/** * @file llgltfmaterialpreviewmgr.h * * $LicenseInfo:firstyear=2023&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2023, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "lldrawpool.h" #include "lldynamictexture.h" #include "llfetchedgltfmaterial.h" #include "llsingleton.h" #include "lltexture.h" class LLGLTFPreviewTexture : public LLViewerDynamicTexture { protected: LLGLTFPreviewTexture(LLPointer material, S32 width); public: // Width scales with size of material's textures static LLPointer create(LLPointer material); bool needsRender() override; void preRender(bool clear_depth = TRUE) override; bool render() override; void postRender(bool success) override; struct MaterialLoadLevels { S32 levels[LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT]; MaterialLoadLevels(); bool isFullyLoaded(); S32& operator[](size_t i); const S32& operator[](size_t i) const; // Less is better // Returns false if lhs is not strictly less or equal for all levels bool operator<(const MaterialLoadLevels& other) const; // Less is better // Returns false if lhs is not strictly greater or equal for all levels bool operator>(const MaterialLoadLevels& other) const; }; private: LLPointer mGLTFMaterial; bool mShouldRender = true; MaterialLoadLevels mBestLoad; }; class LLGLTFMaterialPreviewMgr { public: // Returns null if the material is not loaded yet. // *NOTE: User should cache the texture if the same material is being previewed LLPointer getPreview(LLPointer &material); }; extern LLGLTFMaterialPreviewMgr gGLTFMaterialPreviewMgr;