/** * @file llhudview.h * @brief 2D HUD overlay * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLHUDVIEW_H #define LL_LLHUDVIEW_H #include "llview.h" #include "v4color.h" class LLVector3d; class LLHUDView : public LLView { public: LLHUDView(const std::string& name, const LLRect& rect); virtual ~LLHUDView(); virtual EWidgetType getWidgetType() const; virtual LLString getWidgetTag() const; virtual void draw(); const LLColor4& colorFromType(S32 type); protected: /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); }; extern LLHUDView *gHUDView; #endif