/** * @file LLIMMgr.h * @brief Container for Instant Messaging * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLIMVIEW_H #define LL_LLIMVIEW_H #include "lldarray.h" #include "lldockablefloater.h" #include "llspeakers.h" //for LLIMSpeakerMgr #include "llimpanel.h" //for voice channels #include "llmodaldialog.h" #include "lldockablefloater.h" #include "llinstantmessage.h" #include "lluuid.h" #include "llmultifloater.h" #include "lllogchat.h" class LLFloaterChatterBox; class LLUUID; class LLFloaterIMPanel; class LLFriendObserver; class LLCallDialogManager; class LLIMModel : public LLSingleton { public: struct LLIMSession { typedef enum e_session_type { // for now we have 4 predefined types for a session P2P_SESSION, GROUP_SESSION, ADHOC_SESSION, AVALINE_SESSION, } SType; LLIMSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, const std::vector& ids, bool voice); virtual ~LLIMSession(); void sessionInitReplyReceived(const LLUUID& new_session_id); void addMessagesFromHistory(const std::list& history); void addMessage(const std::string& from, const LLUUID& from_id, const std::string& utf8_text, const std::string& time); void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state, const LLVoiceChannel::EDirection& direction); static void chatFromLogFile(LLLogChat::ELogLineType type, const LLSD& msg, void* userdata); LLUUID mSessionID; std::string mName; EInstantMessage mType; SType mSessionType; LLUUID mOtherParticipantID; std::vector mInitialTargetIDs; // connection to voice channel state change signal boost::signals2::connection mVoiceChannelStateChangeConnection; //does NOT include system messages and agent's messages S32 mParticipantUnreadMessageCount; // does include all incoming messages S32 mNumUnread; std::list mMsgs; LLVoiceChannel* mVoiceChannel; LLIMSpeakerMgr* mSpeakers; bool mSessionInitialized; //true if calling back the session URI after the session has closed is possible. //Currently this will be false only for PSTN P2P calls. bool mCallBackEnabled; bool mTextIMPossible; bool mOtherParticipantIsAvatar; bool mStartCallOnInitialize; //if IM session is created for a voice call bool mStartedAsIMCall; }; LLIMModel(); //we should control the currently active session LLUUID mActiveSessionID; void setActiveSessionID(const LLUUID& session_id); void resetActiveSessionID() { mActiveSessionID.setNull(); } LLUUID getActiveSessionID() { return mActiveSessionID; } /** Session id to session object */ std::map mId2SessionMap; typedef boost::signals2::signal session_signal_t; typedef boost::function session_callback_t; session_signal_t mNewMsgSignal; session_signal_t mNoUnreadMsgsSignal; /** * Find an IM Session corresponding to session_id * Returns NULL if the session does not exist */ LLIMSession* findIMSession(const LLUUID& session_id) const; /** * Rebind session data to a new session id. */ void processSessionInitializedReply(const LLUUID& old_session_id, const LLUUID& new_session_id); boost::signals2::connection addNewMsgCallback( session_callback_t cb ) { return mNewMsgSignal.connect(cb); } boost::signals2::connection addNoUnreadMsgsCallback( session_callback_t cb ) { return mNoUnreadMsgsSignal.connect(cb); } /** * Create new session object in a model * @param name session name should not be empty, will return false if empty */ bool newSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, const std::vector& ids, bool voice = false); bool newSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, bool voice = false); /** * Remove all session data associated with a session specified by session_id */ bool clearSession(const LLUUID& session_id); /** * Populate supplied std::list with messages starting from index specified by start_index */ void getMessages(const LLUUID& session_id, std::list& messages, int start_index = 0); /** * Add a message to an IM Model - the message is saved in a message store associated with a session specified by session_id * and also saved into a file if log2file is specified. * It sends new message signal for each added message. */ bool addMessage(const LLUUID& session_id, const std::string& from, const LLUUID& other_participant_id, const std::string& utf8_text, bool log2file = true); /** * Similar to addMessage(...) above but won't send a signal about a new message added */ LLIMModel::LLIMSession* addMessageSilently(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, const std::string& utf8_text, bool log2file = true); /** * Add a system message to an IM Model */ bool proccessOnlineOfflineNotification(const LLUUID& session_id, const std::string& utf8_text); /** * Get a session's name. * For a P2P chat - it's an avatar's name, * For a group chat - it's a group's name * For an ad-hoc chat - is received from the server and is in a from of " conference" */ const std::string& getName(const LLUUID& session_id) const; /** * Get number of unread messages in a session with session_id * Returns -1 if the session with session_id doesn't exist */ const S32 getNumUnread(const LLUUID& session_id) const; /** * Get uuid of other participant in a session with session_id * Returns LLUUID::null if the session doesn't exist * * *TODO what to do with other participants in ad-hoc