/** * @file llhudeffectpointat.cpp * @brief LLHUDEffectPointAt class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudeffectpointat.h" #include "llgl.h" #include "llrender.h" #include "llagent.h" #include "llagentcamera.h" #include "lldrawable.h" #include "llviewerobjectlist.h" #include "llvoavatar.h" #include "message.h" // packet layout const S32 SOURCE_AVATAR = 0; const S32 TARGET_OBJECT = 16; const S32 TARGET_POS = 32; const S32 POINTAT_TYPE = 56; const S32 PKT_SIZE = 57; // throttle const F32 MAX_SENDS_PER_SEC = 4.f; const F32 MIN_DELTAPOS_FOR_UPDATE_SQUARED = 0.05f * 0.05f; // timeouts // can't use actual F32_MAX, because we add this to the current frametime const F32 MAX_TIMEOUT = F32_MAX / 4.f; const F32 POINTAT_TIMEOUTS[POINTAT_NUM_TARGETS] = { MAX_TIMEOUT, //POINTAT_TARGET_NONE MAX_TIMEOUT, //POINTAT_TARGET_SELECT MAX_TIMEOUT, //POINTAT_TARGET_GRAB 0.f, //POINTAT_TARGET_CLEAR }; const S32 POINTAT_PRIORITIES[POINTAT_NUM_TARGETS] = { 0, //POINTAT_TARGET_NONE 1, //POINTAT_TARGET_SELECT 2, //POINTAT_TARGET_GRAB 3, //POINTAT_TARGET_CLEAR }; // statics bool LLHUDEffectPointAt::sDebugPointAt; //----------------------------------------------------------------------------- // LLHUDEffectPointAt() //----------------------------------------------------------------------------- LLHUDEffectPointAt::LLHUDEffectPointAt(const U8 type) : LLHUDEffect(type), mKillTime(0.f), mLastSendTime(0.f) { clearPointAtTarget(); } //----------------------------------------------------------------------------- // ~LLHUDEffectPointAt() //----------------------------------------------------------------------------- LLHUDEffectPointAt::~LLHUDEffectPointAt() { } //----------------------------------------------------------------------------- // packData() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::packData(LLMessageSystem *mesgsys) { // Pack the default data LLHUDEffect::packData(mesgsys); // Pack the type-specific data. Uses a fun packed binary format. Whee! U8 packed_data[PKT_SIZE]; memset(packed_data, 0, PKT_SIZE); if (mSourceObject) { htolememcpy(&(packed_data[SOURCE_AVATAR]), mSourceObject->mID.mData, MVT_LLUUID, 16); } else { htolememcpy(&(packed_data[SOURCE_AVATAR]), LLUUID::null.mData, MVT_LLUUID, 16); } // pack both target object and position // position interpreted as offset if target object is non-null if (mTargetObject) { htolememcpy(&(packed_data[TARGET_OBJECT]), mTargetObject->mID.mData, MVT_LLUUID, 16); } else { htolememcpy(&(packed_data[TARGET_OBJECT]), LLUUID::null.mData, MVT_LLUUID, 16); } htolememcpy(&(packed_data[TARGET_POS]), mTargetOffsetGlobal.mdV, MVT_LLVector3d, 24); U8 pointAtTypePacked = (U8)mTargetType; htolememcpy(&(packed_data[POINTAT_TYPE]), &pointAtTypePacked, MVT_U8, 1); mesgsys->addBinaryDataFast(_PREHASH_TypeData, packed_data, PKT_SIZE); mLastSendTime = mTimer.getElapsedTimeF32(); } //----------------------------------------------------------------------------- // unpackData() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::unpackData(LLMessageSystem *mesgsys, S32 blocknum) { LLVector3d new_target; U8 packed_data[PKT_SIZE]; LLUUID dataId; mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, dataId, blocknum); // ignore messages from ourselves if (!gAgentCamera.mPointAt.isNull() && dataId == gAgentCamera.mPointAt->getID()) { return; } LLHUDEffect::unpackData(mesgsys, blocknum); LLUUID source_id; LLUUID target_id; U8 pointAtTypeUnpacked = 0; S32 size = mesgsys->getSizeFast(_PREHASH_Effect, blocknum, _PREHASH_TypeData); if (size != PKT_SIZE) { LL_WARNS() << "PointAt effect with bad size " << size << LL_ENDL; return; } mesgsys->getBinaryDataFast(_PREHASH_Effect, _PREHASH_TypeData, packed_data, PKT_SIZE, blocknum); htolememcpy(source_id.mData, &(packed_data[SOURCE_AVATAR]), MVT_LLUUID, 16); htolememcpy(target_id.mData, &(packed_data[TARGET_OBJECT]), MVT_LLUUID, 16); htolememcpy(new_target.mdV, &(packed_data[TARGET_POS]), MVT_LLVector3d, 24); htolememcpy(&pointAtTypeUnpacked, &(packed_data[POINTAT_TYPE]), MVT_U8, 1); LLViewerObject *objp = gObjectList.findObject(source_id); if (objp && objp->isAvatar()) { setSourceObject(objp); } else { //LL_WARNS() << "Could not find source avatar for pointat effect" << LL_ENDL; return; } objp = gObjectList.findObject(target_id); if (objp) { setTargetObjectAndOffset(objp, new_target); } else if (target_id.isNull()) { setTargetPosGlobal(new_target); } mTargetType = (EPointAtType)pointAtTypeUnpacked; // mKillTime = mTimer.getElapsedTimeF32() + mDuration; update(); } //----------------------------------------------------------------------------- // setTargetObjectAndOffset() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset) { mTargetObject = objp; mTargetOffsetGlobal = offset; } //----------------------------------------------------------------------------- // setTargetPosGlobal() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::setTargetPosGlobal(const LLVector3d &target_pos_global) { mTargetObject = NULL; mTargetOffsetGlobal = target_pos_global; } //----------------------------------------------------------------------------- // setPointAt() // called by agent logic to set look at behavior locally, and propagate to sim //----------------------------------------------------------------------------- bool LLHUDEffectPointAt::setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position) { if (!mSourceObject) { return false; } if (target_type >= POINTAT_NUM_TARGETS) { LL_WARNS() << "Bad target_type " << (int)target_type << " - ignoring." << LL_ENDL; return false; } // must be same or higher priority than existing effect if (POINTAT_PRIORITIES[target_type] < POINTAT_PRIORITIES[mTargetType]) { return false; } F32 current_time = mTimer.getElapsedTimeF32(); // type of pointat behavior or target object has changed bool targetTypeChanged = (target_type != mTargetType) || (object != mTargetObject); bool targetPosChanged = (dist_vec_squared(position, mLastSentOffsetGlobal) > MIN_DELTAPOS_FOR_UPDATE_SQUARED) && ((current_time - mLastSendTime) > (1.f / MAX_SENDS_PER_SEC)); if (targetTypeChanged || targetPosChanged) { mLastSentOffsetGlobal = position; setDuration(POINTAT_TIMEOUTS[target_type]); setNeedsSendToSim(true); // LL_INFOS() << "Sending pointat data" << LL_ENDL; } if (target_type == POINTAT_TARGET_CLEAR) { clearPointAtTarget(); } else { mTargetType = target_type; mTargetObject = object; if (object) { mTargetOffsetGlobal.setVec(position); } else { mTargetOffsetGlobal = gAgent.getPosGlobalFromAgent(position); } mKillTime = mTimer.getElapsedTimeF32() + mDuration; //set up requisite animation data update(); } return true; } //----------------------------------------------------------------------------- // clearPointAtTarget() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::clearPointAtTarget() { mTargetObject = NULL; mTargetOffsetGlobal.clearVec(); mTargetType = POINTAT_TARGET_NONE; } //----------------------------------------------------------------------------- // markDead() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::markDead() { if (!mSourceObject.isNull() && mSourceObject->isAvatar()) { ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint"); } clearPointAtTarget(); LLHUDEffect::markDead(); } void LLHUDEffectPointAt::setSourceObject(LLViewerObject* objectp) { // restrict source objects to avatars if (objectp && objectp->isAvatar()) { LLHUDEffect::setSourceObject(objectp); } } //----------------------------------------------------------------------------- // render() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::render() { update(); if (sDebugPointAt && mTargetType != POINTAT_TARGET_NONE) { //LLGLDisable gls_stencil(GL_STENCIL_TEST); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + mSourceObject->getRenderPosition(); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); gGL.scalef(0.3f, 0.3f, 0.3f); gGL.begin(LLRender::LINES); { gGL.color3f(1.f, 0.f, 0.f); gGL.vertex3f(-1.f, 0.f, 0.f); gGL.vertex3f(1.f, 0.f, 0.f); gGL.vertex3f(0.f, -1.f, 0.f); gGL.vertex3f(0.f, 1.f, 0.f); gGL.vertex3f(0.f, 0.f, -1.f); gGL.vertex3f(0.f, 0.f, 1.f); } gGL.end(); gGL.popMatrix(); } } //----------------------------------------------------------------------------- // update() //----------------------------------------------------------------------------- void LLHUDEffectPointAt::update() { // If the target object is dead, set the target object to NULL if (!mTargetObject.isNull() && mTargetObject->isDead()) { clearPointAtTarget(); } if (mSourceObject.isNull() || mSourceObject->isDead()) { markDead(); return; } F32 time = mTimer.getElapsedTimeF32(); // clear out the effect if time is up if (mKillTime != 0.f && time > mKillTime) { mTargetType = POINTAT_TARGET_NONE; } if (mSourceObject->isAvatar()) { if (mTargetType == POINTAT_TARGET_NONE) { ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->removeAnimationData("PointAtPoint"); } else { if (calcTargetPosition()) { ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->startMotion(ANIM_AGENT_EDITING); } } } } //----------------------------------------------------------------------------- // calcTargetPosition() // returns whether we successfully calculated a finite target position. //----------------------------------------------------------------------------- bool LLHUDEffectPointAt::calcTargetPosition() { LLViewerObject *targetObject = (LLViewerObject *)mTargetObject; LLVector3 local_offset; if (targetObject) { local_offset.setVec(mTargetOffsetGlobal); } else { local_offset = gAgent.getPosAgentFromGlobal(mTargetOffsetGlobal); } if (targetObject && targetObject->mDrawable.notNull()) { LLQuaternion objRot; if (targetObject->isAvatar()) { LLVOAvatar *avatarp = (LLVOAvatar *)targetObject; mTargetPos = avatarp->mHeadp->getWorldPosition(); objRot = avatarp->mPelvisp->getWorldRotation(); } else { if (targetObject->mDrawable->getGeneration() == -1) { mTargetPos = targetObject->getPositionAgent(); objRot = targetObject->getWorldRotation(); } else { mTargetPos = targetObject->getRenderPosition(); objRot = targetObject->getRenderRotation(); } } mTargetPos += (local_offset * objRot); } else { mTargetPos = local_offset; } mTargetPos -= mSourceObject->getRenderPosition(); if (!llfinite(mTargetPos.lengthSquared())) { return false; } if (mSourceObject->isAvatar()) { ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->setAnimationData("PointAtPoint", (void *)&mTargetPos); } return true; } const LLVector3d LLHUDEffectPointAt::getPointAtPosGlobal() { LLVector3d global_pos; global_pos.setVec(mTargetPos); if (mSourceObject.notNull()) { global_pos += mSourceObject->getPositionGlobal(); } return global_pos; }