/** 
 * @file LLIMMgr.h
 * @brief Container for Instant Messaging
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLIMVIEW_H
#define LL_LLIMVIEW_H

#include "../llui/lldockablefloater.h"
#include "lleventtimer.h"
#include "llinstantmessage.h"

#include "lllogchat.h"
#include "llvoicechannel.h"
#include "llinitdestroyclass.h"

#include "llcoros.h"
#include "lleventcoro.h"

class LLAvatarName;
class LLFriendObserver;
class LLCallDialogManager;	
class LLIMSpeakerMgr;
/**
 * Timeout Timer for outgoing Ad-Hoc/Group IM sessions which being initialized by the server
 */
class LLSessionTimeoutTimer : public LLEventTimer
{
public:
	LLSessionTimeoutTimer(const LLUUID& session_id, F32 period) : LLEventTimer(period), mSessionId(session_id) {}
	virtual ~LLSessionTimeoutTimer() {};
	/* virtual */ BOOL tick();

private:
	LLUUID mSessionId;
};


/**
 * Model (MVC) for IM Sessions
 */
class LLIMModel :  public LLSingleton<LLIMModel>
{
	LLSINGLETON(LLIMModel);
public:

	struct LLIMSession : public boost::signals2::trackable
	{
		typedef enum e_session_type
		{   // for now we have 4 predefined types for a session
			P2P_SESSION,
			GROUP_SESSION,
			ADHOC_SESSION,
			NONE_SESSION,
		} SType;

		LLIMSession(const LLUUID& session_id, const std::string& name, 
			const EInstantMessage& type, const LLUUID& other_participant_id, const uuid_vec_t& ids, bool voice, bool has_offline_msg);
		virtual ~LLIMSession();

		void sessionInitReplyReceived(const LLUUID& new_session_id);
		void addMessagesFromHistory(const std::list<LLSD>& history);
		void addMessage(const std::string& from, const LLUUID& from_id, const std::string& utf8_text, const std::string& time, const bool is_history = false);
		void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state, const LLVoiceChannel::EDirection& direction);
		
		/** @deprecated */
		static void chatFromLogFile(LLLogChat::ELogLineType type, const LLSD& msg, void* userdata);

		bool isOutgoingAdHoc() const;
		bool isAdHoc();
		bool isP2P();
		bool isGroupChat();

		bool isP2PSessionType() const { return mSessionType == P2P_SESSION;}
		bool isAdHocSessionType() const { return mSessionType == ADHOC_SESSION;}
		bool isGroupSessionType() const { return mSessionType == GROUP_SESSION;}

		LLUUID generateOutgoingAdHocHash() const;

		//*TODO make private
		/** ad-hoc sessions involve sophisticated chat history file naming schemes */
		void buildHistoryFileName();

		void loadHistory();

		LLUUID mSessionID;
		std::string mName;
		EInstantMessage mType;
		SType mSessionType;
		LLUUID mOtherParticipantID;
		uuid_vec_t mInitialTargetIDs;
		std::string mHistoryFileName;

		// connection to voice channel state change signal
		boost::signals2::connection mVoiceChannelStateChangeConnection;

		//does NOT include system messages and agent's messages
		S32 mParticipantUnreadMessageCount;

		// does include all incoming messages
		S32 mNumUnread;

		std::list<LLSD> mMsgs;

		LLVoiceChannel* mVoiceChannel;
		LLIMSpeakerMgr* mSpeakers;

		bool mSessionInitialized;

		//true if calling back the session URI after the session has closed is possible.
		//Currently this will be false only for PSTN P2P calls.
		bool mCallBackEnabled;

		bool mTextIMPossible;
		bool mStartCallOnInitialize;

		//if IM session is created for a voice call
		bool mStartedAsIMCall;

		bool mHasOfflineMessage;

		bool mIsDNDsend;

	private:
		void onAdHocNameCache(const LLAvatarName& av_name);

		static LLUUID generateHash(const std::set<LLUUID>& sorted_uuids);
		boost::signals2::connection mAvatarNameCacheConnection;
	};
	