and group chats? */ const LLUUID& getOtherParticipantID(const LLUUID& session_id) const; /** * Get type of a session specified by session_id * Returns EInstantMessage::IM_COUNT if the session does not exist */ EInstantMessage getType(const LLUUID& session_id) const; /** * Get voice channel for the session specified by session_id * Returns NULL if the session does not exist */ LLVoiceChannel* getVoiceChannel(const LLUUID& session_id) const; /** * Get im speaker manager for the session specified by session_id * Returns NULL if the session does not exist */ LLIMSpeakerMgr* getSpeakerManager(const LLUUID& session_id) const; static void sendLeaveSession(const LLUUID& session_id, const LLUUID& other_participant_id); static bool sendStartSession(const LLUUID& temp_session_id, const LLUUID& other_participant_id, const std::vector& ids, EInstantMessage dialog); static void sendTypingState(LLUUID session_id, LLUUID other_participant_id, BOOL typing); static void sendMessage(const std::string& utf8_text, const LLUUID& im_session_id, const LLUUID& other_participant_id, EInstantMessage dialog); void testMessages(); /** * Saves an IM message into a file */ bool logToFile(const std::string& session_name, const std::string& from, const LLUUID& from_id, const std::string& utf8_text); private: /** * Add message to a list of message associated with session specified by session_id */ bool addToHistory(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, const std::string& utf8_text); /** * Save an IM message into a file */ bool logToFile(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, const std::string& utf8_text); }; class LLIMSessionObserver { public: virtual ~LLIMSessionObserver() {} virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) = 0; virtual void sessionRemoved(const LLUUID& session_id) = 0; virtual void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) = 0; }; class LLIMMgr : public LLSingleton { friend class LLIMModel; public: enum EInvitationType { INVITATION_TYPE_INSTANT_MESSAGE = 0, INVITATION_TYPE_VOICE = 1, INVITATION_TYPE_IMMEDIATE = 2 }; LLIMMgr(); virtual ~LLIMMgr() {}; // Add a message to a session. The session can keyed to sesion id // or agent id. void addMessage(const LLUUID& session_id, const LLUUID& target_id, const std::string& from, const std::string& msg, const std::string& session_name = LLStringUtil::null, EInstantMessage dialog = IM_NOTHING_SPECIAL, U32 parent_estate_id = 0, const LLUUID& region_id = LLUUID::null, const LLVector3& position = LLVector3::zero, bool link_name = false); void addSystemMessage(const LLUUID& session_id, const std::string& message_name, const LLSD& args); // This adds a session to the talk view. The name is the local // name of the session, dialog specifies the type of // session. Since sessions can be keyed off of first recipient or // initiator, the session can be matched against the id // provided. If the session exists, it is brought forward. This // method accepts a group id or an agent id. Specifying id = NULL // results in an im session to everyone. Returns the uuid of the // session. LLUUID addSession(const std::string& name, EInstantMessage dialog, const LLUUID& other_participant_id, bool voice = false); // Adds a session using a specific group of starting agents // the dialog type is assumed correct. Returns the uuid of the session. LLUUID addSession(const std::string& name, EInstantMessage dialog, const LLUUID& other_participant_id, const LLDynamicArray& ids, bool voice = false); /** * Creates a P2P session with the requisite handle for responding to voice calls. * * @param name session name, cannot be null * @param caller_uri - sip URI of caller. It should be always be passed into the method to avoid * incorrect working of LLVoiceChannel instances. See EXT-2985. */ LLUUID addP2PSession(const std::string& name, const LLUUID& other_participant_id, const std::string& voice_session_handle, const std::string& caller_uri); /** * Leave the session with session id. Send leave session notification * to the server and removes all associated session data * @return false if the session with specified id was not exist */ bool leaveSession(const LLUUID& session_id); void inviteToSession( const LLUUID& session_id, const std::string& session_name, const LLUUID& caller, const std::string& caller_name, EInstantMessage type, EInvitationType inv_type, const std::string& session_handle = LLStringUtil::null, const std::string& session_uri = LLStringUtil::null); void processIMTypingStart(const LLIMInfo* im_info); void processIMTypingStop(const LLIMInfo* im_info); void notifyNewIM(); void clearNewIMNotification(); // automatically start a call once the session has initialized void autoStartCallOnStartup(const LLUUID& session_id); // IM received that you haven't seen yet BOOL getIMReceived() const; // Calc number of all unread IMs S32 getNumberOfUnreadIM(); /** * Calculates number of unread IMs from real participants in all stored sessions */ S32 getNumberOfUnreadParticipantMessages(); // This method is used to go through all active sessions and // disable all of them. This method is usally called when you are // forced to log out or similar situations