/** * @file llhudeffecttrail.h * @brief LLHUDEffectSpiral class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLHUDEFFECTTRAIL_H #define LL_LLHUDEFFECTTRAIL_H #include "llhudeffect.h" #include "llframetimer.h" #include "llinterp.h" #include "llviewerpartsim.h" class LLViewerObject; const U32 NUM_TRAIL_POINTS = 40; class LLHUDEffectSpiral : public LLHUDEffect { public: /*virtual*/ void markDead(); /*virtual*/ void setTargetObject(LLViewerObject* objectp); void setVMag(F32 vmag) { mVMag = vmag; } void setVOffset(F32 offset) { mVOffset = offset; } void setInitialRadius(F32 radius) { mInitialRadius = radius; } void setFinalRadius(F32 radius) { mFinalRadius = radius; } void setScaleBase(F32 scale) { mScaleBase = scale; } void setScaleVar(F32 scale) { mScaleVar = scale; } void setSpinRate(F32 rate) { mSpinRate = rate; } void setFlickerRate(F32 rate) { mFlickerRate = rate; } // Start the effect playing locally. void triggerLocal(); friend class LLHUDObject; protected: LLHUDEffectSpiral(const U8 type); ~LLHUDEffectSpiral(); /*virtual*/ void render(); /*virtual*/ void packData(LLMessageSystem *mesgsys); /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); private: /* void setupParticle(const S32 i, const F32 start_time); LLInterpExp mRadius[NUM_TRAIL_POINTS]; LLInterpLinear mDistance[NUM_TRAIL_POINTS]; LLInterpLinear mScale[NUM_TRAIL_POINTS]; F32 mOffset[NUM_TRAIL_POINTS]; */ BOOL mbInit; LLPointer mPartSourcep; F32 mKillTime; F32 mVMag; F32 mVOffset; F32 mInitialRadius; F32 mFinalRadius; F32 mSpinRate; F32 mFlickerRate; F32 mScaleBase; F32 mScaleVar; LLFrameTimer mTimer; LLInterpLinear mFadeInterp; }; #endif // LL_LLHUDEFFECTGLOW_H