/** * @file llhudicon.cpp * @brief LLHUDIcon class implementation * * Copyright (c) 2006-$CurrentYear$, Linden Research, Inc. * $License$ */ #include "llviewerprecompiledheaders.h" #include "llhudicon.h" #include "llgl.h" #include "llviewerobject.h" #include "lldrawable.h" #include "llviewercamera.h" #include "llviewerimage.h" #include "llviewerwindow.h" //----------------------------------------------------------------------------- // Local consts //----------------------------------------------------------------------------- const F32 ANIM_TIME = 0.4f; const F32 DIST_START_FADE = 15.f; const F32 DIST_END_FADE = 30.f; const F32 MAX_VISIBLE_TIME = 15.f; const F32 FADE_OUT_TIME = 1.f; //----------------------------------------------------------------------------- // Utility functions //----------------------------------------------------------------------------- static F32 calc_bouncy_animation(F32 x) { return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f; } //----------------------------------------------------------------------------- // static declarations //----------------------------------------------------------------------------- LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances; LLHUDIcon::LLHUDIcon(const U8 type) : LLHUDObject(type), mImagep(NULL), mPickID(0), mScale(0.1f) { sIconInstances.push_back(this); } LLHUDIcon::~LLHUDIcon() { mImagep = NULL; } void LLHUDIcon::renderIcon(BOOL for_select) { LLGLSUIDefault texture_state; LLGLDepthTest gls_depth(GL_TRUE); LLGLState no_texture(GL_TEXTURE_2D, for_select ? FALSE : TRUE); if (mSourceObject.isNull() || mImagep.isNull()) { markDead(); return; } LLVector3 obj_position = mSourceObject->getRenderPosition(); // put icon above object, and in front // RN: don't use drawable radius, it's fricking HUGE LLVector3 icon_relative_pos = (gCamera->getUpAxis() * ~mSourceObject->getRenderRotation()); icon_relative_pos.abs(); F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX], mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY], mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]); F32 up_distance = 0.5f * distance_scale; LLVector3 icon_position = obj_position + (up_distance * gCamera->getUpAxis()) * 1.2f; LLVector3 icon_to_cam = gCamera->getOrigin() - icon_position; icon_to_cam.normVec(); icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f; mDistance = dist_vec(icon_position, gCamera->getOrigin()); F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f); LLVector3 x_pixel_vec; LLVector3 y_pixel_vec; gCamera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec); F32 scale_factor = 1.f; if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME) { scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME)); } F32 time_elapsed = mLifeTimer.getElapsedTimeF32(); if (time_elapsed > MAX_VISIBLE_TIME) { markDead(); return; } if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME) { alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f); } F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight; LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec; LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec; LLVector3 lower_left = icon_position - (x_scale * 0.5f); LLVector3 lower_right = icon_position + (x_scale * 0.5f); LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale; LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale; if (for_select) { // set color to unique color id for picking LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID); glColor4ubv(coloru.mV); } else { LLColor4 icon_color = LLColor4::white; icon_color.mV[VALPHA] = alpha_factor; glColor4fv(icon_color.mV); LLViewerImage::bindTexture(mImagep); } glBegin(GL_QUADS); { glTexCoord2f(0.f, 1.f); glVertex3fv(upper_left.mV); glTexCoord2f(0.f, 0.f); glVertex3fv(lower_left.mV); glTexCoord2f(1.f, 0.f); glVertex3fv(lower_right.mV); glTexCoord2f(1.f, 1.f); glVertex3fv(upper_right.mV); } glEnd(); } void LLHUDIcon::setImage(LLViewerImage* imagep) { mImagep = imagep; mImagep->setClamp(TRUE, TRUE); } void LLHUDIcon::setScale(F32 fraction_of_fov) { mScale = fraction_of_fov; } void LLHUDIcon::markDead() { if (mSourceObject) { mSourceObject->clearIcon(); } LLHUDObject::markDead(); } void LLHUDIcon::render() { renderIcon(FALSE); } void LLHUDIcon::renderForSelect() { renderIcon(TRUE); } //static S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size) { S32 cur_id = start_id; icon_instance_t::iterator icon_it; for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) { (*icon_it)->mPickID = cur_id; cur_id += step_size; } return cur_id; } //static LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id) { icon_instance_t::iterator icon_it; for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) { if (pick_id == (*icon_it)->mPickID) { return *icon_it; } } return NULL; } //static void LLHUDIcon::updateAll() { cleanupDeadIcons(); } //static BOOL LLHUDIcon::iconsNearby() { return !sIconInstances.empty(); } //static void LLHUDIcon::cleanupDeadIcons() { icon_instance_t::iterator icon_it; icon_instance_t icons_to_erase; for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it) { if ((*icon_it)->mDead) { icons_to_erase.push_back(*icon_it); } } for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it) { icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it); if (found_it != sIconInstances.end()) { sIconInstances.erase(found_it); } } } //static S32 LLHUDIcon::getNumInstances() { return (S32)sIconInstances.size(); }