/** * @file llfloaterworldmap.h * @brief LLFloaterWorldMap class definition * * $LicenseInfo:firstyear=2003&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* * Map of the entire world, with multiple background images, * avatar tracking, teleportation by double-click, etc. */ #ifndef LL_LLFLOATERWORLDMAP_H #define LL_LLFLOATERWORLDMAP_H #include "lldarray.h" #include "llfloater.h" #include "llhudtext.h" #include "llmapimagetype.h" #include "lltracker.h" #include "llslurl.h" class LLFriendObserver; class LLInventoryModel; class LLInventoryObserver; class LLItemInfo; class LLLineEditor; class LLTabContainer; class LLFloaterWorldMap : public LLFloater { public: LLFloaterWorldMap(const LLSD& key); virtual ~LLFloaterWorldMap(); // Prefer this to gFloaterWorldMap static LLFloaterWorldMap* getInstance(); static void *createWorldMapView(void* data); BOOL postBuild(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); static void reloadIcons(void*); /*virtual*/ void reshape( S32 width, S32 height, BOOL called_from_parent = TRUE ); /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleScrollWheel(S32 x, S32 y, S32 clicks); /*virtual*/ void draw(); // methods for dealing with inventory. The observe() method is // called during program startup. inventoryUpdated() will be // called by a helper object when an interesting change has // occurred. void observeInventory(LLInventoryModel* inventory); void inventoryChanged(); // Calls for dealing with changes in friendship void observeFriends(); void friendsChanged(); // tracking methods void trackAvatar( const LLUUID& avatar_id, const std::string& name ); void trackLandmark( const LLUUID& landmark_item_id ); void trackLocation(const LLVector3d& pos); void trackEvent(const LLItemInfo &event_info); void trackGenericItem(const LLItemInfo &item); void trackURL(const std::string& region_name, S32 x_coord, S32 y_coord, S32 z_coord); static const LLUUID& getHomeID() { return sHomeID; } // A z_attenuation of 0.0f collapses the distance into the X-Y plane F32 getDistanceToDestination(const LLVector3d& pos_global, F32 z_attenuation = 0.5f) const; void clearLocationSelection(BOOL clear_ui = FALSE); void clearAvatarSelection(BOOL clear_ui = FALSE); void clearLandmarkSelection(BOOL clear_ui = FALSE); // Adjust the maximally zoomed out limit of the zoom slider so you can // see the whole world, plus a little. void adjustZoomSliderBounds(); // Catch changes in the sim list void updateSims(bool found_null_sim); // teleport to the tracked item, if there is one void teleport(); void onChangeMaturity(); //Slapp instigated avatar tracking void avatarTrackFromSlapp( const LLUUID& id ); protected: void onGoHome(); void onLandmarkComboPrearrange(); void onLandmarkComboCommit(); void onAvatarComboPrearrange(); void onAvatarComboCommit(); void onComboTextEntry( ); void onSearchTextEntry( ); void onClearBtn(); void onClickTeleportBtn(); void onShowTargetBtn(); void onShowAgentBtn(); void onCopySLURL(); void centerOnTarget(BOOL animate); void updateLocation(); // fly to the tracked item, if there is one void fly(); void buildLandmarkIDLists(); void flyToLandmark(); void teleportToLandmark(); void setLandmarkVisited(); void buildAvatarIDList(); void flyToAvatar(); void teleportToAvatar(); void updateSearchEnabled(); void onLocationFocusChanged( LLFocusableElement* ctrl ); void onLocationCommit(); void onCoordinatesCommit(); void onCommitSearchResult(); void cacheLandmarkPosition(); private: LLPanel* mPanel; // Panel displaying the map // Ties to LLWorldMapView::sMapScale, in pixels per region F32 mCurZoomVal; LLFrameTimer mZoomTimer; // update display of teleport destination coordinates - pos is in global coordinates void updateTeleportCoordsDisplay( const LLVector3d& pos ); // enable/disable teleport destination coordinates void enableTeleportCoordsDisplay( bool enabled ); LLDynamicArray<LLUUID> mLandmarkAssetIDList; LLDynamicArray<LLUUID> mLandmarkItemIDList; static const LLUUID sHomeID; LLInventoryModel* mInventory; LLInventoryObserver* mInventoryObserver; LLFriendObserver* mFriendObserver; std::string mCompletingRegionName; // Local position from trackURL() request, used to select final // position once region lookup complete. LLVector3 mCompletingRegionPos; std::string mLastRegionName; BOOL mWaitingForTracker; BOOL mIsClosing; BOOL mSetToUserPosition; LLVector3d mTrackedLocation; LLTracker::ETrackingStatus mTrackedStatus; std::string mTrackedSimName; std::string mTrackedAvatarName; LLSLURL mSLURL; }; extern LLFloaterWorldMap* gFloaterWorldMap; #endif