/** * @file llhudobject.h * @brief LLHUDObject class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLHUDOBJECT_H #define LL_LLHUDOBJECT_H /** * Base class and manager for in-world 2.5D non-interactive objects */ #include "llmemory.h" #include "v4color.h" #include "v3math.h" #include "v3dmath.h" #include "linked_lists.h" #include "lldrawpool.h" #include class LLViewerCamera; class LLFontGL; class LLFace; class LLViewerObject; class LLHUDObject : public LLRefCount { public: virtual void markDead(); virtual F32 getDistance() const; virtual void setSourceObject(LLViewerObject* objectp); virtual void setTargetObject(LLViewerObject* objectp); virtual LLViewerObject* getSourceObject() { return mSourceObject; } virtual LLViewerObject* getTargetObject() { return mTargetObject; } void setPositionGlobal(const LLVector3d &position_global); void setPositionAgent(const LLVector3 &position_agent); BOOL isVisible() const { return mVisible; } U8 getType() const { return mType; } static LLHUDObject *addHUDObject(const U8 type); static void updateAll(); static void renderAll(); static void renderAllForSelect(); static void cleanupHUDObjects(); enum { LL_HUD_TEXT, LL_HUD_ICON, LL_HUD_CONNECTOR, LL_HUD_FLEXIBLE_OBJECT, // Ventrella LL_HUD_ANIMAL_CONTROLS, // Ventrella LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella LL_HUD_CLOTH, // Ventrella LL_HUD_EFFECT_BEAM, LL_HUD_EFFECT_GLOW, LL_HUD_EFFECT_POINT, LL_HUD_EFFECT_TRAIL, LL_HUD_EFFECT_SPHERE, LL_HUD_EFFECT_SPIRAL, LL_HUD_EFFECT_EDIT, LL_HUD_EFFECT_LOOKAT, LL_HUD_EFFECT_POINTAT }; protected: static void sortObjects(); LLHUDObject(const U8 type); virtual ~LLHUDObject(); virtual void render() = 0; virtual void renderForSelect() {}; protected: U8 mType; BOOL mDead; BOOL mVisible; LLVector3d mPositionGlobal; BOOL mOnHUDAttachment; LLPointer mSourceObject; LLPointer mTargetObject; private: typedef std::list > hud_object_list_t; static hud_object_list_t sHUDObjects; }; #endif // LL_LLHUDOBJECT_H