/** * @file llgltfmateriallist.cpp * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llgltfmateriallist.h" #include "llassetstorage.h" #include "llfilesystem.h" #include "llsdserialize.h" #include "tinygltf/tiny_gltf.h" #include LLGLTFMaterialList gGLTFMaterialList; static LLColor4 get_color(const std::vector& in) { LLColor4 out; for (S32 i = 0; i < llmin((S32)in.size(), 4); ++i) { out.mV[i] = in[i]; } return out; } static void set_from_model(LLGLTFMaterial* mat, tinygltf::Model& model) { S32 index; auto& material_in = model.materials[0]; // get albedo texture index = material_in.pbrMetallicRoughness.baseColorTexture.index; if (index >= 0) { mat->mAlbedoId.set(model.images[index].uri); } else { mat->mAlbedoId.setNull(); } // get normal map index = material_in.normalTexture.index; if (index >= 0) { mat->mNormalId.set(model.images[index].uri); } else { mat->mNormalId.setNull(); } // get metallic-roughness texture index = material_in.pbrMetallicRoughness.metallicRoughnessTexture.index; if (index >= 0) { mat->mMetallicRoughnessId.set(model.images[index].uri); } else { mat->mMetallicRoughnessId.setNull(); } // get emissive texture index = material_in.emissiveTexture.index; if (index >= 0) { mat->mEmissiveId.set(model.images[index].uri); } else { mat->mEmissiveId.setNull(); } mat->setAlphaMode(material_in.alphaMode); mat->mAlphaCutoff = material_in.alphaCutoff; mat->mAlbedoColor = get_color(material_in.pbrMetallicRoughness.baseColorFactor); mat->mEmissiveColor = get_color(material_in.emissiveFactor); mat->mMetallicFactor = material_in.pbrMetallicRoughness.metallicFactor; mat->mRoughnessFactor = material_in.pbrMetallicRoughness.roughnessFactor; mat->mDoubleSided = material_in.doubleSided; } LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id) { List::iterator iter = mList.find(id); if (iter == mList.end()) { LLGLTFMaterial* mat = new LLGLTFMaterial(); mList[id] = mat; mat->ref(); gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL, [=](const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status) { if (status) { LL_WARNS() << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL; } LLFileSystem file(id, asset_type, LLFileSystem::READ); std::vector buffer; buffer.resize(file.getSize()); file.read((U8*)&buffer[0], buffer.size()); LLSD asset; // read file into buffer std::istrstream str(&buffer[0], buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { if (asset.has("version") && asset["version"] == "1.0") { if (asset.has("type") && asset["type"].asString() == "GLTF 2.0") { if (asset.has("data") && asset["data"].isString()) { std::string data = asset["data"]; tinygltf::TinyGLTF gltf; tinygltf::TinyGLTF loader; std::string error_msg; std::string warn_msg; tinygltf::Model model_in; if (loader.LoadASCIIFromString(&model_in, &error_msg, &warn_msg, data.c_str(), data.length(), "")) { set_from_model(mat, model_in); } else { LL_WARNS() << "Failed to decode material asset: " << LL_ENDL; LL_WARNS() << warn_msg << LL_ENDL; LL_WARNS() << error_msg << LL_ENDL; } } } } } else { LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL; } mat->unref(); }, nullptr); return mat; } return iter->second; }