler = childFromPoint(x,y); if (child_handler && !child_handler->getToolTip().empty())// show tooltip if a view has non-empty tooltip message { //build LLInspector params to get correct tooltip setting, etc. background image LLInspector::Params params; params.fillFrom(LLUICtrlFactory::instance().getDefaultParams()); params.message = child_handler->getToolTip(); //set up delay if there is no visible tooltip at this moment params.delay_time = LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::getInstance()->mSettingGroups["config"]->getF32( "ToolTipDelay" ); LLToolTipMgr::instance().show(params); handled = true; } return handled; } // virtual void LLInspect::onMouseLeave(S32 x, S32 y, MASK mask) { mOpenTimer.unpause(); } bool LLInspect::childHasVisiblePopupMenu() { // Child text-box may spawn a pop-up menu, if mouse is over the menu, Inspector // will hide(which is not expected). // This is an attempt to find out if child control has spawned a menu. LLView* child_menu = gMenuHolder->getVisibleMenu(); if(child_menu) { LLRect floater_rc = calcScreenRect(); LLRect menu_screen_rc = child_menu->calcScreenRect(); S32 mx, my; LLUI::getInstance()->getMousePositionScreen(&mx, &my); // This works wrong if we spawn a menu near Inspector and menu overlaps Inspector. if(floater_rc.overlaps(menu_screen_rc) && menu_screen_rc.pointInRect(mx, my)) { return true; } } return false; } void LLInspect::repositionInspector(const LLSD& data) { // Position the inspector relative to the mouse cursor // Similar to how tooltips are positioned // See LLToolTipMgr::createToolTip if (data.has("pos")) { LLUI::getInstance()->positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger()); } else { LLUI::getInstance()->positionViewNearMouse(this); } applyRectControl(); }