/** * @file llhudeffectbeam.h * @brief LLHUDEffectBeam class definition * * Copyright (c) 2002-$CurrentYear$, Linden Research, Inc. * $License$ */ #ifndef LL_LLHUDEFFECTBEAM_H #define LL_LLHUDEFFECTBEAM_H #include "llhudeffect.h" #include "llframetimer.h" #include "llinterp.h" class LLViewerObject; const S32 NUM_POINTS = 5; class LLHUDEffectBeam : public LLHUDEffect { public: /*virtual*/ void setSourceObject(LLViewerObject *objp); // A beam can have either a target object or a target position void setTargetObject(LLViewerObject *objp); void setTargetPos(const LLVector3d &target_pos_global); friend class LLHUDObject; protected: LLHUDEffectBeam(const U8 type); ~LLHUDEffectBeam(); /*virtual*/ void render(); /*virtual*/ void packData(LLMessageSystem *mesgsys); /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); private: void setupParticle(const S32 i); F32 mKillTime; LLFrameTimer mTimer; LLInterpLinear mInterp[NUM_POINTS]; LLInterpLinear mInterpFade[NUM_POINTS]; LLInterpLinear mFadeInterp; LLVector3d mTargetPos; }; #endif // LL_LLHUDEFFECTBEAM_H