/** * @file llfloaterwindlight.cpp * @brief LLFloaterWindLight class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterwindlight.h" #include "pipeline.h" #include "llsky.h" #include "llsliderctrl.h" #include "llmultislider.h" #include "llmultisliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "llvieweruictrlfactory.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llfloaterdaycycle.h" #include "llboost.h" #include "v4math.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "llsavedsettingsglue.h" #include "llwlparamset.h" #include "llwlparammanager.h" #include "llpostprocess.h" #undef max LLFloaterWindLight* LLFloaterWindLight::sWindLight = NULL; std::set LLFloaterWindLight::sDefaultPresets; static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f; LLFloaterWindLight::LLFloaterWindLight() : LLFloater("windlight floater") { gUICtrlFactory->buildFloater(this, "floater_windlight_options.xml"); // add the combo boxes LLComboBox* comboBox = LLUICtrlFactory::getComboBoxByName(this, "WLPresetsCombo"); if(comboBox != NULL) { std::map::iterator mIt = LLWLParamManager::instance()->mParamList.begin(); for(; mIt != LLWLParamManager::instance()->mParamList.end(); mIt++) { comboBox->add(mIt->first); } // entry for when we're in estate time comboBox->add(""); // set defaults on combo boxes comboBox->selectByValue(LLSD("Default")); } // add the list of presets LLString def_days = getString("WLDefaultSkyNames"); // no editing or deleting of the blank string sDefaultPresets.insert(""); boost_tokenizer tokens(def_days, boost::char_separator(":")); for (boost_tokenizer::iterator token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) { LLString tok(*token_iter); sDefaultPresets.insert(tok); } // load it up initCallbacks(); } LLFloaterWindLight::~LLFloaterWindLight() { } void LLFloaterWindLight::initCallbacks(void) { // help buttons initHelpBtn("WLBlueHorizonHelp", "HelpBlueHorizon"); initHelpBtn("WLHazeHorizonHelp", "HelpHazeHorizon"); initHelpBtn("WLBlueDensityHelp", "HelpBlueDensity"); initHelpBtn("WLHazeDensityHelp", "HelpHazeDensity"); initHelpBtn("WLDensityMultHelp", "HelpDensityMult"); initHelpBtn("WLDistanceMultHelp", "HelpDistanceMult"); initHelpBtn("WLMaxAltitudeHelp", "HelpMaxAltitude"); initHelpBtn("WLSunlightColorHelp", "HelpSunlightColor"); initHelpBtn("WLAmbientHelp", "HelpSunAmbient"); initHelpBtn("WLSunGlowHelp", "HelpSunGlow"); initHelpBtn("WLTimeOfDayHelp", "HelpTimeOfDay"); initHelpBtn("WLEastAngleHelp", "HelpEastAngle"); initHelpBtn("WLSceneGammaHelp", "HelpSceneGamma"); initHelpBtn("WLStarBrightnessHelp", "HelpStarBrightness"); initHelpBtn("WLCloudColorHelp", "HelpCloudColor"); initHelpBtn("WLCloudDetailHelp", "HelpCloudDetail"); initHelpBtn("WLCloudDensityHelp", "HelpCloudDensity"); initHelpBtn("WLCloudCoverageHelp", "HelpCloudCoverage"); initHelpBtn("WLCloudScaleHelp", "HelpCloudScale"); initHelpBtn("WLCloudScrollXHelp", "HelpCloudScrollX"); initHelpBtn("WLCloudScrollYHelp", "HelpCloudScrollY"); initHelpBtn("WLClassicCloudsHelp", "HelpClassicClouds"); LLWLParamManager * param_mgr = LLWLParamManager::instance(); // blue horizon childSetCommitCallback("WLBlueHorizonR", onColorControlRMoved, ¶m_mgr->mBlueHorizon); childSetCommitCallback("WLBlueHorizonG", onColorControlGMoved, ¶m_mgr->mBlueHorizon); childSetCommitCallback("WLBlueHorizonB", onColorControlBMoved, ¶m_mgr->mBlueHorizon); childSetCommitCallback("WLBlueHorizonI", onColorControlIMoved, ¶m_mgr->mBlueHorizon); // haze density, horizon, mult, and altitude childSetCommitCallback("WLHazeDensity", onColorControlRMoved, ¶m_mgr->mHazeDensity); childSetCommitCallback("WLHazeHorizon", onColorControlRMoved, ¶m_mgr->mHazeHorizon); childSetCommitCallback("WLDensityMult", onFloatControlMoved, ¶m_mgr->mDensityMult); childSetCommitCallback("WLMaxAltitude", onFloatControlMoved, ¶m_mgr->mMaxAlt); // blue