/** * @file llgltfmateriallist.h * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #pragma once #include "llfetchedgltfmaterial.h" #include "llgltfmaterial.h" #include "llpointer.h" #include class LLFetchedGLTFMaterial; class LLGLTFMaterialList { public: static const LLUUID BLANK_MATERIAL_ASSET_ID; LLGLTFMaterialList() {} LLGLTFMaterial* getMaterial(const LLUUID& id); void addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material); void removeMaterial(const LLUUID& id); void flushMaterials(); static void registerCallbacks(); // save an override update that we want to send to the simulator for later static void queueModifyMaterial(const LLUUID& id, S32 side, const LLGLTFMaterial& mat); // flush pending material updates to the simulator static void flushModifyMaterialQueue(void(*done_callback)(bool)); // apply given override data via given cap url // cap_url -- should be gAgent.getRegionCapability("ModifyMaterialParams") // overrides -- LLSD map in the format // "object_id": LLUUID - object to be modified // "side": integer - index of face to be modified // "gltf_json" : string - GLTF compliant json of override data (optional, if omitted any existing override data will be cleared) static void modifyMaterialCoro(std::string cap_url, LLSD overrides, void(*done_callback)(bool)); // save an override update that we got from the simulator for later (for example, if an override arrived for an unknown object) void queueOverrideUpdate(const LLUUID& id, S32 side, LLGLTFMaterial* override_data); void applyQueuedOverrides(LLViewerObject* obj); private: typedef std::unordered_map > uuid_mat_map_t; uuid_mat_map_t mList; typedef std::vector > override_list_t; typedef std::unordered_map queued_override_map_t; queued_override_map_t mQueuedOverrides; LLUUID mLastUpdateKey; struct ModifyMaterialData { LLUUID object_id; S32 side = -1; LLGLTFMaterial override_data; LLUUID asset_id; bool has_override = false; bool has_asset_id = false; }; typedef std::list modify_queue_t; static modify_queue_t sModifyQueue; }; extern LLGLTFMaterialList gGLTFMaterialList;