/** * @file llflycam.cpp * @brief LLFlycam class implementation * * $LicenseInfo:firstyear=2024&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2024, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llflycam.h" #include #include "llcamera.h" #include "llcoordframe.h" #include "m3math.h" void LLFlycam::setTransform(const LLVector3d& position, const LLQuaternion& rotation) { mPosition = position; mRotation = rotation; mRotation.normalize(); } void LLFlycam::getTransform(LLVector3d& position_out, LLQuaternion& rotation_out) { position_out = mPosition; rotation_out = mRotation; } // 'view' is expected to be in radians void LLFlycam::setView(F32 view) { mView = std::clamp(view, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW); } void LLFlycam::setLinearVelocity(const LLVector3& velocity) { // Note: this math expects velocity components to be in range [-1.0, 1.0] mLinearVelocity = velocity * mSpeedFactor; } void LLFlycam::setPitchRate(F32 pitch_rate) { // Note: this math expects pitch_rate to be in range [-1.0, 1.0] constexpr F32 PITCH_RATE_FACTOR = 0.75f; mPitchRate = pitch_rate * mSpeedFactor * PITCH_RATE_FACTOR; } void LLFlycam::setYawRate(F32 yaw_rate) { // Note: this math expects yaw_rate to be in range [-1.0, 1.0] constexpr F32 YAW_RATE_FACTOR = 0.90f; mYawRate = yaw_rate * mSpeedFactor * YAW_RATE_FACTOR; } void LLFlycam::setRollRate(F32 roll_rate) { // Note: this math expects roll_rate to be in range [-1.0, 1.0] constexpr F32 ROLL_RATE_FACTOR = 0.90f; mRollRate = mAllowRoll ? roll_rate * mSpeedFactor * ROLL_RATE_FACTOR : 0.0f; } void LLFlycam::setSpeedFactor(F32 speed_factor) { mSpeedFactor = std::clamp(speed_factor, MIN_FLYCAM_SPEED_FACTOR, MAX_FLYCAM_SPEED_FACTOR); } void LLFlycam::setZoomRate(F32 zoom_rate) { // Note: this math expects zoom_rate to be in range [-1.0, 1.0] constexpr F32 FULL_ZOOM_PERIOD = 5.0f; // seconds constexpr F32 ZOOM_RATE_FACTOR = (MAX_FIELD_OF_VIEW - MIN_FIELD_OF_VIEW) / FULL_ZOOM_PERIOD; mZoomRate = zoom_rate * ZOOM_RATE_FACTOR; } void LLFlycam::setOrbitEngaged(bool engaged, F32 focal_distance) { if (engaged && !mOrbitEngaged) { // Rising edge: fix the focal point 'focal_distance' meters in front of // the camera's current forward axis. It stays put in world space for // as long as orbit stays engaged, even as Pan/Truck/Tilt/Roll rotate // the camera around it (see integrate()). LLVector3 forward(LLMatrix3(mRotation).getFwdRow()); mOrbitFocalPoint = mPosition + LLVector3d(forward) * (F64)focal_distance; } mOrbitEngaged = engaged; } void LLFlycam::setOrbitRadialRate(F32 radial_rate) { // Note: this math expects radial_rate to be in range [-1.0, 1.0]. The // resulting rate is a FRACTION of the current distance-to-focal-point per // second (not a fixed speed), so approach slows near the focal point and // retreat speeds up far away from it. constexpr F32 ORBIT_RADIAL_RATE_FACTOR = 1.0f; // fraction of distance/sec at full deflection; may be tuned later mOrbitRadialRate = radial_rate * ORBIT_RADIAL_RATE_FACTOR; } void LLFlycam::startReset(const LLVector3d& target_position, const LLQuaternion& target_rotation, F32 duration) { mResetStartPosition = mPosition; mResetStartRotation = mRotation; mResetTargetPosition = target_position; mResetTargetRotation = target_rotation; mResetDuration = std::max(duration, 0.001f); mResetTimeRemaining = mResetDuration; // Drop any live rates so leftover input doesn't fight the lerp, or get // applied unexpectedly the moment the reset completes. mLinearVelocity.clear(); mPitchRate = mYawRate = mRollRate = mZoomRate = 0.0f; } void LLFlycam::integrate(F32 delta_time) { // cap delta_time to slow camera motion when framerates are low constexpr F32 MAX_DELTA_TIME = 0.2f; if (delta_time > MAX_DELTA_TIME) { delta_time = MAX_DELTA_TIME; } if (mResetTimeRemaining > 0.0f) { // Reset in progress: lerp toward the target transform and ignore // whatever rates setLinearVelocity()/setPitchRate()/etc. set this // frame -- flycam input has no effect until the lerp completes. mResetTimeRemaining = std::max(mResetTimeRemaining - delta_time, 0.0f); F32 fraction = 1.0f - (mResetTimeRemaining / mResetDuration); mPosition = lerp(mResetStartPosition, mResetTargetPosition, fraction); mRotation = nlerp(fraction, mResetStartRotation, mResetTargetRotation); return; } F32 angle; bool needs_renormalization = false; // Before we adjust the rotation let's prepare precautions against Eulerian spinlock LLVector3 forward = LLVector3::x_axis * mRotation; F32 forward_up = forward.mV[VZ]; if (fabsf(forward_up) > 1.0f) { forward_up = forward_up / fabsf(forward_up); } F32 sin_pitch = sqrtf(1.0f - std::min(forward_up*forward_up, 1.0f)); // Yaw angle = delta_time * mYawRate * (mView / DEFAULT_FIELD_OF_VIEW); angle *= std::max(sin_pitch, 0.1f); if (fabsf(angle) > 0.0f) { LLQuaternion dQ; dQ.setAngleAxis(angle, 0.0f, 0.0f, 1.0f); if (mAllowRoll) { mRotation = dQ * mRotation; } else { mRotation = dQ * mRotation; // Un-roll: keep the just-applied forward axis, but rebuild "up" to // lie in the plane spanned by forward and world-up, which removes // any roll the pitch+yaw quaternion multiplications above may have // introduced (they don't commute). LLMatrix3 level(mRotation); LLVector3 forward(level.getFwdRow()); forward.normVec(); LLVector3 world_up = LLVector3::z_axis; LLVector3 new_up = world_up - (world_up * forward) * forward; constexpr F32 MIN_UNROLL_SIN = 0.01f; // ~0.6 degrees off vertical if (new_up.lengthSquared() > MIN_UNROLL_SIN * MIN_UNROLL_SIN) { new_up.normVec(); // Right-handed (forward, left, up) basis, per // LLMatrix3::orthogonalize()'s up = forward % left: up % forward == left. LLVector3 new_left = new_up % forward; level.setRows(forward, new_left, new_up); mRotation = LLQuaternion(level); } } needs_renormalization = true; } // Pitch // Note: we modulate pitch and yaw rates by view ratio // to make pitch and yaw work better when zoomed in close angle = delta_time * mPitchRate * (mView / DEFAULT_FIELD_OF_VIEW); // and avoid overshooting the vertical by using small angle approximation trick F32 small_angle_approx_to_vertical = 1.0f - fabsf(forward_up); if (angle != 0.0f && !(forward_up > 0.0f && angle < -small_angle_approx_to_vertical) && !(forward_up < 0.0f && angle > small_angle_approx_to_vertical)) { LLQuaternion dQ; dQ.setAngleAxis(angle, 0.0f, 1.0f, 0.0f); mRotation = dQ * mRotation; needs_renormalization = true; } // Roll about the camera's forward (local X) axis. Like pitch this is a // body-frame rotation, so it pre-multiplies mRotation. angle = delta_time * mRollRate * (mView / DEFAULT_FIELD_OF_VIEW); if (fabsf(angle) > 0.0f) { LLQuaternion dQ; dQ.setAngleAxis(angle, 1.0f, 0.0f, 0.0f); mRotation = dQ * mRotation; needs_renormalization = true; } if (mOrbitEngaged) { // Re-derive position from the just-rotated forward axis, so the // camera stays (radially adjusted) 'distance' meters from the fixed // focal point, always facing it. Pan/Truck (yaw, above) and Tilt // (pitch, above) therefore sweep/swing the camera around the focal // point as a side effect of simply rotating the camera; only the // radius itself is orbit-specific here. constexpr F32 MIN_ORBIT_DISTANCE = 0.1f; // meters F32 distance = (F32)(mPosition - mOrbitFocalPoint).length(); distance = std::max(distance * (1.0f + delta_time * mOrbitRadialRate), MIN_ORBIT_DISTANCE); // 'forward' points from the camera toward the focal point, so the // camera itself sits behind the focal point along that axis. LLVector3 forward(LLMatrix3(mRotation).getFwdRow()); mPosition = mOrbitFocalPoint - LLVector3d(forward) * (F64)distance; } if (mLinearVelocity.lengthSquared() > 0.0f) { // Boom (local Z) still translates the camera directly here, on top of // the orbit reposition above, regardless of mOrbitEngaged -- Truck/ // Dolly's contributions are zeroed out by LLAgentCamera::updateFlycam() // while orbiting, since they're redirected into yaw/radial rate instead. LLVector3d translation((delta_time * mLinearVelocity) * mRotation); mPosition += translation; if (mOrbitEngaged) { // Boom doesn't reorient the camera or change its distance from // the focal point -- drag the focal point along with it instead, // so the next frame's orbit reposition still measures 'distance' // from wherever boom just moved it to. mOrbitFocalPoint += translation; } } if (mZoomRate != 0.0f) { // Note: we subtract the delta because "positive" zoom (e.g. "zoom in") // produces smaller view angle mView = std::clamp(mView - delta_time * mZoomRate, MIN_FIELD_OF_VIEW, MAX_FIELD_OF_VIEW); } if (needs_renormalization) { mRotation.normalize(); } } void LLFlycam::applyFrameDelta(const F32 local_delta[7], bool auto_level, F32 auto_level_fraction, bool direct_view, F32 direct_view_value) { mPosition += LLVector3d(local_delta[VX], local_delta[VY], local_delta[VZ]) * mRotation; LLMatrix3 rot_mat(local_delta[3], local_delta[4], local_delta[5]); mRotation = LLQuaternion(rot_mat) * mRotation; if (auto_level) { LLMatrix3 level(mRotation); LLVector3 x = LLVector3(level.mMatrix[0]); LLVector3 y = LLVector3(level.mMatrix[1]); LLVector3 z = LLVector3(level.mMatrix[2]); y.mV[2] = 0.f; y.normVec(); level.setRows(x, y, z); level.orthogonalize(); LLQuaternion quat(level); mRotation = nlerp(auto_level_fraction, mRotation, quat); } if (direct_view) { setView(direct_view_value); } else { setView(mView + local_delta[6]); } }