	/** Session id to session object */
	std::map<LLUUID, LLIMSession*> mId2SessionMap;

	typedef boost::signals2::signal<void(const LLSD&)> session_signal_t;
	session_signal_t mNewMsgSignal;
	session_signal_t mNoUnreadMsgsSignal;
	
	/** 
	 * Find an IM Session corresponding to session_id
	 * Returns NULL if the session does not exist
	 */
	LLIMSession* findIMSession(const LLUUID& session_id) const;

	/** 
	 * Find an Ad-Hoc IM Session with specified participants
	 * @return first found Ad-Hoc session or NULL if the session does not exist
	 */
	LLIMSession* findAdHocIMSession(const uuid_vec_t& ids);

	/**
	 * Rebind session data to a new session id.
	 */
	void processSessionInitializedReply(const LLUUID& old_session_id, const LLUUID& new_session_id);

	boost::signals2::connection addNewMsgCallback(const session_signal_t::slot_type& cb ) { return mNewMsgSignal.connect(cb); }
	boost::signals2::connection addNoUnreadMsgsCallback(const session_signal_t::slot_type& cb ) { return mNoUnreadMsgsSignal.connect(cb); }

	/**
	 * Create new session object in a model
	 * @param name session name should not be empty, will return false if empty
	 */
	bool newSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, 
		const uuid_vec_t& ids, bool voice = false, bool has_offline_msg = false);

	bool newSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type,
		const LLUUID& other_participant_id, bool voice = false, bool has_offline_msg = false);

	/**
	 * Remove all session data associated with a session specified by session_id
	 */
	bool clearSession(const LLUUID& session_id);

	/**
	 * Sends no unread messages signal.
	 */
	void sendNoUnreadMessages(const LLUUID& session_id);

	/**
	 * Populate supplied std::list with messages starting from index specified by start_index
	 */
	void getMessages(const LLUUID& session_id, std::list<LLSD>& messages, int start_index = 0, const bool sendNoUnreadMsgs = true);

	/**
	 * Add a message to an IM Model - the message is saved in a message store associated with a session specified by session_id
	 * and also saved into a file if log2file is specified.
	 * It sends new message signal for each added message.
	 */
	bool addMessage(const LLUUID& session_id, const std::string& from, const LLUUID& other_participant_id, const std::string& utf8_text, bool log2file = true);

	/**
	 * Similar to addMessage(...) above but won't send a signal about a new message added
	 */
	LLIMModel::LLIMSession* addMessageSilently(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, 
		const std::string& utf8_text, bool log2file = true);

	/**
	 * Add a system message to an IM Model
	 */
	bool proccessOnlineOfflineNotification(const LLUUID& session_id, const std::string& utf8_text);

	/**
	 * Get a session's name. 
	 * For a P2P chat - it's an avatar's name, 
	 * For a group chat - it's a group's name
	 * For an incoming ad-hoc chat - is received from the server and is in a from of "<Avatar's name> Conference"
	 *	It is updated in LLIMModel::LLIMSession's constructor to localize the "Conference".
	 */
	const std::string getName(const LLUUID& session_id) const;

	/** 
	 * Get number of unread messages in a session with session_id
	 * Returns -1 if the session with session_id doesn't exist
	 */
	const S32 getNumUnread(const LLUUID& session_id) const;

	/**
	 * Get uuid of other participant in a session with session_id
	 * Returns LLUUID::null if the session doesn't exist
	 *
 	 * *TODO what to do with other participants in ad-hoc and group chats?
	 */
	const LLUUID& getOtherParticipantID(const LLUUID& session_id) const;

	/**
	 * Get type of a session specified by session_id
	 * Returns EInstantMessage::IM_COUNT if the session does not exist
	 */
	EInstantMessage getType(const LLUUID& session_id) const;

	/**
	 * Get voice channel for the session specified by session_id
	 * Returns NULL if the session does not exist
	 */
	LLVoiceChannel* getVoiceChannel(const LLUUID& session_id) const;

