/** * @file llfloaterworldmap.h * @brief LLFloaterWorldMap class definition * * Copyright (c) 2003-$CurrentYear$, Linden Research, Inc. * $License$ */ /* * Map of the entire world, with multiple background images, * avatar tracking, teleportation by double-click, etc. */ #ifndef LL_LLFLOATERWORLDMAP_H #define LL_LLFLOATERWORLDMAP_H #include "lldarray.h" #include "llfloater.h" #include "llhudtext.h" #include "llmapimagetype.h" #include "lltracker.h" class LLEventInfo; class LLFriendObserver; class LLInventoryModel; class LLInventoryObserver; class LLItemInfo; class LLTabContainer; class LLWorldMapView; class LLFloaterWorldMap : public LLFloater { public: LLFloaterWorldMap(); virtual ~LLFloaterWorldMap(); static void *createWorldMapView(void* data); BOOL postBuild(); /*virtual*/ void onClose(bool app_quitting); static void show(void*, BOOL center_on_target ); static void reloadIcons(void*); static void toggle(void*); static void hide(void*); /*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE ); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ void setVisible(BOOL visible); /*virtual*/ void draw(); // methods for dealing with inventory. The observe() method is // called during program startup. inventoryUpdated() will be // called by a helper object when an interesting change has // occurred. void observeInventory(LLInventoryModel* inventory); void inventoryChanged(); // Calls for dealing with changes in friendship void observeFriends(); void friendsChanged(); // tracking methods void trackAvatar( const LLUUID& avatar_id, const LLString& name ); void trackLandmark( const LLUUID& landmark_item_id ); void trackLocation(const LLVector3d& pos); void trackEvent(const LLItemInfo &event_info); void trackGenericItem(const LLItemInfo &item); void trackURL(const LLString& region_name, S32 x_coord, S32 y_coord, S32 z_coord); static const LLUUID& getHomeID() { return sHomeID; } // A z_attenuation of 0.0f collapses the distance into the X-Y plane F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const; void clearLocationSelection(BOOL clear_ui = FALSE); void clearAvatarSelection(BOOL clear_ui = FALSE); void clearLandmarkSelection(BOOL clear_ui = FALSE); // Adjust the maximally zoomed out limit of the zoom slider so you can // see the whole world, plus a little. void adjustZoomSliderBounds(); // Catch changes in the sim list void updateSims(bool found_null_sim); protected: static void onPanBtn( void* userdata ); static void onGoHome(void* data); static void onLandmarkComboPrearrange( LLUICtrl* ctrl, void* data ); static void onLandmarkComboCommit( LLUICtrl* ctrl, void* data ); static void onAvatarComboPrearrange( LLUICtrl* ctrl, void* data ); static void onAvatarComboCommit( LLUICtrl* ctrl, void* data ); static void onCommitBackground(void* data, bool from_click); static void onClearBtn(void*); static void onFlyBtn(void*); static void onTeleportBtn(void*); static void onShowTargetBtn(void*); static void onShowAgentBtn(void*); static void onCopySLURL(void*); static void onCheckEvents(LLUICtrl* ctrl, void*); void centerOnTarget(BOOL animate); void updateLocation(); // fly to the tracked item, if there is one void fly(); // teleport to the tracked item, if there is one void teleport(); void buildLandmarkIDLists(); static void onGoToLandmarkDialog(S32 option,void* userdata); void flyToLandmark(); void teleportToLandmark(); void setLandmarkVisited(); void buildAvatarIDList(); void flyToAvatar(); void teleportToAvatar(); static void updateSearchEnabled( LLUICtrl* ctrl, void* userdata ); static void onLocationCommit( void* userdata ); static void onCommitLocation( LLUICtrl* ctrl, void* userdata ); static void onCommitSearchResult( LLUICtrl* ctrl, void* userdata ); void cacheLandmarkPosition(); protected: LLTabContainerCommon* mTabs; // Sets gMapScale, in pixels per region F32 mCurZoomVal; LLFrameTimer mZoomTimer; LLDynamicArray mLandmarkAssetIDList; LLDynamicArray mLandmarkItemIDList; BOOL mHasLandmarkPosition; static const LLUUID sHomeID; LLInventoryModel* mInventory; LLInventoryObserver* mInventoryObserver; LLFriendObserver* mFriendObserver; LLString mCompletingRegionName; LLString mLastRegionName; BOOL mWaitingForTracker; BOOL mExactMatch; BOOL mIsClosing; LLVector3d mTrackedLocation; LLTracker::ETrackingStatus mTrackedStatus; LLString mTrackedSimName; LLString mTrackedAvatarName; LLString mSLURL; }; extern LLFloaterWorldMap* gFloaterWorldMap; #endif