/** * @file llimfloater.h * @brief LLIMFloater class definition * * $LicenseInfo:firstyear=2009&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_IMFLOATER_H #define LL_IMFLOATER_H #include "llimview.h" #include "llimconversation.h" #include "llinstantmessage.h" #include "lllogchat.h" #include "lltooldraganddrop.h" #include "llvoicechannel.h" #include "llvoiceclient.h" class LLAvatarName; class LLButton; class LLChatEntry; class LLTextEditor; class LLPanelChatControlPanel; class LLChatHistory; class LLInventoryItem; class LLInventoryCategory; /** * Individual IM window that appears at the bottom of the screen, * optionally "docked" to the bottom tray. */ class LLIMFloater : public LLVoiceClientStatusObserver , public LLIMConversation { LOG_CLASS(LLIMFloater); public: LLIMFloater(const LLUUID& session_id); virtual ~LLIMFloater(); void initIMSession(const LLUUID& session_id); void initIMFloater(); // LLView overrides /*virtual*/ BOOL postBuild(); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ BOOL getVisible(); // Check typing timeout timer. /*virtual*/ BOOL tick(); static LLIMFloater* findInstance(const LLUUID& session_id); static LLIMFloater* getInstance(const LLUUID& session_id); static void addToHost(const LLUUID& session_id); // LLFloater overrides /*virtual*/ void onClose(bool app_quitting); /*virtual*/ void setDocked(bool docked, bool pop_on_undock = true); // Make IM conversion visible and update the message history static LLIMFloater* show(const LLUUID& session_id); // Toggle panel specified by session_id // Returns true iff panel became visible static bool toggle(const LLUUID& session_id); void sessionInitReplyReceived(const LLUUID& im_session_id); // get new messages from LLIMModel void updateMessages(); void reloadMessages(); static void onSendMsg(LLUICtrl*, void*); void sendMsg(); // callback for LLIMModel on new messages // route to specific floater if it is visible static void newIMCallback(const LLSD& data); // called when docked floater's position has been set by chiclet void setPositioned(bool b) { mPositioned = b; }; void onVisibilityChange(const LLSD& new_visibility); // Implements LLVoiceClientStatusObserver::onChange() to enable the call // button when voice is available void onChange(EStatusType status, const std::string &channelURI, bool proximal); virtual LLTransientFloaterMgr::ETransientGroup getGroup() { return LLTransientFloaterMgr::IM; } virtual void onVoiceChannelStateChanged( const LLVoiceChannel::EState& old_state, const LLVoiceChannel::EState& new_state); void processIMTyping(const LLIMInfo* im_info, BOOL typing); void processAgentListUpdates(const LLSD& body); void processSessionUpdate(const LLSD& session_update); /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, std::string& tooltip_msg); //used as a callback on receiving new IM message static void sRemoveTypingIndicator(const LLSD& data); static void onIMChicletCreated(const LLUUID& session_id); bool getStartConferenceInSameFloater() const { return mStartConferenceInSameFloater; } private: // process focus events to set a currently active session /* virtual */ void onFocusLost(); /* virtual */ void onFocusReceived(); // Update the window title, input field help text, etc. void updateSessionName(const std::string& ui_title, const std::string& ui_label); // For display name lookups for IM window titles void onAvatarNameCache(const LLUUID& agent_id, const LLAvatarName& av_name); bool dropPerson(LLUUID* person_id, bool drop); BOOL isInviteAllowed() const; BOOL inviteToSession(const uuid_vec_t& agent_ids); void appendMessage(const LLChat& chat, const LLSD &args = 0); static void onInputEditorFocusReceived( LLFocusableElement* caller,void* userdata ); static void onInputEditorFocusLost(LLFocusableElement* caller, void* userdata); static void onInputEditorKeystroke(LLTextEditor* caller, void* userdata); void setTyping(bool typing); void onAddButtonClicked(); void onAvatarPicked(const uuid_vec_t& ids, const std::vector names); bool canAddSelectedToChat(const uuid_vec_t& uuids); void onCallButtonClicked(); // set the enable/disable state for the Call button virtual void enableDisableCallBtn(); void boundVoiceChannel(); // Add the "User is typing..." indicator. void addTypingIndicator(const LLIMInfo* im_info); // Remove the "User is typing..." indicator. void removeTypingIndicator(const LLIMInfo* im_info = NULL); /** * Adjusts chat history height to fit vertically with input chat field * and avoid overlapping, since input chat field can be vertically expanded. * Implementation: chat history bottom "follows" top+top_pad of input chat field */ void reshapeChatHistory(); static void closeHiddenIMToasts(); static void confirmLeaveCallCallback(const LLSD& notification, const LLSD& response); LLIMModel::LLIMSession* mSession; S32 mLastMessageIndex; LLChatHistory* mChatHistory; int mInputEditorTopPad; // padding between input field and chat history EInstantMessage mDialog; LLUUID mOtherParticipantUUID; LLChatEntry* mInputEditor; bool mPositioned; std::string mSavedTitle; LLUIString mTypingStart; bool mMeTyping; bool mOtherTyping; bool mShouldSendTypingState; LLFrameTimer mTypingTimer; LLFrameTimer mTypingTimeoutTimer; bool mSessionInitialized; LLSD mQueuedMsgsForInit; bool mStartConferenceInSameFloater; // connection to voice channel state change signal boost::signals2::connection mVoiceChannelStateChangeConnection; }; #endif // LL_IMFLOATER_H