	/**
	* Get im speaker manager for the session specified by session_id
	* Returns NULL if the session does not exist
	*/
	LLIMSpeakerMgr* getSpeakerManager(const LLUUID& session_id) const;

	const std::string& getHistoryFileName(const LLUUID& session_id) const;

	static void sendLeaveSession(const LLUUID& session_id, const LLUUID& other_participant_id);
	static bool sendStartSession(const LLUUID& temp_session_id, const LLUUID& other_participant_id,
						  const uuid_vec_t& ids, EInstantMessage dialog);
	static void sendTypingState(LLUUID session_id, LLUUID other_participant_id, BOOL typing);
	static void sendMessage(const std::string& utf8_text, const LLUUID& im_session_id,
								const LLUUID& other_participant_id, EInstantMessage dialog);

	// Adds people from speakers list (people with whom you are currently speaking) to the Recent People List
	static void addSpeakersToRecent(const LLUUID& im_session_id);

	void testMessages();

	/**
	 * Saves an IM message into a file
	 */
	bool logToFile(const std::string& file_name, const std::string& from, const LLUUID& from_id, const std::string& utf8_text);

private:
	
	/**
	 * Populate supplied std::list with messages starting from index specified by start_index without
	 * emitting no unread messages signal.
	 */
	void getMessagesSilently(const LLUUID& session_id, std::list<LLSD>& messages, int start_index = 0);

	/**
	 * Add message to a list of message associated with session specified by session_id
	 */
	bool addToHistory(const LLUUID& session_id, const std::string& from, const LLUUID& from_id, const std::string& utf8_text);

};

class LLIMSessionObserver
{
public:
	virtual ~LLIMSessionObserver() {}
	virtual void sessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, BOOL has_offline_msg) = 0;
    virtual void sessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id) = 0;
	virtual void sessionVoiceOrIMStarted(const LLUUID& session_id) = 0;
	virtual void sessionRemoved(const LLUUID& session_id) = 0;
	virtual void sessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id) = 0;
};


class LLIMMgr : public LLSingleton<LLIMMgr>
{
	LLSINGLETON(LLIMMgr);
	friend class LLIMModel;

public:
	enum EInvitationType
	{
		INVITATION_TYPE_INSTANT_MESSAGE = 0,
		INVITATION_TYPE_VOICE = 1,
		INVITATION_TYPE_IMMEDIATE = 2
	};


	// Add a message to a session. The session can keyed to sesion id
	// or agent id.
	void addMessage(const LLUUID& session_id,
					const LLUUID& target_id,
					const std::string& from,
					const std::string& msg,
					bool  is_offline_msg = false,
					const std::string& session_name = LLStringUtil::null,
					EInstantMessage dialog = IM_NOTHING_SPECIAL,
					U32 parent_estate_id = 0,
					const LLUUID& region_id = LLUUID::null,
					const LLVector3& position = LLVector3::zero,
					bool link_name = false);

	void addSystemMessage(const LLUUID& session_id, const std::string& message_name, const LLSD& args);

	// This adds a session to the talk view. The name is the local
	// name of the session, dialog specifies the type of
	// session. Since sessions can be keyed off of first recipient or
	// initiator, the session can be matched against the id
	// provided. If the session exists, it is brought forward.  This
	// method accepts a group id or an agent id. Specifying id = NULL
	// results in an im session to everyone. Returns the uuid of the
	// session.
	LLUUID addSession(const std::string& name,
					  EInstantMessage dialog,
					  const LLUUID& other_participant_id, bool voice = false);

	// Adds a session using a specific group of starting agents
	// the dialog type is assumed correct. Returns the uuid of the session.
	// A session can be added to a floater specified by floater_id.
	LLUUID addSession(const std::string& name,
					  EInstantMessage dialog,
					  const LLUUID& other_participant_id,
					  const std::vector<LLUUID>& ids, bool voice = false,
					  const LLUUID& floater_id = LLUUID::null);

	/**
	 * Creates a P2P session with the requisite handle for responding to voice calls.
	 * 
	 * @param name session name, cannot be null
	 * @param caller_uri - sip URI of caller. It should be always be passed into the method to avoid
	 * incorrect working of LLVoiceChannel instances. See EXT-2985.
	 */	
	LLUUID addP2PSession(const std::string& name,
					  const LLUUID& other_participant_id,
					  const std::string& voice_session_handle,
					  const std::string& caller_uri);