density childSetCommitCallback("WLBlueDensityR", onColorControlRMoved, ¶m_mgr->mBlueDensity); childSetCommitCallback("WLBlueDensityG", onColorControlGMoved, ¶m_mgr->mBlueDensity); childSetCommitCallback("WLBlueDensityB", onColorControlBMoved, ¶m_mgr->mBlueDensity); childSetCommitCallback("WLBlueDensityI", onColorControlIMoved, ¶m_mgr->mBlueDensity); // Lighting // sunlight childSetCommitCallback("WLSunlightR", onColorControlRMoved, ¶m_mgr->mSunlight); childSetCommitCallback("WLSunlightG", onColorControlGMoved, ¶m_mgr->mSunlight); childSetCommitCallback("WLSunlightB", onColorControlBMoved, ¶m_mgr->mSunlight); childSetCommitCallback("WLSunlightI", onColorControlIMoved, ¶m_mgr->mSunlight); // glow childSetCommitCallback("WLGlowR", onGlowRMoved, ¶m_mgr->mGlow); childSetCommitCallback("WLGlowB", onGlowBMoved, ¶m_mgr->mGlow); // ambient childSetCommitCallback("WLAmbientR", onColorControlRMoved, ¶m_mgr->mAmbient); childSetCommitCallback("WLAmbientG", onColorControlGMoved, ¶m_mgr->mAmbient); childSetCommitCallback("WLAmbientB", onColorControlBMoved, ¶m_mgr->mAmbient); childSetCommitCallback("WLAmbientI", onColorControlIMoved, ¶m_mgr->mAmbient); // time of day childSetCommitCallback("WLSunAngle", onSunMoved, ¶m_mgr->mLightnorm); childSetCommitCallback("WLEastAngle", onSunMoved, ¶m_mgr->mLightnorm); // Clouds // Cloud Color childSetCommitCallback("WLCloudColorR", onColorControlRMoved, ¶m_mgr->mCloudColor); childSetCommitCallback("WLCloudColorG", onColorControlGMoved, ¶m_mgr->mCloudColor); childSetCommitCallback("WLCloudColorB", onColorControlBMoved, ¶m_mgr->mCloudColor); childSetCommitCallback("WLCloudColorI", onColorControlIMoved, ¶m_mgr->mCloudColor); // Cloud childSetCommitCallback("WLCloudX", onColorControlRMoved, ¶m_mgr->mCloudMain); childSetCommitCallback("WLCloudY", onColorControlGMoved, ¶m_mgr->mCloudMain); childSetCommitCallback("WLCloudDensity", onColorControlBMoved, ¶m_mgr->mCloudMain); // Cloud Detail childSetCommitCallback("WLCloudDetailX", onColorControlRMoved, ¶m_mgr->mCloudDetail); childSetCommitCallback("WLCloudDetailY", onColorControlGMoved, ¶m_mgr->mCloudDetail); childSetCommitCallback("WLCloudDetailDensity", onColorControlBMoved, ¶m_mgr->mCloudDetail); // Cloud extras childSetCommitCallback("WLCloudCoverage", onFloatControlMoved, ¶m_mgr->mCloudCoverage); childSetCommitCallback("WLCloudScale", onFloatControlMoved, ¶m_mgr->mCloudScale); childSetCommitCallback("WLCloudLockX", onCloudScrollXToggled, NULL); childSetCommitCallback("WLCloudLockY", onCloudScrollYToggled, NULL); childSetCommitCallback("WLCloudScrollX", onCloudScrollXMoved, NULL); childSetCommitCallback("WLCloudScrollY", onCloudScrollYMoved, NULL); childSetCommitCallback("WLDistanceMult", onFloatControlMoved, ¶m_mgr->mDistanceMult); childSetCommitCallback("DrawClassicClouds", LLSavedSettingsGlue::setBOOL, (void*)"SkyUseClassicClouds"); // WL Top childSetAction("WLDayCycleMenuButton", onOpenDayCycle, NULL); // Load/save LLComboBox* comboBox = LLUICtrlFactory::getComboBoxByName(this, "WLPresetsCombo"); //childSetAction("WLLoadPreset", onLoadPreset, comboBox); childSetAction("WLNewPreset", onNewPreset, comboBox); childSetAction("WLSavePreset", onSavePreset, comboBox); childSetAction("WLDeletePreset", onDeletePreset, comboBox); comboBox->setCommitCallback(onChangePresetName); // Dome childSetCommitCallback("WLGamma", onFloatControlMoved, ¶m_mgr->mWLGamma); childSetCommitCallback("WLStarAlpha", onStarAlphaMoved, NULL); } void LLFloaterWindLight::onClickHelp(void* data) { LLFloaterWindLight* self = LLFloaterWindLight::instance(); const char* xml_alert = (const char*) data; LLAlertDialog* dialogp = gViewerWindow->alertXml(xml_alert); if (dialogp) { LLFloater* root_floater = gFloaterView->getParentFloater(self); if (root_floater) { root_floater->addDependentFloater(dialogp); } } } void LLFloaterWindLight::initHelpBtn(const char* name, const char* xml_alert) { childSetAction(name, onClickHelp, (void*)xml_alert); } void LLFloaterWindLight::newPromptCallback(S32 option, const LLString& text, void* userData) { if(text == "") { return; } if(option == 0) { LLComboBox* comboBox = LLUICtrlFactory::getComboBoxByName(sWindLight, "WLPresetsCombo"); LLFloaterDayCycle* sDayCycle = NULL; LLComboBox* keyCombo = NULL; if(LLFloaterDayCycle::isOpen()) { sDayCycle = LLFloaterDayCycle::instance(); keyCombo = LLUICtrlFactory::getComboBoxByName(sDayCycle, "WLKeyPresets"); } // add the current parameters to the list // see if it's there first std::map::iterator mIt = LLWLParamManager::instance()->mParamList.find(text.c_str()); // if not there, add a new one if(mIt == LLWLParamManager::instance()->mParamList.end()) { LLWLParamManager::instance()->addParamSet(text.c_str(), LLWLParamManager::instance()->mCurParams); comboBox->add(text); comboBox->sortByName(); // add a blank to the bottom comboBox->selectFirstItem(); if(comboBox->getSimple() == "") { comboBox->remove(0); } comboBox->add(""); comboBox->setSelectedByValue(text, true); if(LLFloaterDayCycle::isOpen()) { keyCombo->add(text); keyCombo->sortByName(); } LLWLParamManager::instance()->savePreset(text); // otherwise, send a message to the user } else { gViewerWindow->alertXml("ExistsSkyPresetAlert"); } } } void LLFloaterWindLight::syncMenu() { bool err; LLWLParamManager * param_mgr = LLWLParamManager::instance(); LLWLParamSet& currentParams = param_mgr->mCurParams; //std::map & currentParams = param_mgr->mCurParams.mParamValues; // blue horizon param_mgr->mBlueHorizon = currentParams.getVector(param_mgr->mBlueHorizon.name, err); childSetValue("WLBlueHorizonR", param_mgr->mBlueHorizon.r / 2.0); childSetValue("WLBlueHorizonG", param_mgr->mBlueHorizon.g / 2.0); childSetValue("WLBlueHorizonB", param_mgr->mBlueHorizon.b / 2.0); childSetValue("WLBlueHorizonI", std::max(param_mgr->mBlueHorizon.r / 2.0, std::max(param_mgr->mBlueHorizon.g / 2.0, param_mgr->mBlueHorizon.b / 2.0))); // haze density, horizon, mult, and altitude param_mgr->mHazeDensity = currentParams.getVector(param_mgr->mHazeDensity.name, err); childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); param_mgr->mHazeHorizon = currentParams.getVector(param_mgr->mHazeHorizon.name, err); childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); param_mgr->mDensityMult = currentParams.getVector(param_mgr->mDensityMult.name, err); childSetValue("WLDensityMult", param_mgr->mDensityMult.x * param_mgr->mDensityMult.mult); param_mgr->mMaxAlt = currentParams.getVector(param_mgr->mMaxAlt.name, err); childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); // blue density param_mgr->mBlueDensity = currentParams.getVector(param_mgr->mBlueDensity.name, err); childSetValue("WLBlueDensityR", param_mgr->mBlueDensity.r / 2.0); childSetValue("WLBlueDensityG", param_mgr->mBlueDensity.g / 2.0); childSetValue("WLBlueDensityB", param_mgr->mBlueDensity.b / 2.0); childSetValue("WLBlueDensityI", std::max(param_mgr->mBlueDensity.r / 2.0, std::max(param_mgr->mBlueDensity.g / 2.0, param_mgr->mBlueDensity.b / 2.0))); // Lighting // sunlight param_mgr->mSunlight = currentParams.getVector(param_mgr->mSunlight.name, err); childSetValue("WLSunlightR", param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLSunlightG", param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLSunlightB", param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLSunlightI", std::max(param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE, std::max(param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE))); // glow param_mgr->mGlow = currentParams.getVector(param_mgr->mGlow.name, err); childSetValue("WLGlowR", 2 - param_mgr->mGlow.r / 20.0f); childSetValue("WLGlowB", -param_mgr->mGlow.b / 5.0f); // ambient param_mgr->mAmbient = currentParams.getVector(param_mgr->mAmbient.name, err); childSetValue("WLAmbientR", param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLAmbientG", param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLAmbientB", param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLAmbientI", std::max(param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE, std::max(param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE))); childSetValue("WLSunAngle", param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI); childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI); // Clouds // Cloud Color param_mgr->mCloudColor = currentParams.getVector(param_mgr->mCloudColor.name, err); childSetValue("WLCloudColorR", param_mgr->mCloudColor.r); childSetValue("WLCloudColorG", param_mgr->mCloudColor.g); childSetValue("WLCloudColorB", param_mgr->mCloudColor.b); childSetValue("WLCloudColorI", std::max(param_mgr->mCloudColor.r, std::max(param_mgr->mCloudColor.g, param_mgr->mCloudColor.b))); // Cloud param_mgr->mCloudMain = currentParams.getVector(param_mgr->mCloudMain.name, err); childSetValue("WLCloudX", param_mgr->mCloudMain.r); childSetValue("WLCloudY", param_mgr->mCloudMain.g); childSetValue("WLCloudDensity", param_mgr->mCloudMain.b); // Cloud Detail param_mgr->mCloudDetail = currentParams.getVector(param_mgr->mCloudDetail.name, err); childSetValue("WLCloudDetailX", param_mgr->mCloudDetail.r); childSetValue("WLCloudDetailY", param_mgr->mCloudDetail.g); childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); // Cloud extras param_mgr->mCloudCoverage = currentParams.getVector(param_mgr->mCloudCoverage.name, err); param_mgr->mCloudScale = currentParams.getVector(param_mgr->mCloudScale.name, err); childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); childSetValue("WLCloudScale", param_mgr->mCloudScale.x); // cloud scrolling bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); bool lockY = !param_mgr->mCurParams.getEnableCloudScrollY(); childSetValue("WLCloudLockX", lockX); childSetValue("WLCloudLockY", lockY); childSetValue("DrawClassicClouds", gSavedSettings.getBOOL("SkyUseClassicClouds")); // disable if locked, enable if not if(lockX) { childDisable("WLCloudScrollX"); } else { childEnable("WLCloudScrollX"); } if(lockY) { childDisable("WLCloudScrollY"); } else { childEnable("WLCloudScrollY"); } // *HACK cloud scrolling is off my an additive of 10 childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); param_mgr->mDistanceMult = currentParams.getVector(param_mgr->mDistanceMult.name, err); childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); // Tweak extras param_mgr->mWLGamma = currentParams.getVector(param_mgr->mWLGamma.name, err); childSetValue("WLGamma", param_mgr->mWLGamma.x); childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); } // static LLFloaterWindLight* LLFloaterWindLight::instance() { if (!sWindLight) { sWindLight = new LLFloaterWindLight(); sWindLight->open(); sWindLight->setFocus(TRUE); } return sWindLight; } void LLFloaterWindLight::show() { LLFloaterWindLight* windLight = instance(); windLight->syncMenu(); // comment in if you want the menu to rebuild each time //gUICtrlFactory->buildFloater(windLight, "floater_windlight_options.xml"); //windLight->initCallbacks(); windLight->open(); } bool LLFloaterWindLight::isOpen() { if (sWindLight != NULL) { return true; } return false; } // virtual void LLFloaterWindLight::onClose(bool app_quitting) { if (sWindLight) { sWindLight->setVisible(FALSE); } } // color control callbacks void LLFloaterWindLight::onColorControlRMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->r = sldrCtrl->getValueF32(); if(colorControl->isSunOrAmbientColor) { colorControl->r *= 3; } if(colorControl->isBlueHorizonOrDensity) { colorControl->r *= 2; } // move i if it's the max if(colorControl->r >= colorControl->g && colorControl->r >= colorControl->b && colorControl->hasSliderName) { colorControl->i = colorControl->r; std::string name = colorControl->mSliderName; name.append("I"); if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(name, colorControl->r / 3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(name, colorControl->r / 2); } else { sWindLight->childSetValue(name, colorControl->r); } } colorControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } void LLFloaterWindLight::onColorControlGMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->g = sldrCtrl->getValueF32(); if(colorControl->isSunOrAmbientColor) { colorControl->g *= 3; } if(colorControl->isBlueHorizonOrDensity) { colorControl->g *= 2; } // move i if it's the max if(colorControl->g >= colorControl->r && colorControl->g >= colorControl->b && colorControl->hasSliderName) { colorControl->i = colorControl->g; std::string name = colorControl->mSliderName; name.append("I"); if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(name, colorControl->g / 3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(name, colorControl->g / 2); } else { sWindLight->childSetValue(name, colorControl->g); } } colorControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } void LLFloaterWindLight::onColorControlBMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->b = sldrCtrl->getValueF32(); if(colorControl->isSunOrAmbientColor) { colorControl->b *= 3; } if(colorControl->isBlueHorizonOrDensity) { colorControl->b *= 2; } // move i if it's the max if(colorControl->b >= colorControl->r && colorControl->b >= colorControl->g && colorControl->hasSliderName) { colorControl->i = colorControl->b; std::string name = colorControl->mSliderName; name.append("I"); if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(name, colorControl->b / 3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(name, colorControl->b / 2); } else { sWindLight->childSetValue(name, colorControl->b); } } colorControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } void LLFloaterWindLight::onColorControlIMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->i = sldrCtrl->getValueF32(); // only for sliders where we pass a name if(colorControl->hasSliderName) { // set it to the top F32 maxVal = std::max(std::max(colorControl->r, colorControl->g), colorControl->b); F32 iVal; if(colorControl->isSunOrAmbientColor) { iVal = colorControl->i * 3; } else if(colorControl->isBlueHorizonOrDensity) { iVal = colorControl->i * 2; } else { iVal = colorControl->i; } // get the names of the other sliders std::string rName = colorControl->mSliderName; rName.append("R"); std::string gName = colorControl->mSliderName; gName.append("G"); std::string bName = colorControl->mSliderName; bName.append("B"); // handle if at 0 if(iVal == 0) { colorControl->r = 0; colorControl->g = 0; colorControl->b = 0; // if all at the start // set them all to the intensity } else if (maxVal == 0) { colorControl->r = iVal; colorControl->g = iVal; colorControl->b = iVal; } else { // add delta amounts to each F32 delta = (iVal - maxVal) / maxVal; colorControl->r *= (1.0f + delta); colorControl->g *= (1.0f + delta); colorControl->b *= (1.0f + delta); } // divide sun color vals by three if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(rName.c_str(), colorControl->r/3); sWindLight->childSetValue(gName.c_str(), colorControl->g/3); sWindLight->childSetValue(bName.c_str(), colorControl->b/3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(rName.c_str(), colorControl->r/2); sWindLight->childSetValue(gName.c_str(), colorControl->g/2); sWindLight->childSetValue(bName.c_str(), colorControl->b/2); } else { // set the sliders to the new vals sWindLight->childSetValue(rName.c_str(), colorControl->r); sWindLight->childSetValue(gName.c_str(), colorControl->g); sWindLight->childSetValue(bName.c_str(), colorControl->b); } } // now update the current parameters and send them to shaders colorControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } /// GLOW SPECIFIC CODE void LLFloaterWindLight::onGlowRMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); // scaled by 20 colorControl->r = (2 - sldrCtrl->getValueF32()) * 20; colorControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } /// \NOTE that we want NEGATIVE (-) B void LLFloaterWindLight::onGlowBMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big colorControl->b = -sldrCtrl->getValueF32() * 5; colorControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } void LLFloaterWindLight::onFloatControlMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLFloatControl * floatControl = static_cast(userData); floatControl->x = sldrCtrl->getValueF32() / floatControl->mult; floatControl->update(LLWLParamManager::instance()->mCurParams); LLWLParamManager::instance()->propagateParameters(); } void LLFloaterWindLight::onBoolToggle(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); bool value = cbCtrl->get(); (*(static_cast(userData))) = value; } // Lighting callbacks // time of day void LLFloaterWindLight::onSunMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sunSldr = LLUICtrlFactory::getSliderByName(sWindLight, "WLSunAngle"); LLSliderCtrl* eastSldr = LLUICtrlFactory::getSliderByName(sWindLight, "WLEastAngle"); WLColorControl * colorControl = static_cast(userData); // get the two angles LLWLParamManager * param_mgr = LLWLParamManager::instance(); param_mgr->mCurParams.setSunAngle(F_TWO_PI * sunSldr->getValueF32()); param_mgr->mCurParams.setEastAngle(F_TWO_PI * eastSldr->getValueF32()); // set the sun vector colorControl->r = -sin(param_mgr->mCurParams.getEastAngle()) * cos(param_mgr->mCurParams.getSunAngle()); colorControl->g = sin(param_mgr->mCurParams.getSunAngle()); colorControl->b = cos(param_mgr->mCurParams.getEastAngle()) * cos(param_mgr->mCurParams.getSunAngle()); colorControl->i = 1.f; colorControl->update(param_mgr->mCurParams); param_mgr->propagateParameters(); } void LLFloaterWindLight::onFloatTweakMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); F32 * tweak = static_cast(userData); (*tweak) = sldrCtrl->getValueF32(); LLWLParamManager::instance()->propagateParameters(); } void LLFloaterWindLight::onStarAlphaMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); LLWLParamManager::instance()->mCurParams.setStarBrightness(sldrCtrl->getValueF32()); } void LLFloaterWindLight::onNewPreset(void* userData) { gViewerWindow->alertXmlEditText("NewSkyPreset", LLString::format_map_t(), NULL, NULL, newPromptCallback, NULL); } void LLFloaterWindLight::onSavePreset(void* userData) { // get the name LLComboBox* comboBox = LLUICtrlFactory::getComboBoxByName(sWindLight, "WLPresetsCombo"); // don't save the empty name if(comboBox->getSelectedItemLabel() == "") { return; } // check to see if it's a default and shouldn't be overwritten std::set::iterator sIt = sDefaultPresets.find( comboBox->getSelectedItemLabel().c_str()); if(sIt != sDefaultPresets.end() && !gSavedSettings.getBOOL("SkyEditPresets")) { gViewerWindow->alertXml("WLNoEditDefault"); return; } LLWLParamManager::instance()->mCurParams.mName = comboBox->getSelectedItemLabel(); gViewerWindow->alertXml("WLSavePresetAlert", saveAlertCallback, sWindLight); } void LLFloaterWindLight::saveAlertCallback(S32 option, void* userdata) { // if they choose save, do it. Otherwise, don't do anything