/** * @file llimpanel.h * @brief LLIMPanel class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_IMPANEL_H #define LL_IMPANEL_H #include "llfloater.h" #include "lluuid.h" #include "lldarray.h" #include "llinstantmessage.h" #include "llvoiceclient.h" class LLLineEditor; class LLViewerTextEditor; class LLInventoryItem; class LLInventoryCategory; class LLIMSpeakerMgr; class LLPanelActiveSpeakers; class LLVoiceChannel : public LLVoiceClientStatusObserver { public: typedef enum e_voice_channel_state { STATE_NO_CHANNEL_INFO, STATE_ERROR, STATE_HUNG_UP, STATE_READY, STATE_CALL_STARTED, STATE_RINGING, STATE_CONNECTED } EState; LLVoiceChannel(const LLUUID& session_id, const LLString& session_name); virtual ~LLVoiceChannel(); /*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal); virtual void handleStatusChange(EStatusType status); virtual void handleError(EStatusType status); virtual void deactivate(); virtual void activate(); virtual void setChannelInfo( const LLString& uri, const LLString& credentials); virtual void getChannelInfo(); virtual BOOL isActive(); virtual BOOL callStarted(); EState getState() { return mState; } void updateSessionID(const LLUUID& new_session_id); static LLVoiceChannel* getChannelByID(const LLUUID& session_id); static LLVoiceChannel* getChannelByURI(LLString uri); static LLVoiceChannel* getCurrentVoiceChannel() { return sCurrentVoiceChannel; } static void initClass(); protected: virtual void setState(EState state); void setURI(LLString uri); LLString mURI; LLString mCredentials; LLUUID mSessionID; EState mState; LLString mSessionName; LLString::format_map_t mNotifyArgs; BOOL mIgnoreNextSessionLeave; LLViewHandle mLoginNotificationHandle; typedef std::map voice_channel_map_t; static voice_channel_map_t sVoiceChannelMap; typedef std::map voice_channel_map_uri_t; static voice_channel_map_uri_t sVoiceChannelURIMap; static LLVoiceChannel* sCurrentVoiceChannel; }; class LLVoiceChannelGroup : public LLVoiceChannel { public: LLVoiceChannelGroup(const LLUUID& session_id, const LLString& session_name); virtual ~LLVoiceChannelGroup(); /*virtual*/ void handleStatusChange(EStatusType status); /*virtual*/ void handleError(EStatusType status); /*virtual*/ void activate(); /*virtual*/ void deactivate(); /*vritual*/ void setChannelInfo( const LLString& uri, const LLString& credentials); /*virtual*/ void getChannelInfo(); protected: virtual void setState(EState state); private: U32 mRetries; BOOL mIsRetrying; }; class LLVoiceChannelProximal : public LLVoiceChannel, public LLSingleton { public: LLVoiceChannelProximal(); virtual ~LLVoiceChannelProximal(); /*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal); /*virtual*/ void handleStatusChange(EStatusType status); /*virtual*/ void handleError(EStatusType status); /*virtual*/ BOOL isActive(); /*virtual*/ void activate(); /*virtual*/ void deactivate(); }; class LLVoiceChannelP2P : public LLVoiceChannelGroup { public: LLVoiceChannelP2P(const LLUUID& session_id, const LLString& session_name, const LLUUID& other_user_id); virtual ~LLVoiceChannelP2P(); /*virtual*/ void handleStatusChange(EStatusType status); /*virtual*/ void handleError(EStatusType status); /*virtual*/ void activate(); /*virtual*/ void getChannelInfo(); void setSessionHandle(const LLString& handle); private: LLString mSessionHandle; LLUUID mOtherUserID; }; class LLFloaterIMPanel : public LLFloater { public: // The session id is the id of the session this is for. The target // refers to the user (or group) that where this session serves as // the default. For example, if you open a session though a // calling card, a new session id will be generated, but the // target_id will be the agent referenced by the calling card. LLFloaterIMPanel(const std::string& name, const LLRect& rect, const std::string& session_label, const LLUUID& session_id, const LLUUID& target_id, EInstantMessage dialog); LLFloaterIMPanel(const std::string& name, const LLRect& rect, const std::string& session_label, const LLUUID& session_id, const LLUUID& target_id, const LLDynamicArray& ids, EInstantMessage dialog); virtual ~LLFloaterIMPanel(); /*virtual*/ BOOL postBuild(); // Check typing timeout timer. /*virtual*/ void draw(); /*virtual*/ void onClose(bool app_quitting = FALSE); // add target ids to the