/** * @file llfloaterwindlight.h * @brief LLFloaterWindLight class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* * Menu for adjusting the atmospheric settings of the world */ #ifndef LL_LLFLOATERWINDLIGHT_H #define LL_LLFLOATERWINDLIGHT_H #include "llfloater.h" #include #include "llwlparamset.h" #include "llwlparammanager.h" struct WLColorControl; struct WLFloatControl; /// Menuing system for all of windlight's functionality class LLFloaterWindLight : public LLFloater { LOG_CLASS(LLFloaterWindLight); public: LLFloaterWindLight(const LLSD &key); virtual ~LLFloaterWindLight(); BOOL postBuild(); /// initialize all void initCallbacks(void); /// one and one instance only static LLFloaterWindLight* instance(); static bool newPromptCallback(const LLSD& notification, const LLSD& response); /// general purpose callbacks for dealing with color controllers static void onColorControlRMoved(LLUICtrl* ctrl, void* userData); static void onColorControlGMoved(LLUICtrl* ctrl, void* userData); static void onColorControlBMoved(LLUICtrl* ctrl, void* userData); static void onColorControlIMoved(LLUICtrl* ctrl, void* userData); static void onFloatControlMoved(LLUICtrl* ctrl, void* userData); static void onBoolToggle(LLUICtrl* ctrl, void* userData); /// lighting callbacks for glow static void onGlowRMoved(LLUICtrl* ctrl, void* userData); //static void onGlowGMoved(LLUICtrl* ctrl, void* userData); static void onGlowBMoved(LLUICtrl* ctrl, void* userData); /// lighting callbacks for sun static void onSunMoved(LLUICtrl* ctrl, void* userData); /// handle if float is changed static void onFloatTweakMoved(LLUICtrl* ctrl, void* userData); /// for handling when the star slider is moved to adjust the alpha static void onStarAlphaMoved(LLUICtrl* ctrl, void* userData); /// when user hits the load preset button static void onNewPreset(void* userData); /// when user hits the save preset button static void onSavePreset(void* userData); /// prompts a user when overwriting a preset static bool saveAlertCallback(const LLSD& notification, const LLSD& response); /// when user hits the save preset button static void onDeletePreset(void* userData); /// prompts a user when overwriting a preset bool deleteAlertCallback(const LLSD& notification, const LLSD& response); /// what to do when you change the preset name static void onChangePresetName(LLUICtrl* ctrl); /// when user hits the save preset button static void onOpenDayCycle(void* userData); /// handle cloud scrolling static void onCloudScrollXMoved(LLUICtrl* ctrl, void* userData); static void onCloudScrollYMoved(LLUICtrl* ctrl, void* userData); static void onCloudScrollXToggled(LLUICtrl* ctrl, void* userData); static void onCloudScrollYToggled(LLUICtrl* ctrl, void* userData); //// menu management /// show off our menu static void show(LLEnvKey::EScope scope = LLEnvKey::SCOPE_LOCAL); /// return if the menu exists or not static bool isOpen(); /// stuff to do on exit virtual void onClose(bool app_quitting); /// sync up sliders with parameters void syncMenu(); private: static LLFloaterWindLight* sWindLight; // one instance on the inside static std::set sDefaultPresets; static LLEnvKey::EScope sScope; static std::string sOriginalTitle; }; #endif