/** * @file llhudicon.h * @brief LLHUDIcon class definition * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLHUDICON_H #define LL_LLHUDICON_H #include "llmemory.h" #include "lldarrayptr.h" #include "llhudobject.h" #include "v4color.h" #include "v4coloru.h" #include "v2math.h" #include "llrect.h" #include "llframetimer.h" #include "llfontgl.h" #include #include #include "lldarray.h" // Renders a 2D icon billboard floating at the location specified. class LLDrawable; class LLViewerObject; class LLHUDIcon : public LLHUDObject { friend class LLHUDObject; public: /*virtual*/ void render(); /*virtual*/ void renderForSelect(); /*virtual*/ void markDead(); /*virtual*/ F32 getDistance() const { return mDistance; } void setImage(LLViewerImage* imagep); void setScale(F32 fraction_of_fov); void restartLifeTimer() { mLifeTimer.reset(); } static S32 generatePickIDs(S32 start_id, S32 step_size); static LLHUDIcon* handlePick(S32 pick_id); static void updateAll(); static void cleanupDeadIcons(); static S32 getNumInstances(); static BOOL iconsNearby(); protected: LLHUDIcon(const U8 type); ~LLHUDIcon(); void renderIcon(BOOL for_select); // common render code private: LLPointer mImagep; LLFrameTimer mAnimTimer; LLFrameTimer mLifeTimer; F32 mDistance; S32 mPickID; F32 mScale; typedef std::vector > icon_instance_t; static icon_instance_t sIconInstances; }; #endif // LL_LLHUDICON_H