session. // Return TRUE if successful, otherwise FALSE. BOOL inviteToSession(const LLDynamicArray& agent_ids); void addHistoryLine(const LLUUID& source, const std::string &utf8msg, const LLColor4& color = LLColor4::white, bool log_to_file = true); void addHistoryLine(const std::string &utf8msg, const LLColor4& color = LLColor4::white, bool log_to_file = true); void setInputFocus( BOOL b ); void selectAll(); void selectNone(); void setVisible(BOOL b); BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg); static void onInputEditorFocusReceived( LLUICtrl* caller, void* userdata ); static void onInputEditorFocusLost(LLUICtrl* caller, void* userdata); static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata); static void onCommitChat(LLUICtrl* caller, void* userdata); static void onTabClick( void* userdata ); static void onClickProfile( void* userdata ); static void onClickGroupInfo( void* userdata ); static void onClickClose( void* userdata ); static void onClickStartCall( void* userdata ); static void onClickEndCall( void* userdata ); static void onClickSend( void* userdata ); static void onClickToggleActiveSpeakers( void* userdata ); static void* createSpeakersPanel(void* data); //callbacks for P2P muting and volume control static void onClickMuteVoice(LLUICtrl* source, void* user_data); static void onVolumeChange(LLUICtrl* source, void* user_data); const LLUUID& getSessionID() const { return mSessionUUID; } const LLUUID& getOtherParticipantID() const { return mOtherParticipantUUID; } void updateSpeakersList(LLSD speaker_updates); void setSpeakersListFromMap(LLSD speaker_list); void setSpeakersList(LLSD speaker_list); LLVoiceChannel* getVoiceChannel() { return mVoiceChannel; } EInstantMessage getDialogType() const { return mDialog; } void requestAutoConnect(); void sessionInitReplyReceived(const LLUUID& im_session_id); // Handle other participant in the session typing. void processIMTyping(const LLIMInfo* im_info, BOOL typing); static void chatFromLogFile(LLString line, void* userdata); private: // called by constructors void init(const LLString& session_label); // Called by UI methods. void sendMsg(); // for adding agents via the UI. Return TRUE if possible, do it if BOOL dropCallingCard(LLInventoryItem* item, BOOL drop); BOOL dropCategory(LLInventoryCategory* category, BOOL drop); // test if local agent can add agents. BOOL isInviteAllowed() const; // Called whenever the user starts or stops typing. // Sends the typing state to the other user if necessary. void setTyping(BOOL typing); // Add the "User is typing..." indicator. void addTypingIndicator(const std::string &name); // Remove the "User is typing..." indicator. void removeTypingIndicator(const LLIMInfo* im_info); void sendTypingState(BOOL typing); static LLFloaterIMPanel* sInstance; private: LLLineEditor* mInputEditor; LLViewerTextEditor* mHistoryEditor; // The value of the mSessionUUID depends on how the IM session was started: // one-on-one ==> random id // group ==> group_id // inventory folder ==> folder item_id // 911 ==> Gaurdian_Angel_Group_ID ^ gAgent.getID() LLUUID mSessionUUID; LLVoiceChannel* mVoiceChannel; BOOL mSessionInitialized; LLSD mQueuedMsgsForInit; // The value mOtherParticipantUUID depends on how the IM session was started: // one-on-one = recipient's id // group ==> group_id // inventory folder ==> first target id in list // 911 ==> sender LLUUID mOtherParticipantUUID; LLDynamicArray mSessionInitialTargetIDs; EInstantMessage mDialog; // Are you currently typing? BOOL mTyping; // Is other user currently typing? BOOL mOtherTyping; // name of other user who is currently typing std::string mOtherTypingName; // Where does the "User is typing..." line start? S32 mTypingLineStartIndex; // Where does the "Starting session..." line start? S32 mSessionStartMsgPos; BOOL mSentTypingState; BOOL mShowSpeakersOnConnect; BOOL mAutoConnect; LLIMSpeakerMgr* mSpeakers; LLPanelActiveSpeakers* mSpeakerPanel; // Optimization: Don't send "User is typing..." until the // user has actually been typing for a little while. Prevents // extra IMs for brief "lol" type utterences. LLFrameTimer mFirstKeystrokeTimer; // Timer to detect when user has stopped typing. LLFrameTimer mLastKeystrokeTimer; void disableWhileSessionStarting(); }; #endif // LL_IMPANEL_H