/** * @file llhudnametag.h * @brief Name tags for avatars * @author James Cook * * $LicenseInfo:firstyear=2010&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LLHUDNAMETAG_H #define LLHUDNAMETAG_H #include "llpointer.h" #include "llhudobject.h" #include "v4color.h" //#include "v4coloru.h" #include "v2math.h" #include "llrect.h" //#include "llframetimer.h" #include "llfontgl.h" #include #include class LLHUDNameTag; class LLUIImage; struct llhudnametag_further_away { bool operator()(const LLPointer& lhs, const LLPointer& rhs) const; }; class LLHUDNameTag : public LLHUDObject { protected: class LLHUDTextSegment { public: LLHUDTextSegment(const LLWString& text, const LLFontGL::StyleFlags style, const LLColor4& color, const LLFontGL* font) : mColor(color), mStyle(style), mText(text), mFont(font) {} F32 getWidth(const LLFontGL* font); const LLWString& getText() const { return mText; } void clearFontWidthMap() { mFontWidthMap.clear(); } LLColor4 mColor; LLFontGL::StyleFlags mStyle; const LLFontGL* mFont; private: LLWString mText; std::map mFontWidthMap; }; public: typedef enum e_text_alignment { ALIGN_TEXT_LEFT, ALIGN_TEXT_CENTER } ETextAlignment; typedef enum e_vert_alignment { ALIGN_VERT_TOP, ALIGN_VERT_CENTER } EVertAlignment; static const F32 NAMETAG_MAX_WIDTH; // 298px, made to fit 31 M's static const F32 HUD_TEXT_MAX_WIDTH; // 190px public: // Set entire string, eliminating existing lines void setString(const std::string& text_utf8); void clearString(); // Add text a line at a time, allowing custom formatting void addLine( const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL, const bool use_ellipses = false, F32 max_pixels = HUD_TEXT_MAX_WIDTH); // For bubble chat, set the part above the chat text void setLabel(const std::string& label_utf8); void addLabel(const std::string& label_utf8, F32 max_pixels = HUD_TEXT_MAX_WIDTH); // Sets the default font for lines with no font specified void setFont(const LLFontGL* font); void setColor(const LLColor4 &color); void setAlpha(F32 alpha); void setZCompare(const bool zcompare); void setDoFade(const bool do_fade); void setVisibleOffScreen(bool visible) { mVisibleOffScreen = visible; } // mMaxLines of -1 means unlimited lines. void setMaxLines(S32 max_lines) { mMaxLines = max_lines; } void setFadeDistance(F32 fade_distance, F32 fade_range) { mFadeDistance = fade_distance; mFadeRange = fade_range; } void updateVisibility(); LLVector2 updateScreenPos(LLVector2 &offset_target); void updateSize(); // void setMass(F32 mass) { mMass = llmax(0.1f, mass); } void setTextAlignment(ETextAlignment alignment) { mTextAlignment = alignment; } void setVertAlignment(EVertAlignment alignment) { mVertAlignment = alignment; } /*virtual*/ void markDead(); friend class LLHUDObject; /*virtual*/ F32 getDistance() const { return mLastDistance; } S32 getLOD() const { return mLOD; } bool getVisible() const { return mVisible; } bool getHidden() const { return mHidden; } void setHidden( bool hide ) { mHidden = hide; } void shift(const LLVector3& offset); F32 getWorldHeight() const; bool lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, bool debug_render = false); static void shiftAll(const LLVector3& offset); static void addPickable(std::set &pick_list); static void reshape(); static void setDisplayText(bool flag) { sDisplayText = flag ; } protected: LLHUDNameTag(const U8 type); /*virtual*/ void render(); void renderText(bool for_select); static void updateAll(); void setLOD(S32 lod); S32 getMaxLines(); private: ~LLHUDNameTag(); bool mDoFade; F32 mFadeRange; F32 mFadeDistance; F32 mLastDistance; bool mZCompare; bool mVisibleOffScreen; bool mOffscreen; LLColor4 mColor; // LLVector3 mScale; F32 mWidth; F32 mHeight; // LLColor4U mPickColor; const LLFontGL* mFontp; const LLFontGL* mBoldFontp; LLRectf mSoftScreenRect; LLVector3 mPositionAgent; LLVector2 mPositionOffset; LLVector2 mTargetPositionOffset; F32 mMass; S32 mMaxLines; S32 mOffsetY; F32 mRadius; std::vector mTextSegments; std::vector mLabelSegments; // LLFrameTimer mResizeTimer; ETextAlignment mTextAlignment; EVertAlignment mVertAlignment; S32 mLOD; bool mHidden; LLPointer mRoundedRectImgp; LLPointer mRoundedRectTopImgp; static bool sDisplayText ; static std::set > sTextObjects; static std::vector > sVisibleTextObjects; // static std::vector > sVisibleHUDTextObjects; typedef std::set >::iterator TextObjectIterator; typedef std::vector >::iterator VisibleTextObjectIterator; }; #endif