	/**
	 * Leave the session with session id. Send leave session notification
	 * to the server and removes all associated session data
	 * @return false if the session with specified id was not exist
	 */
	bool leaveSession(const LLUUID& session_id);

	void inviteToSession(
		const LLUUID& session_id, 
		const std::string& session_name, 
		const LLUUID& caller, 
		const std::string& caller_name,
		EInstantMessage type,
		EInvitationType inv_type, 
		const std::string& session_handle = LLStringUtil::null,
		const std::string& session_uri = LLStringUtil::null);

	void processIMTypingStart(const LLUUID& from_id, const EInstantMessage im_type);
	void processIMTypingStop(const LLUUID& from_id, const EInstantMessage im_type);

	// automatically start a call once the session has initialized
	void autoStartCallOnStartup(const LLUUID& session_id);

	// Calc number of all unread IMs
	S32 getNumberOfUnreadIM();

	/**
	 * Calculates number of unread IMs from real participants in all stored sessions
	 */
	S32 getNumberOfUnreadParticipantMessages();

	// This method is used to go through all active sessions and
	// disable all of them. This method is usally called when you are
	// forced to log out or similar situations where you do not have a
	// good connection.
	void disconnectAllSessions();

	BOOL hasSession(const LLUUID& session_id);

	static LLUUID computeSessionID(EInstantMessage dialog, const LLUUID& other_participant_id);

	void clearPendingInvitation(const LLUUID& session_id);

	void processAgentListUpdates(const LLUUID& session_id, const LLSD& body);
	LLSD getPendingAgentListUpdates(const LLUUID& session_id);
	void addPendingAgentListUpdates(
		const LLUUID& sessioN_id,
		const LLSD& updates);
	void clearPendingAgentListUpdates(const LLUUID& session_id);

	void addSessionObserver(LLIMSessionObserver *);
	void removeSessionObserver(LLIMSessionObserver *);

	//show error statuses to the user
	void showSessionStartError(const std::string& error_string, const LLUUID session_id);
	void showSessionEventError(const std::string& event_string, const std::string& error_string, const LLUUID session_id);
	void showSessionForceClose(const std::string& reason, const LLUUID session_id);
	static bool onConfirmForceCloseError(const LLSD& notification, const LLSD& response);

	/**
	 * Start call in a session
	 * @return false if voice channel doesn't exist
	 **/
	bool startCall(const LLUUID& session_id, LLVoiceChannel::EDirection direction = LLVoiceChannel::OUTGOING_CALL);

	/**
	 * End call in a session
	 * @return false if voice channel doesn't exist
	 **/
	bool endCall(const LLUUID& session_id);

	bool isVoiceCall(const LLUUID& session_id);

	void updateDNDMessageStatus();

	bool isDNDMessageSend(const LLUUID& session_id);

	void setDNDMessageSent(const LLUUID& session_id, bool is_send);

	void addNotifiedNonFriendSessionID(const LLUUID& session_id);

	bool isNonFriendSessionNotified(const LLUUID& session_id);

private:

	/**
	 * Remove data associated with a particular session specified by session_id
	 */
	void removeSession(const LLUUID& session_id);

	// This simple method just iterates through all of the ids, and
	// prints a simple message if they are not online. Used to help
	// reduce 'hello' messages to the linden employees unlucky enough
	// to have their calling card in the default inventory.
	void noteOfflineUsers(const LLUUID& session_id, const std::vector<LLUUID>& ids);
	void noteMutedUsers(const LLUUID& session_id, const std::vector<LLUUID>& ids);

	void processIMTypingCore(const LLUUID& from_id, const EInstantMessage im_type, BOOL typing);

	static void onInviteNameLookup(LLSD payload, const LLUUID& id, const LLAvatarName& name);

	void notifyObserverSessionAdded(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id, bool has_offline_msg);
    //Triggers when a session has already been added
    void notifyObserverSessionActivated(const LLUUID& session_id, const std::string& name, const LLUUID& other_participant_id);
	void notifyObserverSessionVoiceOrIMStarted(const LLUUID& session_id);
	void notifyObserverSessionRemoved(const LLUUID& session_id);
	void notifyObserverSessionIDUpdated(const LLUUID& old_session_id, const LLUUID& new_session_id);

private:
	
	typedef std::list <LLIMSessionObserver *> session_observers_list_t;
	session_observers_list_t mSessionObservers;

