/** * @file llgltfmateriallist.cpp * * $LicenseInfo:firstyear=2022&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2022, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llgltfmateriallist.h" #include "llassetstorage.h" #include "lldispatcher.h" #include "llfetchedgltfmaterial.h" #include "llfilesystem.h" #include "llsdserialize.h" #include "lltinygltfhelper.h" #include "llviewercontrol.h" #include "llviewergenericmessage.h" #include "llviewerobjectlist.h" #include "tinygltf/tiny_gltf.h" #include #include "json/reader.h" #include "json/value.h" namespace { class LLGLTFMaterialOverrideDispatchHandler : public LLDispatchHandler { LOG_CLASS(LLGLTFMaterialOverrideDispatchHandler); public: LLGLTFMaterialOverrideDispatchHandler() = default; ~LLGLTFMaterialOverrideDispatchHandler() override = default; bool operator()(const LLDispatcher* dispatcher, const std::string& key, const LLUUID& invoice, const sparam_t& strings) override { // receive override data from simulator via LargeGenericMessage // message should have: // object_id - UUID of LLViewerObject // side - S32 index of texture entry // gltf_json - String of GLTF json for override data LLSD message; sparam_t::const_iterator it = strings.begin(); if (it != strings.end()) { const std::string& llsdRaw = *it++; std::istringstream llsdData(llsdRaw); if (!LLSDSerialize::deserialize(message, llsdData, llsdRaw.length())) { LL_WARNS() << "LLGLTFMaterialOverrideDispatchHandler: Attempted to read parameter data into LLSD but failed:" << llsdRaw << LL_ENDL; } } LLViewerObject * obj = gObjectList.findObject(message["object_id"].asUUID()); S32 side = message["side"].asInteger(); std::string gltf_json = message["gltf_json"].asString(); std::string warn_msg, error_msg; LLPointer override_data = new LLGLTFMaterial(); bool success = override_data->fromJSON(gltf_json, warn_msg, error_msg); if (!success) { LL_WARNS() << "failed to parse GLTF override data. errors: " << error_msg << " | warnings: " << warn_msg << LL_ENDL; } else { if (obj) { obj->setTEGLTFMaterialOverride(side, override_data); } } return true; } }; LLGLTFMaterialOverrideDispatchHandler handle_gltf_override_message; } LLGLTFMaterialList gGLTFMaterialList; LLGLTFMaterial* LLGLTFMaterialList::getMaterial(const LLUUID& id) { uuid_mat_map_t::iterator iter = mList.find(id); if (iter == mList.end()) { LLFetchedGLTFMaterial* mat = new LLFetchedGLTFMaterial(); mList[id] = mat; if (!mat->mFetching) { // if we do multiple getAssetData calls, // some will get distched, messing ref counter // Todo: get rid of mat->ref() mat->mFetching = true; mat->ref(); gAssetStorage->getAssetData(id, LLAssetType::AT_MATERIAL, [=](const LLUUID& id, LLAssetType::EType asset_type, void* user_data, S32 status, LLExtStat ext_status) { if (status) { LL_WARNS() << "Error getting material asset data: " << LLAssetStorage::getErrorString(status) << " (" << status << ")" << LL_ENDL; } LLFileSystem file(id, asset_type, LLFileSystem::READ); auto size = file.getSize(); if (!size) { LL_DEBUGS() << "Zero size material." << LL_ENDL; mat->mFetching = false; mat->unref(); return; } std::vector buffer; buffer.resize(size); file.read((U8*)&buffer[0], buffer.size()); LLSD asset; // read file into buffer std::istrstream str(&buffer[0], buffer.size()); if (LLSDSerialize::deserialize(asset, str, buffer.size())) { if (asset.has("version") && asset["version"] == "1.0") { if (asset.has("type") && asset["type"].asString() == "GLTF 2.0") { if (asset.has("data") && asset["data"].isString()) { std::string data = asset["data"]; std::string warn_msg, error_msg; if (!mat->fromJSON(data, warn_msg, error_msg)) { LL_WARNS() << "Failed to decode material asset: " << LL_ENDL; LL_WARNS() << warn_msg << LL_ENDL; LL_WARNS() << error_msg << LL_ENDL; } } } } } else { LL_WARNS() << "Failed to deserialize material LLSD" << LL_ENDL; } mat->mFetching = false; mat->unref(); }, nullptr); } return mat; } return iter->second; } void LLGLTFMaterialList::addMaterial(const LLUUID& id, LLFetchedGLTFMaterial* material) { mList[id] = material; } void LLGLTFMaterialList::removeMaterial(const LLUUID& id) { mList.erase(id); } void LLGLTFMaterialList::flushMaterials() { // Similar variant to what textures use static const S32 MIN_UPDATE_COUNT = gSavedSettings.getS32("TextureFetchUpdateMinCount"); // default: 32 //update MIN_UPDATE_COUNT or 5% of materials, whichever is greater U32 update_count = llmax((U32)MIN_UPDATE_COUNT, (U32)mList.size() / 20); update_count = llmin(update_count, (U32)mList.size()); const F64 MAX_INACTIVE_TIME = 30.f; F64 cur_time = LLTimer::getTotalSeconds(); // advance iter one past the last key we updated uuid_mat_map_t::iterator iter = mList.find(mLastUpdateKey); if (iter != mList.end()) { ++iter; } while (update_count-- > 0) { if (iter == mList.end()) { iter = mList.begin(); } LLPointer material = iter->second; if (material->getNumRefs() == 2) // this one plus one from the list { if (!material->mActive && cur_time > material->mExpectedFlusTime) { iter = mList.erase(iter); } else { if (material->mActive) { material->mExpectedFlusTime = cur_time + MAX_INACTIVE_TIME; material->mActive = false; } ++iter; } } else { material->mActive = true; ++iter; } } if (iter != mList.end()) { mLastUpdateKey = iter->first; } else { mLastUpdateKey.setNull(); } } // static void LLGLTFMaterialList::registerCallbacks() { gGenericDispatcher.addHandler("GLTFMaterialOverride", &handle_gltf_override_message); }