where you do not have a // good connection. void disconnectAllSessions(); BOOL hasSession(const LLUUID& session_id); // This method returns the im panel corresponding to the uuid // provided. The uuid must be a session id. Returns NULL if there // is no matching panel. LLFloaterIMPanel* findFloaterBySession(const LLUUID& session_id); static LLUUID computeSessionID(EInstantMessage dialog, const LLUUID& other_participant_id); void clearPendingInvitation(const LLUUID& session_id); void processAgentListUpdates(const LLUUID& session_id, const LLSD& body); LLSD getPendingAgentListUpdates(const LLUUID& session_id); void addPendingAgentListUpdates( const LLUUID& sessioN_id, const LLSD& updates); void clearPendingAgentListUpdates(const LLUUID& session_id); //HACK: need a better way of enumerating existing session, or listening to session create/destroy events //@deprecated, is used only by LLToolBox, which is not used anywhere, right? (IB) const std::set >& getIMFloaterHandles() { return mFloaters; } void addSessionObserver(LLIMSessionObserver *); void removeSessionObserver(LLIMSessionObserver *); //show error statuses to the user void showSessionStartError(const std::string& error_string, const LLUUID session_id); void showSessionEventError(const std::string& event_string, const std::string& error_string, const LLUUID session_id); void showSessionForceClose(const std::string& reason, const LLUUID session_id); static bool onConfirmForceCloseError(const LLSD& notification, const LLSD& response); /** * Start call in a session * @return false if voice channel doesn't exist **/ bool startCall(const LLUUID& session_id, LLVoiceChannel::EDirection direction = LLVoiceChannel::OUTGOING_CALL); /** * End call in a session * @return false if voice channel doesn't exist **/ bool endCall(const LLUUID& session_id); bool isVoiceCall(const LLUUID& session_id); private: /** * Remove data associated with a particular session specified by session_id */ void removeSession(const LLUUID& session_id); // create a panel and update internal representation for // consistency. Returns the pointer, caller (the class instance // since it is a private method) is not responsible for deleting // the pointer. LLFloaterIMPanel* createFloater(const LLUUID& session_id, const LLUUID& target_id, const std::string& name, EInstantMessage dialog, BOOL user_initiated = FALSE, const LLDynamicArray& ids = LLDynamicArray()); // This simple method just iterates through all of the ids, and // prints a simple message if they are not online. Used to help // reduce 'hello' messages to the linden employees unlucky enough // to have their calling card in the default inventory. void noteOfflineUsers(const LLUUID& session_id, LLFloaterIMPanel* panel, const LLDynamicArray& ids); void noteMutedUsers(const LLUUID& session_id, LLFloaterIMPanel* panel, const LLDynamicArray& ids); void processIMTypingCore(const LLIMInfo* im_info, BOOL typing); static void onInviteNameLookup(LLSD payload, const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group); void notifyObserverSessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id); void notifyObserverSessionRemoved(const LLUUID& session_id); void notifyObserverSessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id); private: //*TODO should be deleted when Communicate Floater is being deleted std::set > mFloaters; typedef std::list session_observers_list_t; session_observers_list_t mSessionObservers; // An IM has been received that you haven't seen yet. BOOL mIMReceived; LLSD mPendingInvitations; LLSD mPendingAgentListUpdates; }; class LLCallDialogManager : public LLInitClass { public: LLCallDialogManager(); ~LLCallDialogManager(); static void initClass(); static void onVoiceChannelChanged(const LLUUID &session_id); static void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state, const LLVoiceChannel::EDirection& direction); protected: static std::string sPreviousSessionlName; static std::string sCurrentSessionlName; static LLIMModel::LLIMSession* sSession; static LLVoiceChannel::EState sOldState; }; class LLCallDialog : public LLDockableFloater { public: LLCallDialog(const LLSD& payload); ~LLCallDialog() {} virtual BOOL postBuild(); protected: virtual void getAllowedRect(LLRect& rect); LLSD mPayload; }; class LLIncomingCallDialog : public LLCallDialog { public: LLIncomingCallDialog(const LLSD& payload); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); static void onAccept(void* user_data); static void onReject(void* user_data); static void onStartIM(void* user_data); private: void processCallResponse(S32 response); }; class LLOutgoingCallDialog : public LLCallDialog { public: LLOutgoingCallDialog(const LLSD& payload); /*virtual*/ BOOL postBuild(); void show(const LLSD& key); static void onCancel(void* user_data); static const LLUUID OCD_KEY; // check timer state /*virtual*/ void draw(); private: // hide all text boxes void hideAllText(); // lifetime timer for NO_ANSWER notification LLTimer mLifetimeTimer; // lifetime duration for NO_ANSWER notification static const S32 LIFETIME = 5; bool lifetimeHasExpired(); void onLifetimeExpired(); }; // Globals extern LLIMMgr *gIMMgr; #endif // LL_LLIMView_H