/** * @file llgesturelistener.cpp * @author Dave Simmons * @date 2011-03-28 * @brief Implementation for LLGestureListener. * * $LicenseInfo:firstyear=2011&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llgesturelistener.h" #include "llgesturemgr.h" #include "llmultigesture.h" LLGestureListener::LLGestureListener() : LLEventAPI("LLGesture", "LLGesture listener interface to control gestures") { add("getActiveGestures", "Return information about the agent's available gestures [\"reply\"]:\n" "[\"gestures\"]: a dictionary with UUID strings as keys\n" " and the following dict values for each entry:\n" " [\"name\"]: name of the gesture, may be empty\n" " [\"trigger\"]: trigger string used to invoke via user chat, may be empty\n" " [\"playing\"]: true or false indicating the playing state", &LLGestureListener::getActiveGestures, LLSDMap("reply", LLSD())); add("isGesturePlaying", "[\"id\"]: UUID of the gesture to query. Returns True or False in [\"playing\"] value of the result", &LLGestureListener::isGesturePlaying); add("startGesture", "[\"id\"]: UUID of the gesture to start playing", &LLGestureListener::startGesture); add("stopGesture", "[\"id\"]: UUID of the gesture to stop", &LLGestureListener::stopGesture); } // "getActiveGestures" command void LLGestureListener::getActiveGestures(const LLSD& event_data) const { LLSD reply = LLSD::emptyMap(); LLSD gesture_map = LLSD::emptyMap(); const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures(); // Scan active gesture map and get all the names LLGestureMgr::item_map_t::const_iterator it; for (it = active_gestures.begin(); it != active_gestures.end(); ++it) { LLMultiGesture* gesture = (*it).second; if (gesture) { // Add an entry to the result map with the LLUUID as key with a map containing data LLSD info = LLSD::emptyMap(); info["name"] = (LLSD::String) gesture->mName; info["trigger"] = (LLSD::String) gesture->mTrigger; info["playing"] = (LLSD::Boolean) gesture->mPlaying; gesture_map[(*it).first.asString()] = info; } } reply["gestures"] = gesture_map; sendReply(reply, event_data); } // "isGesturePlaying" command void LLGestureListener::isGesturePlaying(const LLSD& event_data) const { bool is_playing = false; if (event_data.has("id")) { LLUUID gesture_id = event_data["id"].asUUID(); if (gesture_id.notNull()) { is_playing = LLGestureMgr::instance().isGesturePlaying(gesture_id); } else { LL_WARNS() << "isGesturePlaying did not find a gesture object for " << gesture_id << LL_ENDL; } } else { LL_WARNS() << "isGesturePlaying didn't have 'id' value passed in" << LL_ENDL; } LLSD reply = LLSD::emptyMap(); reply["playing"] = (LLSD::Boolean) is_playing; sendReply(reply, event_data); } // "startGesture" command void LLGestureListener::startGesture(LLSD const & event_data) const { startOrStopGesture(event_data, true); } // "stopGesture" command void LLGestureListener::stopGesture(LLSD const & event_data) const { startOrStopGesture(event_data, false); } // Real code for "startGesture" or "stopGesture" void LLGestureListener::startOrStopGesture(LLSD const & event_data, bool start) const { if (event_data.has("id")) { LLUUID gesture_id = event_data["id"].asUUID(); if (gesture_id.notNull()) { if (start) { LLGestureMgr::instance().playGesture(gesture_id); } else { LLGestureMgr::instance().stopGesture(gesture_id); } } else { LL_WARNS() << "startOrStopGesture did not find a gesture object for " << gesture_id << LL_ENDL; } } else { LL_WARNS() << "startOrStopGesture didn't have 'id' value passed in" << LL_ENDL; } }