/** * @file llfloaterwindlight.h * @brief LLFloaterWindLight class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ /* * Menu for adjusting the atmospheric settings of the world */ #ifndef LL_LLFLOATERWINDLIGHT_H #define LL_LLFLOATERWINDLIGHT_H #include "llfloater.h" #include <vector> #include "llwlparamset.h" struct WLColorControl; struct WLFloatControl; /// Menuing system for all of windlight's functionality class LLFloaterWindLight : public LLFloater { public: LLFloaterWindLight(const LLSD& key); virtual ~LLFloaterWindLight(); /*virtual*/ BOOL postBuild(); /// initialize all void initCallbacks(void); bool newPromptCallback(const LLSD& notification, const LLSD& response); /// general purpose callbacks for dealing with color controllers void onColorControlRMoved(LLUICtrl* ctrl, WLColorControl* userData); void onColorControlGMoved(LLUICtrl* ctrl, WLColorControl* userData); void onColorControlBMoved(LLUICtrl* ctrl, WLColorControl* userData); void onColorControlIMoved(LLUICtrl* ctrl, WLColorControl* userData); void onFloatControlMoved(LLUICtrl* ctrl, WLFloatControl* userData); /// lighting callbacks for glow void onGlowRMoved(LLUICtrl* ctrl, WLColorControl* userData); //static void onGlowGMoved(LLUICtrl* ctrl, void* userData); void onGlowBMoved(LLUICtrl* ctrl, WLColorControl* userData); /// lighting callbacks for sun void onSunMoved(LLUICtrl* ctrl, WLColorControl* userData); /// for handling when the star slider is moved to adjust the alpha void onStarAlphaMoved(LLUICtrl* ctrl); /// when user hits the load preset button void onNewPreset(); /// when user hits the save preset button void onSavePreset(); /// prompts a user when overwriting a preset bool saveAlertCallback(const LLSD& notification, const LLSD& response); /// when user hits the save preset button void onDeletePreset(); /// prompts a user when overwriting a preset bool deleteAlertCallback(const LLSD& notification, const LLSD& response); /// what to do when you change the preset name void onChangePresetName(LLUICtrl* ctrl); /// when user hits the save preset button void onOpenDayCycle(); /// handle cloud scrolling void onCloudScrollXMoved(LLUICtrl* ctrl); void onCloudScrollYMoved(LLUICtrl* ctrl); void onCloudScrollXToggled(LLUICtrl* ctrl); void onCloudScrollYToggled(LLUICtrl* ctrl); /// sync up sliders with parameters void syncMenu(); /// turn off animated skies static void deactivateAnimator(); private: static std::set<std::string> sDefaultPresets; }; #endif