/** * @file llimfloatercontainer.h * @brief Multifloater containing active IM sessions in separate tab container tabs * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLIMFLOATERCONTAINER_H #define LL_LLIMFLOATERCONTAINER_H #include #include #include "llfloater.h" #include "llmultifloater.h" #include "llavatarpropertiesprocessor.h" #include "llgroupmgr.h" #include "llfolderviewitem.h" #include "llfoldervieweventlistener.h" class LLButton; class LLLayoutPanel; class LLLayoutStack; class LLTabContainer; class LLIMFloaterContainer; // CHUI-137 : Temporary implementation of conversations list class LLConversationItem; typedef std::map conversations_items_map; typedef std::map conversations_widgets_map; // Conversation items: we hold a list of those and create an LLFolderViewItem widget for each // that we tuck into the mConversationsListPanel. class LLConversationItem : public LLFolderViewEventListener { public: LLConversationItem(std::string name, const LLUUID& uuid, LLFloater* floaterp, LLIMFloaterContainer* containerp); virtual ~LLConversationItem() {} // Stub those things we won't really be using in this conversation context virtual const std::string& getName() const { return mName; } virtual const std::string& getDisplayName() const { return mName; } virtual const LLUUID& getUUID() const { return mUUID; } virtual time_t getCreationDate() const { return 0; } virtual PermissionMask getPermissionMask() const { return PERM_ALL; } virtual LLFolderType::EType getPreferredType() const { return LLFolderType::FT_NONE; } virtual LLPointer getIcon() const { return NULL; } virtual LLPointer getOpenIcon() const { return getIcon(); } virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; } virtual std::string getLabelSuffix() const { return LLStringUtil::null; } virtual BOOL isItemRenameable() const { return FALSE; } virtual BOOL renameItem(const std::string& new_name) { return FALSE; } virtual BOOL isItemMovable( void ) const { return FALSE; } virtual BOOL isItemRemovable( void ) const { return FALSE; } virtual BOOL isItemInTrash( void) const { return FALSE; } virtual BOOL removeItem() { return FALSE; } virtual void removeBatch(LLDynamicArray& batch) { } virtual void move( LLFolderViewEventListener* parent_listener ) { } virtual BOOL isItemCopyable() const { return FALSE; } virtual BOOL copyToClipboard() const { return FALSE; } virtual BOOL cutToClipboard() const { return FALSE; } virtual BOOL isClipboardPasteable() const { return FALSE; } virtual void pasteFromClipboard() { } virtual void pasteLinkFromClipboard() { } virtual void buildContextMenu(LLMenuGL& menu, U32 flags) { } virtual BOOL isUpToDate() const { return TRUE; } virtual BOOL hasChildren() const { return FALSE; } virtual LLInventoryType::EType getInventoryType() const { return LLInventoryType::IT_NONE; } virtual LLWearableType::EType getWearableType() const { return LLWearableType::WT_NONE; } // The action callbacks virtual void performAction(LLInventoryModel* model, std::string action); virtual void openItem( void ); virtual void closeItem( void ); virtual void previewItem( void ); virtual void selectItem(void); virtual void showProperties(void); // This method should be called when a drag begins. // Returns TRUE if the drag can begin, FALSE otherwise. virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const { return FALSE; } // This method will be called to determine if a drop can be // performed, and will set drop to TRUE if a drop is // requested. // Returns TRUE if a drop is possible/happened, FALSE otherwise. virtual BOOL dragOrDrop(MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, std::string& tooltip_msg) { return FALSE; } private: std::string mName; const LLUUID mUUID; LLFloater* mFloater; LLIMFloaterContainer* mContainer; }; // CHUI-137 : End class LLIMFloaterContainer : public LLMultiFloater { public: LLIMFloaterContainer(const LLSD& seed); virtual ~LLIMFloaterContainer(); /*virtual*/ BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); void onCloseFloater(LLUUID& id); /*virtual*/ void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point = LLTabContainer::END); /*virtual*/ void removeFloater(LLFloater* floaterp); static LLFloater* getCurrentVoiceFloater(); static LLIMFloaterContainer* findInstance(); static LLIMFloaterContainer* getInstance(); virtual void setMinimized(BOOL b); void collapseMessagesPane(bool collapse); LLFolderViewItem* createConversationItemWidget(LLConversationItem* item); private: typedef std::map avatarID_panel_map_t; avatarID_panel_map_t mSessions; boost::signals2::connection mNewMessageConnection; /*virtual*/ void computeResizeLimits(S32& new_min_width, S32& new_min_height); void onNewMessageReceived(const LLSD& data); void onExpandCollapseButtonClicked(); void collapseConversationsPane(bool collapse); void updateState(bool collapse, S32 delta_width); void onAddButtonClicked(); void onAvatarPicked(const uuid_vec_t& ids); LLButton* mExpandCollapseBtn; LLLayoutPanel* mMessagesPane; LLLayoutPanel* mConversationsPane; LLLayoutStack* mConversationsStack; // CHUI-137 : Temporary implementation of conversations list // Conversation list data LLPanel* mConversationsListPanel; // This is the widget we add items to (i.e. clickable title for each conversation) conversations_items_map mConversationsItems; conversations_widgets_map mConversationsWidgets; }; #endif // LL_LLIMFLOATERCONTAINER_H