/** * @file llhudview.cpp * @brief 2D HUD overlay * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudview.h" // library includes #include "v4color.h" #include "llcoord.h" // viewer includes #include "llcallingcard.h" #include "llviewercontrol.h" #include "llfloaterworldmap.h" #include "llworldmapview.h" #include "lltracker.h" #include "llviewercamera.h" #include "llui.h" #include "lluictrlfactory.h" LLHUDView *gHUDView = NULL; const S32 HUD_ARROW_SIZE = 32; LLHUDView::LLHUDView(const LLRect& r) { LLUICtrlFactory::getInstance()->buildPanel(this, "panel_hud.xml"); setShape(r, true); } LLHUDView::~LLHUDView() { } // virtual void LLHUDView::draw() { LLTracker::drawHUDArrow(); LLView::draw(); } /*virtual*/ BOOL LLHUDView::handleMouseDown(S32 x, S32 y, MASK mask) { if (LLTracker::handleMouseDown(x, y)) { return TRUE; } return LLView::handleMouseDown(x, y, mask); }