/** * @file llhudtext.cpp * @brief LLHUDText class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudtext.h" #include "llrender.h" #include "llagent.h" #include "llviewercontrol.h" #include "llcriticaldamp.h" #include "lldrawable.h" #include "llfontgl.h" #include "llglheaders.h" #include "llhudrender.h" #include "llui.h" #include "llviewercamera.h" #include "llviewertexturelist.h" #include "llviewerobject.h" #include "llvovolume.h" #include "llviewerwindow.h" #include "llstatusbar.h" #include "llmenugl.h" #include "pipeline.h" #include const F32 SPRING_STRENGTH = 0.7f; const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f; const F32 HORIZONTAL_PADDING = 15.f; const F32 VERTICAL_PADDING = 12.f; const F32 BUFFER_SIZE = 2.f; const F32 MIN_EDGE_OVERLAP = 3.f; F32 HUD_TEXT_MAX_WIDTH = 190.f; const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f; const F32 RESIZE_TIME = 0.f; const S32 NUM_OVERLAP_ITERATIONS = 10; const F32 NEIGHBOR_FORCE_FRACTION = 1.f; const F32 POSITION_DAMPING_TC = 0.2f; const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f; const F32 LOD_0_SCREEN_COVERAGE = 0.15f; const F32 LOD_1_SCREEN_COVERAGE = 0.30f; const F32 LOD_2_SCREEN_COVERAGE = 0.40f; std::set > LLHUDText::sTextObjects; std::vector > LLHUDText::sVisibleTextObjects; std::vector > LLHUDText::sVisibleHUDTextObjects; BOOL LLHUDText::sDisplayText = TRUE ; bool lltextobject_further_away::operator()(const LLPointer& lhs, const LLPointer& rhs) const { return (lhs->getDistance() > rhs->getDistance()) ? true : false; } LLHUDText::LLHUDText(const U8 type) : LLHUDObject(type), mUseBubble(FALSE), mVisibleOffScreen(FALSE), mWidth(0.f), mHeight(0.f), mFontp(LLFontGL::getFontSansSerifSmall()), mBoldFontp(LLFontGL::getFontSansSerifBold()), mMass(1.f), mMaxLines(10), mOffsetY(0), mTextAlignment(ALIGN_TEXT_CENTER), mVertAlignment(ALIGN_VERT_CENTER), mLOD(0), mHidden(FALSE) { mColor = LLColor4(1.f, 1.f, 1.f, 1.f); mDoFade = TRUE; mFadeDistance = 8.f; mFadeRange = 4.f; mZCompare = TRUE; mDropShadow = TRUE; mOffscreen = FALSE; mRadius = 0.1f; LLPointer ptr(this); sTextObjects.insert(ptr); } LLHUDText::~LLHUDText() { } BOOL LLHUDText::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render) { if (!mVisible || mHidden) { return FALSE; } // don't pick text that isn't bound to a viewerobject or isn't in a bubble if (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble) { return FALSE; } F32 alpha_factor = 1.f; LLColor4 text_color = mColor; if (mDoFade) { if (mLastDistance > mFadeDistance) { alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); text_color.mV[3] = text_color.mV[3]*alpha_factor; } } if (text_color.mV[3] < 0.01f) { return FALSE; } mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); // scale screen size of borders down //RN: for now, text on hud objects is never occluded LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; if (mOnHUDAttachment) { x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWindowWidthScaled(); y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWindowHeightScaled(); } else { LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); } LLVector3 width_vec = mWidth * x_pixel_vec; LLVector3 height_vec = mHeight * y_pixel_vec; LLCoordGL screen_pos; LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); LLVector2 screen_offset; screen_offset = updateScreenPos(mPositionOffset); LLVector3 render_position = mPositionAgent + (x_pixel_vec * screen_offset.mV[VX]) + (y_pixel_vec * screen_offset.mV[VY]); if (mUseBubble) { LLVector3 bg_pos = render_position + (F32)mOffsetY * y_pixel_vec - (width_vec / 2.f) - (height_vec); //LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); LLVector3 v[] = { bg_pos, bg_pos + width_vec, bg_pos + width_vec + height_vec, bg_pos + height_vec, }; if (debug_render) { gGL.begin(LLRender::LINE_STRIP); gGL.vertex3fv(v[0].mV); gGL.vertex3fv(v[1].mV); gGL.vertex3fv(v[2].mV); gGL.vertex3fv(v[3].mV); gGL.vertex3fv(v[0].mV); gGL.vertex3fv(v[2].mV); gGL.end(); } LLVector3 dir = end-start; F32 t = 0.f; if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, NULL, NULL, &t, FALSE) || LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, NULL, NULL, &t, FALSE) ) { if (t <= 1.f) { intersection = start + dir*t; return TRUE; } } } return FALSE; } void LLHUDText::render() { if (!mOnHUDAttachment && sDisplayText) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); renderText(FALSE); } } void LLHUDText::renderForSelect() { if (!mOnHUDAttachment) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); renderText(TRUE); } } void LLHUDText::renderText(BOOL for_select) { if (!mVisible || mHidden) { return; } // don't pick text that isn't bound to a viewerobject or isn't in a bubble if (for_select && (!mSourceObject || mSourceObject->mDrawable.isNull() || !mUseBubble)) { return; } if (for_select) { gGL.getTexUnit(0)->disable(); } else { gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); } LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE); LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE); LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f); F32 