if(option == 0) { LLWLParamManager * param_mgr = LLWLParamManager::instance(); param_mgr->setParamSet(param_mgr->mCurParams.mName, param_mgr->mCurParams); // comment this back in to save to file param_mgr->savePreset(param_mgr->mCurParams.mName); } } void LLFloaterWindLight::onDeletePreset(void* userData) { LLComboBox* combo_box = LLUICtrlFactory::getComboBoxByName(sWindLight, "WLPresetsCombo"); if(combo_box->getSelectedValue().asString() == "") { return; } LLString::format_map_t args; args["[SKY]"] = combo_box->getSelectedValue().asString(); gViewerWindow->alertXml("WLDeletePresetAlert", args, deleteAlertCallback, sWindLight); } void LLFloaterWindLight::deleteAlertCallback(S32 option, void* userdata) { // if they choose delete, do it. Otherwise, don't do anything if(option == 0) { LLComboBox* combo_box = LLUICtrlFactory::getComboBoxByName(sWindLight, "WLPresetsCombo"); LLFloaterDayCycle* day_cycle = NULL; LLComboBox* key_combo = NULL; LLMultiSliderCtrl* mult_sldr = NULL; if(LLFloaterDayCycle::isOpen()) { day_cycle = LLFloaterDayCycle::instance(); key_combo = LLUICtrlFactory::getComboBoxByName(day_cycle, "WLKeyPresets"); mult_sldr = LLUICtrlFactory::getMultiSliderByName(day_cycle, "WLDayCycleKeys"); } LLString name(combo_box->getSelectedValue().asString()); // check to see if it's a default and shouldn't be deleted std::set::iterator sIt = sDefaultPresets.find(name.c_str()); if(sIt != sDefaultPresets.end()) { gViewerWindow->alertXml("WLNoEditDefault"); return; } LLWLParamManager::instance()->removeParamSet(name, true); // remove and choose another S32 new_index = combo_box->getCurrentIndex(); combo_box->remove(name); if(key_combo != NULL) { key_combo->remove(name); // remove from slider, as well day_cycle->deletePreset(name); } // pick the previously selected index after delete if(new_index > 0) { new_index--; } if(combo_box->getItemCount() > 0) { combo_box->setCurrentByIndex(new_index); } } } void LLFloaterWindLight::onChangePresetName(LLUICtrl* ctrl, void * userData) { deactivateAnimator(); LLComboBox * combo_box = static_cast(ctrl); if(combo_box->getSimple() == "") { return; } LLWLParamManager::instance()->loadPreset( combo_box->getSelectedValue().asString()); sWindLight->syncMenu(); } void LLFloaterWindLight::onOpenDayCycle(void* userData) { LLFloaterDayCycle::show(); } // Clouds void LLFloaterWindLight::onCloudScrollXMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); // *HACK all cloud scrolling is off by an additive of 10. LLWLParamManager::instance()->mCurParams.setCloudScrollX(sldrCtrl->getValueF32() + 10.0f); } void LLFloaterWindLight::onCloudScrollYMoved(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); // *HACK all cloud scrolling is off by an additive of 10. LLWLParamManager::instance()->mCurParams.setCloudScrollY(sldrCtrl->getValueF32() + 10.0f); } void LLFloaterWindLight::onCloudScrollXToggled(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); bool lock = cbCtrl->get(); LLWLParamManager::instance()->mCurParams.setEnableCloudScrollX(!lock); LLSliderCtrl* sldr = LLUICtrlFactory::getSliderByName(sWindLight, "WLCloudScrollX"); if(cbCtrl->get()) { sldr->setEnabled(false); } else { sldr->setEnabled(true); } } void LLFloaterWindLight::onCloudScrollYToggled(LLUICtrl* ctrl, void* userData) { deactivateAnimator(); LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); bool lock = cbCtrl->get(); LLWLParamManager::instance()->mCurParams.setEnableCloudScrollY(!lock); LLSliderCtrl* sldr = LLUICtrlFactory::getSliderByName(sWindLight, "WLCloudScrollY"); if(cbCtrl->get()) { sldr->setEnabled(false); } else { sldr->setEnabled(true); } } void LLFloaterWindLight::deactivateAnimator() { LLWLParamManager::instance()->mAnimator.mIsRunning = false; LLWLParamManager::instance()->mAnimator.mUseLindenTime = false; }