/** * @file llimpanel.h * @brief LLIMPanel class definition * * Copyright (c) 2001-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_IMPANEL_H #define LL_IMPANEL_H #include "llfloater.h" #include "lluuid.h" #include "lldarray.h" #include "llinstantmessage.h" class LLLineEditor; class LLViewerTextEditor; class LLInventoryItem; class LLInventoryCategory; class LLFloaterIMPanel : public LLFloater { public: // The session id is the id of the session this is for. The target // refers to the user (or group) that where this session serves as // the default. For example, if you open a session though a // calling card, a new session id will be generated, but the // target_id will be the agent referenced by the calling card. LLFloaterIMPanel(const std::string& name, const LLRect& rect, const std::string& session_label, const LLUUID& session_id, const LLUUID& target_id, EInstantMessage dialog); /*virtual*/ BOOL postBuild(); // Check typing timeout timer. /*virtual*/ void draw(); /*virtual*/ void close(bool app_quitting = FALSE); // add target ids to the session. // Return TRUE if successful, otherwise FALSE. BOOL addParticipants(const LLDynamicArray& agent_ids); void addHistoryLine(const std::string &utf8msg, const LLColor4& color = LLColor4::white, bool log_to_file = true); void setInputFocus( BOOL b ); void selectAll(); void selectNone(); void setVisible(BOOL b); BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent); BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg); static void onInputEditorFocusReceived( LLUICtrl* caller, void* userdata ); static void onInputEditorFocusLost(LLLineEditor* caller, void* userdata); static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata); static void onTabClick( void* userdata ); static void onClickProfile( void* userdata ); // Profile button pressed static void onClickClose( void* userdata ); //const LLUUID& getItemUUID() const { return mItemUUID; } const LLUUID& getSessionID() const { return mSessionUUID; } const LLUUID& getOtherParticipantID() const { return mOtherParticipantUUID; } // HACK -- for enabling a teleport button for helpers static void onTeleport(void* userdata); void addTeleportButton(const LLUUID& lure_id); void removeTeleportButton(); // Handle other participant in the session typing. void processIMTyping(const LLIMInfo* im_info, BOOL typing); static void chatFromLogFile(LLString line, void* userdata); private: // called by constructors void init(); // Called by UI methods. void sendMsg(); // for adding agents via the UI. Return TRUE if possible, do it if BOOL dropCallingCard(LLInventoryItem* item, BOOL drop); BOOL dropCategory(LLInventoryCategory* category, BOOL drop); // test if local agent can add agents. BOOL isAddAllowed() const; // Called whenever the user starts or stops typing. // Sends the typing state to the other user if necessary. void setTyping(BOOL typing); // Add the "User is typing..." indicator. void addTypingIndicator(const LLIMInfo* im_info); // Remove the "User is typing..." indicator. void removeTypingIndicator(); void sendTypingState(BOOL typing); static LLFloaterIMPanel* sInstance; private: LLLineEditor* mInputEditor; LLViewerTextEditor* mHistoryEditor; std::string mSessionLabel; // The value of the mSessionUUID depends on how the IM session was started: // one-on-one ==> random id // group ==> group_id // inventory folder ==> folder item_id // 911 ==> Gaurdian_Angel_Group_ID ^ gAgent.getID() LLUUID mSessionUUID; // The value mOtherParticipantUUID depends on how the IM session was started: // one-on-one = recipient's id // group ==> group_id // inventory folder ==> first target id in list // 911 ==> sender LLUUID mOtherParticipantUUID; // the lure ID for help IM sessions LLUUID mLureID; EInstantMessage mDialog; // Are you currently typing? BOOL mTyping; // Is other user currently typing? BOOL mOtherTyping; // Where does the "User is typing..." line start? S32 mTypingLineStartIndex; BOOL mSentTypingState; // Optimization: Don't send "User is typing..." until the // user has actually been typing for a little while. Prevents // extra IMs for brief "lol" type utterences. LLFrameTimer mFirstKeystrokeTimer; // Timer to detect when user has stopped typing. LLFrameTimer mLastKeystrokeTimer; }; #endif // LL_IMPANEL_H