alpha_factor = 1.f; LLColor4 text_color = mColor; if (mDoFade) { if (mLastDistance > mFadeDistance) { alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange); text_color.mV[3] = text_color.mV[3]*alpha_factor; } } if (text_color.mV[3] < 0.01f) { return; } shadow_color.mV[3] = text_color.mV[3]; mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f)); // *TODO: cache this image LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Square"); // *TODO: make this a per-text setting LLColor4 bg_color = LLUIColorTable::instance().getColor("BackgroundChatColor"); bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor); const S32 border_height = 16; const S32 border_width = 16; // *TODO move this into helper function F32 border_scale = 1.f; if (border_height * 2 > mHeight) { border_scale = (F32)mHeight / ((F32)border_height * 2.f); } if (border_width * 2 > mWidth) { border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f)); } // scale screen size of borders down //RN: for now, text on hud objects is never occluded LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; if (mOnHUDAttachment) { x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw(); y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw(); } else { LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); } LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight()); LLVector3 width_vec = mWidth * x_pixel_vec; LLVector3 height_vec = mHeight * y_pixel_vec; LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec; LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec; mRadius = (width_vec + height_vec).magVec() * 0.5f; LLCoordGL screen_pos; LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE); LLVector2 screen_offset; if (!mUseBubble) { screen_offset = mPositionOffset; } else { screen_offset = updateScreenPos(mPositionOffset); } LLVector3 render_position = mPositionAgent + (x_pixel_vec * screen_offset.mV[VX]) + (y_pixel_vec * screen_offset.mV[VY]); //if (mOnHUD) //{ // render_position.mV[VY] -= fmodf(render_position.mV[VY], 1.f / (F32)gViewerWindow->getWindowWidthScaled()); // render_position.mV[VZ] -= fmodf(render_position.mV[VZ], 1.f / (F32)gViewerWindow->getWindowHeightScaled()); //} //else //{ // render_position = LLViewerCamera::getInstance()->roundToPixel(render_position); //} if (mUseBubble) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); LLUI::pushMatrix(); { LLVector3 bg_pos = render_position + (F32)mOffsetY * y_pixel_vec - (width_vec / 2.f) - (height_vec); LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]); if (for_select) { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); S32 name = mSourceObject->mGLName; LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name); gGL.color4ubv(coloru.mV); gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); LLUI::popMatrix(); return; } else { gGL.getTexUnit(0)->bind(imagep->getImage()); gGL.color4fv(bg_color.mV); gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec); if ( mLabelSegments.size()) { LLUI::pushMatrix(); { gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor); LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec; LLVector3 label_offset = height_vec - label_height; LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]); gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height); } LLUI::popMatrix(); } } BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f; BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f); // draw line segments pointing to parent object if (!mOffscreen && (outside_width || outside_height)) { LLUI::pushMatrix(); { gGL.color4fv(bg_color.mV); LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec); target_pos += (width_vec / 2.f); target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero; target_pos -= 3.f * x_pixel_vec; target_pos -= 6.f * y_pixel_vec; LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]); gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec); } LLUI::popMatrix(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE); LLVector3 box_center_offset; box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f); LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]); gGL.color4fv(bg_color.mV); LLUI::setLineWidth(2.0); gGL.begin(LLRender::LINES); { if (outside_width) { LLVector3 vert; // draw line in x then y if (mPositionOffset.mV[VX] < 0.f) { // start at right edge vert = width_vec * 0.5f; gGL.vertex3fv(vert.mV); } else { // start at left edge vert = width_vec * -0.5f; gGL.vertex3fv(vert.mV); } vert = -mPositionOffset.mV[VX] * x_pixel_vec; gGL.vertex3fv(vert.mV); gGL.vertex3fv(vert.mV); vert -= mPositionOffset.mV[VY] * y_pixel_vec; vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); gGL.vertex3fv(vert.mV); } else { LLVector3 vert; // draw line in y then x if (mPositionOffset.mV[VY] < 0.f) { // start at top edge vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); gGL.vertex3fv(vert.mV); } else { // start at bottom edge vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec); gGL.vertex3fv(vert.mV); } vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec; vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero); gGL.vertex3fv(vert.mV); } } gGL.end(); LLUI::setLineWidth(1.0); } } LLUI::popMatrix(); } F32 y_offset = (F32)mOffsetY; // Render label { gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); for(std::vector::iterator segment_iter = mLabelSegments.begin(); segment_iter != mLabelSegments.end(); ++segment_iter ) { // Label segments use default font const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp; y_offset -= fontp->getLineHeight(); F32 x_offset; if (mTextAlignment == ALIGN_TEXT_CENTER) { x_offset = -0.5f*segment_iter->getWidth(fontp); } else // ALIGN_LEFT { x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); } LLColor4 label_color(0.f, 0.f, 0.f, 1.f); label_color.mV[VALPHA] = alpha_factor; hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, mOnHUDAttachment); } } // Render text { // -1 mMaxLines means unlimited lines. S32 start_segment; S32 max_lines = getMaxLines(); if (max_lines < 0) { start_segment = 0; } else { start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines); } for (std::vector::iterator segment_iter = mTextSegments.begin() + start_segment; segment_iter != mTextSegments.end(); ++segment_iter ) { const LLFontGL* fontp = segment_iter->mFont; y_offset -= fontp->getLineHeight(); U8 style = segment_iter->mStyle; LLFontGL::ShadowType shadow = LLFontGL::NO_SHADOW; if (mDropShadow) { shadow = LLFontGL::DROP_SHADOW; } F32 x_offset; if (mTextAlignment== ALIGN_TEXT_CENTER) { x_offset = -0.5f*segment_iter->getWidth(fontp); } else // ALIGN_LEFT { x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f); } text_color = segment_iter->mColor; text_color.mV[VALPHA] *= alpha_factor; hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment); } } /// Reset the default color to white. The renderer expects this to be the default. glColor4f(1.0f, 1.0f, 1.0f, 1.0f); if (for_select) { gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); } } void LLHUDText::setString(const std::string &text_utf8) { mTextSegments.clear(); addLine(text_utf8, mColor); } void LLHUDText::clearString() { mTextSegments.clear(); } void LLHUDText::addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style, const LLFontGL* font) { LLWString wline = utf8str_to_wstring(text_utf8); if (!wline.empty()) { // use default font for segment if custom font not specified if (!font) { font = mFontp; } typedef boost::tokenizer, LLWString::const_iterator, LLWString > tokenizer; LLWString seps(utf8str_to_wstring("\r\n")); boost::char_separator sep(seps.c_str()); tokenizer tokens(wline, sep); tokenizer::iterator iter = tokens.begin(); while (iter != tokens.end()) { U32 line_length = 0; do { F32 max_pixels = (mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE); S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font); mTextSegments.push_back(segment); line_length += segment_length; } while (line_length != iter->size()); ++iter; } } } void LLHUDText::setLabel(const std::string &label_utf8) { mLabelSegments.clear(); addLabel(label_utf8); } void LLHUDText::addLabel(const std::string& label_utf8) { LLWString wstr = utf8string_to_wstring(label_utf8); if (!wstr.empty()) { LLWString seps(utf8str_to_wstring("\r\n")); LLWString empty; typedef boost::tokenizer, LLWString::const_iterator, LLWString > tokenizer; boost::char_separator sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens); tokenizer tokens(wstr, sep); tokenizer::iterator iter = tokens.begin(); while (iter != tokens.end()) { U32 line_length = 0; do { S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(), mUseBubble ? HUD_TEXT_MAX_WIDTH : HUD_TEXT_MAX_WIDTH_NO_BUBBLE, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE); LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp); mLabelSegments.push_back(segment); line_length += segment_length; } while (line_length != iter->size()); ++iter; } } } void LLHUDText::setDropShadow(const BOOL do_shadow) { mDropShadow = do_shadow; } void LLHUDText::setZCompare(const BOOL zcompare) { mZCompare = zcompare; } void LLHUDText::setFont(const LLFontGL* font) { mFontp = font; } void LLHUDText::setColor(const LLColor4 &color) { mColor = color; for (std::vector::iterator segment_iter = mTextSegments.begin(); segment_iter != mTextSegments.end(); ++segment_iter ) { segment_iter->mColor = color; } } void LLHUDText::setAlpha(F32 alpha) { mColor.mV[VALPHA] = alpha; for (std::vector::iterator segment_iter = mTextSegments.begin(); segment_iter != mTextSegments.end(); ++segment_iter ) { segment_iter->mColor.mV[VALPHA] = alpha; } } void LLHUDText::setDoFade(const BOOL do_fade) { mDoFade = do_fade; } void LLHUDText::updateVisibility() { if (mSourceObject) { mSourceObject->updateText(); } mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal); if (!mSourceObject) { //llwarns << "LLHUDText::updateScreenPos -- mSourceObject is NULL!" << llendl; mVisible = TRUE; if (mOnHUDAttachment) { sVisibleHUDTextObjects.push_back(LLPointer (this)); } else { sVisibleTextObjects.push_back(LLPointer (this)); } return; } // Not visible if parent object is dead if (mSourceObject->isDead()) { mVisible = FALSE; return; } // for now, all text on hud objects is visible if (mOnHUDAttachment) { mVisible = TRUE; sVisibleHUDTextObjects.push_back(LLPointer (this)); mLastDistance = mPositionAgent.mV[VX]; return; } // push text towards camera by radius of object, but not past camera LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin(); LLVector3 dir_from_camera = vec_from_camera; dir_from_camera.normVec(); if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f) { //text is behind camera, don't render mVisible = FALSE; return; } if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius()) { mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis())); } else { mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius(); } mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec(); if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange))) { mVisible = FALSE; return; } LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); LLVector3 render_position = mPositionAgent + (x_pixel_vec * mPositionOffset.mV[VX]) + (y_pixel_vec * mPositionOffset.mV[VY]); mOffscreen = FALSE; if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius)) { if (!mVisibleOffScreen) { mVisible = FALSE; return; } else { mOffscreen = TRUE; } } mVisible = TRUE; sVisibleTextObjects.push_back(LLPointer (this)); } LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset) { LLCoordGL screen_pos; LLVector2 screen_pos_vec; LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec); LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec); if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen) { // bubble off-screen, so find a spot for it along screen edge LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos); } screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY); LLRect world_rect = gViewerWindow->getWorldViewRectScaled(); S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT; LLVector2 screen_center; screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f); if(mVertAlignment == ALIGN_VERT_TOP) { screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], (F32)bottom, (F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT); mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f, screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); } else { screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY], (F32)bottom + mHeight * 0.5f, (F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT); mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE); } return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY)); } void LLHUDText::updateSize() { F32 height = 0.f; F32 width = 0.f; S32 max_lines = getMaxLines(); //S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines); //F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size()); S32 start_segment; if (max_lines < 0) start_segment = 0; else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines); std::vector::iterator iter = mTextSegments.begin() + start_segment; while (iter != mTextSegments.end()) { const LLFontGL* fontp = iter->mFont; height += fontp->getLineHeight(); width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH)); ++iter; } iter = mLabelSegments.begin(); while (iter != mLabelSegments.end()) { height += mFontp->getLineHeight(); width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH)); ++iter; } if (width == 0.f) { return; } width += HORIZONTAL_PADDING; height += VERTICAL_PADDING; if (!mResizeTimer.getStarted() && (width != mWidth || height != mHeight)) { mResizeTimer.start(); } // *NOTE: removed logic which did a divide by zero. F32 u = 1.f;//llclamp(mResizeTimer.getElapsedTimeF32() / RESIZE_TIME, 0.f, 1.f); if (u == 1.f) { mResizeTimer.stop(); } mWidth = llmax(width, lerp(mWidth, (F32)width, u)); mHeight = llmax(height, lerp(mHeight, (F32)height, u)); } void LLHUDText::updateAll() { // iterate over all text objects, calculate their restoration forces, // and add them to the visible set if they are on screen and close enough sVisibleTextObjects.clear(); sVisibleHUDTextObjects.clear(); TextObjectIterator text_it; for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) { LLHUDText* textp = (*text_it); textp->mTargetPositionOffset.clearVec(); textp->updateSize(); textp->updateVisibility(); } // sort back to front for rendering purposes std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away()); std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away()); // iterate from front to back, and set LOD based on current screen coverage F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled()); F32 current_screen_area = 0.f; std::vector >::reverse_iterator r_it; for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it) { LLHUDText* textp = (*r_it); if (textp->mUseBubble) { if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE) { textp->setLOD(3); } else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE) { textp->setLOD(2); } else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE) { textp->setLOD(1); } else { textp->setLOD(0); } textp->updateSize(); // find on-screen position and initialize collision