/** * @file llhudeffect.cpp * @brief LLHUDEffect class implementation * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llhudeffect.h" #include "message.h" #include "llgl.h" #include "llagent.h" #include "llrendersphere.h" #include "llviewerobjectlist.h" #include "lldrawable.h" LLHUDEffect::LLHUDEffect(const U8 type) : LLHUDObject(type), mID(), mDuration(1.f), mColor() { mNeedsSendToSim = false; mOriginatedHere = false; mDead = false; } LLHUDEffect::~LLHUDEffect() { } void LLHUDEffect::packData(LLMessageSystem *mesgsys) { mesgsys->addUUIDFast(_PREHASH_ID, mID); mesgsys->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); mesgsys->addU8Fast(_PREHASH_Type, mType); mesgsys->addF32Fast(_PREHASH_Duration, mDuration); mesgsys->addBinaryData(_PREHASH_Color, mColor.mV, 4); } void LLHUDEffect::unpackData(LLMessageSystem *mesgsys, S32 blocknum) { mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, mID, blocknum); mesgsys->getU8Fast(_PREHASH_Effect, _PREHASH_Type, mType, blocknum); mesgsys->getF32Fast(_PREHASH_Effect, _PREHASH_Duration, mDuration, blocknum); mesgsys->getBinaryDataFast(_PREHASH_Effect,_PREHASH_Color, mColor.mV, 4, blocknum); } void LLHUDEffect::render() { LL_ERRS() << "Never call this!" << LL_ENDL; } void LLHUDEffect::setID(const LLUUID &id) { mID = id; } const LLUUID &LLHUDEffect::getID() const { return mID; } void LLHUDEffect::setColor(const LLColor4U &color) { mColor = color; } void LLHUDEffect::setDuration(const F32 duration) { mDuration = duration; } void LLHUDEffect::setNeedsSendToSim(const bool send_to_sim) { mNeedsSendToSim = send_to_sim; } bool LLHUDEffect::getNeedsSendToSim() const { return mNeedsSendToSim; } void LLHUDEffect::setOriginatedHere(const bool orig_here) { mOriginatedHere = orig_here; } bool LLHUDEffect::getOriginatedHere() const { return mOriginatedHere; } //static void LLHUDEffect::getIDType(LLMessageSystem *mesgsys, S32 blocknum, LLUUID &id, U8 &type) { mesgsys->getUUIDFast(_PREHASH_Effect, _PREHASH_ID, id, blocknum); mesgsys->getU8Fast(_PREHASH_Effect, _PREHASH_Type, type, blocknum); } bool LLHUDEffect::isDead() const { return mDead; } void LLHUDEffect::update() { // do nothing }