/** * @file llfolderviewmodelinventory.h * @brief view model implementation specific to inventory * class definition * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFOLDERVIEWMODELINVENTORY_H #define LL_LLFOLDERVIEWMODELINVENTORY_H #include "llinventoryfilter.h" #include "llinventory.h" #include "llwearabletype.h" #include "lltooldraganddrop.h" class LLFolderViewModelItemInventory : public LLFolderViewModelItemCommon { public: LLFolderViewModelItemInventory(class LLFolderViewModelInventory& root_view_model); virtual const LLUUID& getUUID() const = 0; virtual const LLUUID& getThumbnailUUID() const = 0; virtual time_t getCreationDate() const = 0; // UTC seconds virtual void setCreationDate(time_t creation_date_utc) = 0; virtual PermissionMask getPermissionMask() const = 0; virtual LLFolderType::EType getPreferredType() const = 0; virtual void showProperties(void) = 0; virtual bool isItemInTrash( void) const { return false; } // TODO: make into pure virtual. virtual bool isItemInOutfits() const { return false; } virtual bool isAgentInventory() const { return false; } virtual bool isUpToDate() const = 0; virtual void addChild(LLFolderViewModelItem* child); virtual bool hasChildren() const = 0; virtual LLInventoryType::EType getInventoryType() const = 0; virtual void performAction(LLInventoryModel* model, std::string action) = 0; virtual LLWearableType::EType getWearableType() const = 0; virtual LLSettingsType::type_e getSettingsType() const = 0; virtual EInventorySortGroup getSortGroup() const = 0; virtual LLInventoryObject* getInventoryObject() const = 0; virtual void requestSort(); virtual void setPassedFilter(bool filtered, S32 filter_generation, std::string::size_type string_offset = std::string::npos, std::string::size_type string_size = 0); virtual bool filter( LLFolderViewFilter& filter); virtual bool filterChildItem( LLFolderViewModelItem* item, LLFolderViewFilter& filter); virtual bool startDrag(EDragAndDropType* type, LLUUID* id) const = 0; virtual LLToolDragAndDrop::ESource getDragSource() const = 0; protected: bool mPrevPassedAllFilters; time_t mLastAddedChildCreationDate; // -1 if nothing was added }; class LLInventorySort { public: struct Params : public LLInitParam::Block { Optional order; Params() : order("order", 0) {} }; LLInventorySort(S32 order = 0) { fromParams(Params().order(order)); } bool isByDate() const { return mByDate; } bool isFoldersByName() const { return (!mByDate || mFoldersByName) && !mFoldersByWeight; } bool isFoldersByDate() const { return mByDate && !mFoldersByName && !mFoldersByWeight; } U32 getSortOrder() const { return mSortOrder; } void toParams(Params& p) { p.order(mSortOrder);} void fromParams(Params& p) { mSortOrder = p.order; mByDate = (mSortOrder & LLInventoryFilter::SO_DATE); mSystemToTop = (mSortOrder & LLInventoryFilter::SO_SYSTEM_FOLDERS_TO_TOP); mFoldersByName = (mSortOrder & LLInventoryFilter::SO_FOLDERS_BY_NAME); mFoldersByWeight = (mSortOrder & LLInventoryFilter::SO_FOLDERS_BY_WEIGHT); } bool operator()(const LLFolderViewModelItemInventory* const& a, const LLFolderViewModelItemInventory* const& b) const; private: U32 mSortOrder; bool mByDate; bool mSystemToTop; bool mFoldersByName; bool mFoldersByWeight; }; class LLFolderViewModelInventory : public LLFolderViewModel { public: typedef LLFolderViewModel base_t; LLFolderViewModelInventory(const std::string& name) : base_t(new LLInventorySort(), new LLInventoryFilter(LLInventoryFilter::Params().name(name))) {} void setTaskID(const LLUUID& id) {mTaskID = id;} void sort(LLFolderViewFolder* folder); bool contentsReady(); bool isFolderComplete(LLFolderViewFolder* folder); bool startDrag(std::vector& items); private: LLUUID mTaskID; }; #endif // LL_LLFOLDERVIEWMODELINVENTORY_H