/** * @file LLIMMgr.h * @brief Container for Instant Messaging * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLIMVIEW_H #define LL_LLIMVIEW_H #include "llfloater.h" #include "llinstantmessage.h" #include "lluuid.h" class LLFloaterChatterBox; class LLUUID; class LLFloaterIMPanel; class LLFriendObserver; class LLFloaterIM; class LLIMMgr : public LLSingleton { public: LLIMMgr(); virtual ~LLIMMgr(); // Add a message to a session. The session can keyed to sesion id // or agent id. void addMessage(const LLUUID& session_id, const LLUUID& target_id, const char* from, const char* msg, const char* session_name = NULL, EInstantMessage dialog = IM_NOTHING_SPECIAL, U32 parent_estate_id = 0, const LLUUID& region_id = LLUUID::null, const LLVector3& position = LLVector3::zero); void addSystemMessage(const LLUUID& session_id, const LLString& message_name, const LLString::format_map_t& args); // This method returns TRUE if the local viewer has a session // currently open keyed to the uuid. The uuid can be keyed by // either session id or agent id. BOOL isIMSessionOpen(const LLUUID& uuid); // This adds a session to the talk view. The name is the local // name of the session, dialog specifies the type of // session. Since sessions can be keyed off of first recipient or // initiator, the session can be matched against the id // provided. If the session exists, it is brought forward. This // method accepts a group id or an agent id. Specifying id = NULL // results in an im session to everyone. Returns the uuid of the // session. LLUUID addSession(const std::string& name, EInstantMessage dialog, const LLUUID& other_participant_id); // Adds a session using a specific group of starting agents // the dialog type is assumed correct. Returns the uuid of the session. LLUUID addSession(const std::string& name, EInstantMessage dialog, const LLUUID& other_participant_id, const LLDynamicArray& ids); // Creates a P2P session with the requisite handle for responding to voice calls LLUUID addP2PSession(const std::string& name, const LLUUID& other_participant_id, const LLString& voice_session_handle); // This removes the panel referenced by the uuid, and then // restores internal consistency. The internal pointer is not // deleted. void removeSession(const LLUUID& session_id); void inviteToSession(const LLUUID& session_id, const LLString& session_name, const LLUUID& caller, const LLString& caller_name, EInstantMessage type, const LLString& session_handle = LLString::null); //Updates a given session's session IDs. Does not open, //create or do anything new. If the old session doesn't //exist, then nothing happens. void updateFloaterSessionID(const LLUUID& old_session_id, const LLUUID& new_session_id); void processIMTypingStart(const LLIMInfo* im_info); void processIMTypingStop(const LLIMInfo* im_info); // Rebuild stuff void refresh(); void notifyNewIM(); void clearNewIMNotification(); // IM received that you haven't seen yet BOOL getIMReceived() const; void setFloaterOpen(BOOL open); /*Flawfinder: ignore*/ BOOL getFloaterOpen(); LLFloaterChatterBox* getFloater(); // This method is used to go through all active sessions and // disable all of them. This method is usally called when you are // forced to log out or similar situations where you do not have a // good connection. void disconnectAllSessions(); static void toggle(void*); // This is a helper function to determine what kind of im session // should be used for the given agent. static EInstantMessage defaultIMTypeForAgent(const LLUUID& agent_id); BOOL hasSession(const LLUUID& session_id); // This method returns the im panel corresponding to the uuid // provided. The uuid must be a session id. Returns NULL if there // is no matching panel. LLFloaterIMPanel* findFloaterBySession(const LLUUID& session_id); static LLUUID computeSessionID(EInstantMessage dialog, const LLUUID& other_participant_id); void clearPendingVoiceInviation(const LLUUID& session_id); LLSD getPendingAgentListUpdates(const LLUUID& session_id); void addPendingAgentListUpdates( const LLUUID& sessioN_id, const LLSD& updates); void clearPendingAgentListUpdates(const LLUUID& session_id); private: class LLIMSessionInvite; // create a panel and update internal representation for // consistency. Returns the pointer, caller (the class instance // since it is a private method) is not responsible for deleting // the pointer. LLFloaterIMPanel* createFloater(const LLUUID& session_id, const LLUUID& target_id, const std::string& name, EInstantMessage dialog, BOOL user_initiated = FALSE); LLFloaterIMPanel* createFloater(const LLUUID& session_id, const LLUUID& target_id, const std::string& name, const LLDynamicArray& ids, EInstantMessage dialog, BOOL user_initiated = FALSE); // This simple method just iterates through all of the ids, and // prints a simple message if they are not online. Used to help // reduce 'hello' messages to the linden employees unlucky enough // to have their calling card in the default inventory. void noteOfflineUsers(LLFloaterIMPanel* panel, const LLDynamicArray& ids); void processIMTypingCore(const LLIMInfo* im_info, BOOL typing); static void inviteUserResponse(S32 option, void* user_data); static void onInviteNameLookup(const LLUUID& id, const char* first, const char* last, BOOL is_group, void* userdata); private: std::set mFloaters; LLFriendObserver* mFriendObserver; // An IM has been received that you haven't seen yet. BOOL mIMReceived; LLSD mPendingVoiceInvitations; LLSD mPendingAgentListUpdates; }; class LLFloaterIM : public LLMultiFloater { public: LLFloaterIM(); /*virtual*/ BOOL postBuild(); }; // Globals extern LLIMMgr *gIMMgr; #endif // LL_LLIMView_H