/** * @file llhudeffecttrail.cpp * @brief LLHUDEffectSpiral class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudeffectblob.h" #include "llagent.h" #include "llviewercamera.h" #include "llui.h" LLHUDEffectBlob::LLHUDEffectBlob(const U8 type) : LLHUDEffect(type), mPixelSize(10) { mTimer.start(); mImage = LLUI::getUIImage("Camera_Drag_Dot"); } LLHUDEffectBlob::~LLHUDEffectBlob() { } void LLHUDEffectBlob::markDead() { mImage = NULL; LLHUDEffect::markDead(); } void LLHUDEffectBlob::render() { F32 time = mTimer.getElapsedTimeF32(); if (mDuration < time) { markDead(); return; } LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(mPositionGlobal); LLVector3 pixel_up, pixel_right; LLViewerCamera::instance().getPixelVectors(pos_agent, pixel_up, pixel_right); LLGLSPipelineAlpha gls_pipeline_alpha; gGL.getTexUnit(0)->bind(mImage->getImage()); LLColor4U color = mColor; color.mV[VALPHA] = (U8)clamp_rescale(time, 0.f, mDuration, 255.f, 0.f); gGL.color4ubv(color.mV); { gGL.pushMatrix(); gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); LLVector3 u_scale = pixel_right * (F32)mPixelSize; LLVector3 v_scale = pixel_up * (F32)mPixelSize; { gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3fv((v_scale - u_scale).mV); gGL.texCoord2f(0.f, 0.f); gGL.vertex3fv((-v_scale - u_scale).mV); gGL.texCoord2f(1.f, 0.f); gGL.vertex3fv((-v_scale + u_scale).mV); gGL.texCoord2f(1.f, 1.f); gGL.vertex3fv((v_scale + u_scale).mV); } gGL.end(); } gGL.popMatrix(); } void LLHUDEffectBlob::renderForTimer() { }