	// EXP-901
	// If "Only friends and groups can IM me" option is ON but the user got message from non-friend,
	// the user should be notified that to be able to see this message the option should be OFF.
	// This set stores session IDs in which user was notified. Need to store this IDs so that the user
	// be notified only one time per session with non-friend.
	typedef std::set<LLUUID> notified_non_friend_sessions_t;
	notified_non_friend_sessions_t mNotifiedNonFriendSessions;

	LLSD mPendingInvitations;
	LLSD mPendingAgentListUpdates;
};

class LLCallDialogManager : public LLSingleton<LLCallDialogManager>
{
	LLSINGLETON(LLCallDialogManager);
	~LLCallDialogManager();
public:
	// static for convinience
	static void onVoiceChannelChanged(const LLUUID &session_id);
	static void onVoiceChannelStateChanged(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state, const LLVoiceChannel::EDirection& direction, bool ended_by_agent);

private:
	void initSingleton();
	void onVoiceChannelChangedInt(const LLUUID &session_id);
	void onVoiceChannelStateChangedInt(const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state, const LLVoiceChannel::EDirection& direction, bool ended_by_agent);

protected:
	std::string mPreviousSessionlName;
	std::string mCurrentSessionlName;
	LLIMModel::LLIMSession* mSession;
	LLVoiceChannel::EState mOldState;
};

class LLCallDialog : public LLDockableFloater
{
public:
	LLCallDialog(const LLSD& payload);
	virtual ~LLCallDialog();

	virtual BOOL postBuild();

	void dockToToolbarButton(const std::string& toolbarButtonName);
	
	// check timer state
	/*virtual*/ void draw();
	/*virtual*/ void onOpen(const LLSD& key);
	
protected:
	// lifetime timer for a notification
	LLTimer	mLifetimeTimer;
	// notification's lifetime in seconds
	S32		mLifetime;
	static const S32 DEFAULT_LIFETIME = 5;
	virtual bool lifetimeHasExpired();
	virtual void onLifetimeExpired();

	/**
	 * Sets icon depend on session.
	 *
	 * If passed session_id is a group id group icon will be shown, otherwise avatar icon for participant_id
	 *
	 * @param session_id - UUID of session
	 * @param participant_id - UUID of other participant
	 */
	void setIcon(const LLSD& session_id, const LLSD& participant_id);

	LLSD mPayload;

private:
	LLDockControl::DocAt getDockControlPos(const std::string& toolbarButtonName);
};

class LLIncomingCallDialog : public LLCallDialog
{
public:
	LLIncomingCallDialog(const LLSD& payload);
	~LLIncomingCallDialog()
	{
		if (mAvatarNameCacheConnection.connected())
		{
			mAvatarNameCacheConnection.disconnect();
		}
	}

	/*virtual*/ BOOL postBuild();
	/*virtual*/ void onOpen(const LLSD& key);

	static void onAccept(void* user_data);
	static void onReject(void* user_data);
	static void onStartIM(void* user_data);

	static void processCallResponse(S32 response, const LLSD& payload);
private:
	void setCallerName(const std::string& ui_title,
		const std::string& ui_label,
		const std::string& call_type);
	void onAvatarNameCache(const LLUUID& agent_id,
		const LLAvatarName& av_name,
		const std::string& call_type);

	boost::signals2::connection mAvatarNameCacheConnection;

	/*virtual*/ void onLifetimeExpired();
};

class LLOutgoingCallDialog : public LLCallDialog
{
public:
	LLOutgoingCallDialog(const LLSD& payload);

	/*virtual*/ BOOL postBuild();
	void show(const LLSD& key);

	static void onCancel(void* user_data);
	static const LLUUID OCD_KEY;

private:
	// hide all text boxes
	void hideAllText();
};

// Globals
extern LLIMMgr *gIMMgr;

#endif  // LL_LLIMView_H