/** * @file llhudicon.cpp * @brief LLHUDIcon class implementation * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudicon.h" #include "llgl.h" #include "llrender.h" #include "llviewerobject.h" #include "lldrawable.h" #include "llvector4a.h" #include "llviewercamera.h" #include "llviewertexture.h" #include "llviewerwindow.h" //----------------------------------------------------------------------------- // Local consts //----------------------------------------------------------------------------- const F32 ANIM_TIME = 0.4f; const F32 DIST_START_FADE = 15.f; const F32 DIST_END_FADE = 30.f; const F32 MAX_VISIBLE_TIME = 15.f; const F32 FADE_OUT_TIME = 1.f; //----------------------------------------------------------------------------- // Utility functions //----------------------------------------------------------------------------- static F32 calc_bouncy_animation(F32 x) { return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; } //----------------------------------------------------------------------------- // static declarations //----------------------------------------------------------------------------- LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances; LLHUDIcon::LLHUDIcon(const U8 type) : LLHUDObject(type), mImagep(NULL), mScale(0.1f), mHidden(false) { sIconInstances.push_back(this); } LLHUDIcon::~LLHUDIcon() { mImagep = NULL; } void LLHUDIcon::render() { LLGLSUIDefault texture_state; LLGLDepthTest gls_depth(GL_TRUE); //LLGLDisable gls_stencil(GL_STENCIL_TEST); if (mHidden) return; if (mSourceObject.isNull() || mImagep.isNull()) { markDead(); return; } LLVector3 obj_position = mSourceObject->getRenderPosition(); // put icon above object, and in front // RN: don't use drawable radius, it's fricking HUGE LLViewerCamera* camera = LLViewerCamera::getInstance(); LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); icon_relative_pos.abs(); F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); F32 up_distance = 0.5f * distance_scale; LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; icon_to_cam.normVec(); icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; mDistance = dist_vec(icon_position, camera->getOrigin()); F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); F32 scale_factor = 1.f; if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) { scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); } F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); if (time_elapsed > MAX_VISIBLE_TIME) { markDead(); return; } if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME) { alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f); } F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ; LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; LLVector3 lower_left = icon_position - (x_scale * 0.5f); LLVector3 lower_right = icon_position + (x_scale * 0.5f); LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; { LLColor4 icon_color = LLColor4::white; icon_color.mV[VALPHA] = alpha_factor; gGL.color4fv(icon_color.mV); gGL.getTexUnit(0)->bind(mImagep); } gGL.begin(LLRender::TRIANGLES); { gGL.texCoord2f(0.f, 1.f); gGL.vertex3fv(upper_left.mV); gGL.texCoord2f(0.f, 0.f); gGL.vertex3fv(lower_left.mV); gGL.texCoord2f(1.f, 0.f); gGL.vertex3fv(lower_right.mV); gGL.texCoord2f(0.f, 1.f); gGL.vertex3fv(upper_left.mV); gGL.texCoord2f(1.f, 0.f); gGL.vertex3fv(lower_right.mV); gGL.texCoord2f(1.f, 1.f); gGL.vertex3fv(upper_right.mV); } gGL.end(); } void LLHUDIcon::setImage(LLViewerTexture* imagep) { mImagep = imagep; mImagep->setAddressMode(LLTexUnit::TAM_CLAMP); } void LLHUDIcon::setScale(F32 fraction_of_fov) { mScale = fraction_of_fov; } void LLHUDIcon::markDead() { if (mSourceObject) { mSourceObject->clearIcon(); } LLHUDObject::markDead(); } bool LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { if (mHidden) return false; if (mSourceObject.isNull() || mImagep.isNull()) { markDead(); return false; } LLVector3 obj_position = mSourceObject->getRenderPosition(); // put icon above object, and in front // RN: don't use drawable radius, it's fricking HUGE LLViewerCamera* camera = LLViewerCamera::getInstance(); LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation()); icon_relative_pos.abs(); F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); F32 up_distance = 0.5f * distance_scale; LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f; LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position; icon_to_cam.normVec(); icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; mDistance = dist_vec(icon_position, camera->getOrigin()); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); F32 scale_factor = 1.f; if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) { scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); } F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); if (time_elapsed > MAX_VISIBLE_TIME) { markDead(); return false; } F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ; LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec; LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec; LLVector4a x_scalea; LLVector4a icon_positiona; LLVector4a y_scalea; x_scalea.load3(x_scale.mV); x_scalea.mul(0.5f); y_scalea.load3(y_scale.mV); icon_positiona.load3(icon_position.mV); LLVector4a lower_left; lower_left.setSub(icon_positiona, x_scalea); LLVector4a lower_right; lower_right.setAdd(icon_positiona, x_scalea); LLVector4a upper_left; upper_left.setAdd(lower_left, y_scalea); LLVector4a upper_right; upper_right.setAdd(lower_right, y_scalea); LLVector4a dir; dir.setSub(end, start); F32 a,b,t; if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) || LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t)) { if (intersection) { dir.mul(t); intersection->setAdd(start, dir); } return true; } return false; } //static LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection) { icon_instance_t::iterator icon_it; LLVector4a local_end = end; LLVector4a position; LLHUDIcon* ret = NULL; for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) { LLHUDIcon* icon = *icon_it; if (icon->lineSegmentIntersect(start, local_end, &position)) { ret = icon; if (intersection) { *intersection = position; } local_end = position; } } return ret; } //static void LLHUDIcon::updateAll() { cleanupDeadIcons(); } //static bool LLHUDIcon::iconsNearby() { return !sIconInstances.empty(); } //static void LLHUDIcon::cleanupDeadIcons() { icon_instance_t::iterator icon_it; icon_instance_t icons_to_erase; for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) { if ((*icon_it)->mDead) { icons_to_erase.push_back(*icon_it); } } for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it) { icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it); if (found_it != sIconInstances.end()) { sIconInstances.erase(found_it); } } } //static S32 LLHUDIcon::getNumInstances() { return (S32)sIconInstances.size(); }