rectangle textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero); current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight()); } } LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat(); F32 camera_vel = camera_vel_stat->getCurrent(); if (camera_vel > MAX_STABLE_CAMERA_VELOCITY) { return; } VisibleTextObjectIterator src_it; for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++) { for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it) { LLHUDText* src_textp = (*src_it); if (!src_textp->mUseBubble) { continue; } VisibleTextObjectIterator dst_it = src_it; ++dst_it; for (; dst_it != sVisibleTextObjects.end(); ++dst_it) { LLHUDText* dst_textp = (*dst_it); if (!dst_textp->mUseBubble) { continue; } if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect)) { LLRectf intersect_rect = src_textp->mSoftScreenRect; intersect_rect.intersectWith(dst_textp->mSoftScreenRect); intersect_rect.stretch(-BUFFER_SIZE * 0.5f); F32 src_center_x = src_textp->mSoftScreenRect.getCenterX(); F32 src_center_y = src_textp->mSoftScreenRect.getCenterY(); F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX(); F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY(); F32 intersect_center_x = intersect_rect.getCenterX(); F32 intersect_center_y = intersect_rect.getCenterY(); LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y), LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y), 0.5f); force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y); force.normVec(); LLVector2 src_force = -1.f * force; LLVector2 dst_force = force; LLVector2 force_strength; F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass); F32 dst_mult = 1.f - src_mult; F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight(); F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight(); src_force.mV[VY] *= src_aspect_ratio; src_force.normVec(); dst_force.mV[VY] *= dst_aspect_ratio; dst_force.normVec(); src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH); src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH); dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH); dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH); src_textp->mTargetPositionOffset += src_force; dst_textp->mTargetPositionOffset += dst_force; src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset); dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset); } } } } VisibleTextObjectIterator this_object_it; for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it) { if (!(*this_object_it)->mUseBubble) { continue; } (*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC)); } } void LLHUDText::setLOD(S32 lod) { mLOD = lod; //RN: uncomment this to visualize LOD levels //std::string label = llformat("%d", lod); //setLabel(label); } S32 LLHUDText::getMaxLines() { switch(mLOD) { case 0: return mMaxLines; case 1: return mMaxLines > 0 ? mMaxLines / 2 : 5; case 2: return mMaxLines > 0 ? mMaxLines / 3 : 2; default: // label only return 0; } } void LLHUDText::markDead() { sTextObjects.erase(LLPointer(this)); LLHUDObject::markDead(); } void LLHUDText::renderAllHUD() { LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); { LLGLEnable color_mat(GL_COLOR_MATERIAL); LLGLDepthTest depth(GL_FALSE, GL_FALSE); VisibleTextObjectIterator text_it; for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it) { (*text_it)->renderText(FALSE); } } LLVertexBuffer::unbind(); LLVertexBuffer::unbind(); LLGLState::checkStates(); LLGLState::checkTextureChannels(); LLGLState::checkClientArrays(); } void LLHUDText::shiftAll(const LLVector3& offset) { TextObjectIterator text_it; for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) { LLHUDText *textp = text_it->get(); textp->shift(offset); } } void LLHUDText::shift(const LLVector3& offset) { mPositionAgent += offset; } //static void LLHUDText::addPickable(std::set &pick_list) { //this might put an object on the pick list a second time, overriding it's mGLName, which is ok // *FIX: we should probably cull against pick frustum VisibleTextObjectIterator text_it; for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it) { if (!(*text_it)->mUseBubble) { continue; } pick_list.insert((*text_it)->mSourceObject); } } //static // called when UI scale changes, to flush font width caches void LLHUDText::reshape() { TextObjectIterator text_it; for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it) { LLHUDText* textp = (*text_it); std::vector::iterator segment_iter; for (segment_iter = textp->mTextSegments.begin(); segment_iter != textp->mTextSegments.end(); ++segment_iter ) { segment_iter->clearFontWidthMap(); } for(segment_iter = textp->mLabelSegments.begin(); segment_iter != textp->mLabelSegments.end(); ++segment_iter ) { segment_iter->clearFontWidthMap(); } } } //============================================================================ F32 LLHUDText::LLHUDTextSegment::getWidth(const LLFontGL* font) { std::map::iterator iter = mFontWidthMap.find(font); if (iter != mFontWidthMap.end()) { return iter->second; } else { F32 width = font->getWidthF32(mText.c_str()); mFontWidthMap[font] = width; return width; } }