/** * @file llhudeffectpointat.h * @brief LLHUDEffectPointAt class definition * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLHUDEFFECTPOINTAT_H #define LL_LLHUDEFFECTPOINTAT_H #include "llframetimer.h" #include "llhudeffect.h" class LLViewerObject; class LLVOAvatar; typedef enum e_pointat_type { POINTAT_TARGET_NONE, POINTAT_TARGET_SELECT, POINTAT_TARGET_GRAB, POINTAT_TARGET_CLEAR, POINTAT_NUM_TARGETS } EPointAtType; class LLHUDEffectPointAt : public LLHUDEffect { public: friend class LLHUDObject; /*virtual*/ void markDead(); /*virtual*/ void setSourceObject(LLViewerObject* objectp); bool setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position); void clearPointAtTarget(); EPointAtType getPointAtType() { return mTargetType; } const LLVector3& getPointAtPosAgent() { return mTargetPos; } const LLVector3d getPointAtPosGlobal(); protected: LLHUDEffectPointAt(const U8 type); ~LLHUDEffectPointAt(); /*virtual*/ void render(); /*virtual*/ void packData(LLMessageSystem *mesgsys); /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // lookat behavior has either target position or target object with offset void setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset); void setTargetPosGlobal(const LLVector3d &target_pos_global); bool calcTargetPosition(); void update(); public: static bool sDebugPointAt; private: EPointAtType mTargetType; LLVector3d mTargetOffsetGlobal; LLVector3 mLastSentOffsetGlobal; F32 mKillTime; LLFrameTimer mTimer; LLVector3 mTargetPos; F32 mLastSendTime; }; #endif // LL_LLHUDEFFECTPOINTAT_H