/** * @file llhudeffectresetskeleton.cpp * @brief LLHUDEffectResetSkeleton class implementation * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudeffectresetskeleton.h" #include "llagent.h" #include "llviewerobjectlist.h" #include "llvoavatar.h" #include "message.h" // packet layout const S32 TARGET_OBJECT = 0; // This is to allow for targetting owned animesh const S32 RESET_ANIMATIONS = 16; //This can also be a flags if needed const S32 PKT_SIZE = 17; //----------------------------------------------------------------------------- // LLHUDEffectResetSkeleton() //----------------------------------------------------------------------------- LLHUDEffectResetSkeleton::LLHUDEffectResetSkeleton(const U8 type) : LLHUDEffect(type) { } //----------------------------------------------------------------------------- // ~LLHUDEffectResetSkeleton() //----------------------------------------------------------------------------- LLHUDEffectResetSkeleton::~LLHUDEffectResetSkeleton() { } //----------------------------------------------------------------------------- // packData() //----------------------------------------------------------------------------- void LLHUDEffectResetSkeleton::packData(LLMessageSystem *mesgsys) { // Pack the default data LLHUDEffect::packData(mesgsys); // Pack the type-specific data. Uses a fun packed binary format. Whee! U8 packed_data[PKT_SIZE]; memset(packed_data, 0, PKT_SIZE); // pack both target object and position // position interpreted as offset if target object is non-null if (mTargetObject) { htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16); } else { htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16); } U8 resetAnimations = (U8)mResetAnimations; htolememcpy(&(packed_data[RESET_ANIMATIONS]), &resetAnimations, MVT_U8, 1); mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE); } //----------------------------------------------------------------------------- // unpackData() //----------------------------------------------------------------------------- void LLHUDEffectResetSkeleton::unpackData(LLMessageSystem *mesgsys, S32 blocknum) { LLVector3d new_target; U8 packed_data[PKT_SIZE]; LLHUDEffect::unpackData(mesgsys, blocknum); LLUUID source_id; mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_AgentID, source_id, blocknum); LLViewerObject *objp = gObjectList.findObject(source_id); if (objp && objp->isAvatar()) { setSourceObject(objp); } else { //LL_WARNS() << "Could not find source avatar for ResetSkeleton effect" << LL_ENDL; return; } S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); if (size != PKT_SIZE) { LL_WARNS() << "ResetSkeleton effect with bad size " << size << LL_ENDL; return; } mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum); LLUUID target_id; htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); // The purpose for having a target ID is if we want to reset animesh, or // other things in the future. // I implemented this, but due to issues regarding various permission // checks, I scrapped it for now. --Chaser Zaks // See https://github.com/secondlife/viewer/pull/1212 for additional info if (target_id.isNull()) { target_id = source_id; } objp = gObjectList.findObject(target_id); if (objp) { setTargetObject(objp); } U8 resetAnimations = 0; htolememcpy(&resetAnimations, &(packed_data[RESET_ANIMATIONS]), MVT_U8, 1); // Pre-emptively assume this is going to be flags in the future. // It isn't needed now, but this will assure that only bit 1 is set mResetAnimations = resetAnimations & 1; update(); } //----------------------------------------------------------------------------- // setTargetObjectAndOffset() //----------------------------------------------------------------------------- void LLHUDEffectResetSkeleton::setTargetObject(LLViewerObject *objp) { mTargetObject = objp; } //----------------------------------------------------------------------------- // markDead() //----------------------------------------------------------------------------- void LLHUDEffectResetSkeleton::markDead() { LLHUDEffect::markDead(); } void LLHUDEffectResetSkeleton::setSourceObject(LLViewerObject* objectp) { // restrict source objects to avatars if (objectp && objectp->isAvatar()) { LLHUDEffect::setSourceObject(objectp); } } //----------------------------------------------------------------------------- // update() //----------------------------------------------------------------------------- void LLHUDEffectResetSkeleton::update() { // If the target object is dead, set the target object to NULL if (mTargetObject.isNull() || mTargetObject->isDead()) { markDead(); return; } if (mSourceObject.isNull() || mSourceObject->isDead()) { markDead(); return; } if (mTargetObject->isAvatar()) { // Only the owner of a avatar can reset their skeleton like this if (mSourceObject->getID() == mTargetObject->getID()) { LLVOAvatar* avatar = mTargetObject->asAvatar(); avatar->resetSkeleton(mResetAnimations); } } else { LL_WARNS() << mSourceObject->getID() << " attempted to reset skeleton on " << mTargetObject->getID() << ", but it is not a avatar!" << LL_ENDL; } markDead(); }