/** * @file llfloaterwindlight.cpp * @brief LLFloaterWindLight class definition * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterwindlight.h" #include "pipeline.h" #include "llsky.h" #include "llfloaterreg.h" #include "llsliderctrl.h" #include "llmultislider.h" #include "llmultisliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llfloaterdaycycle.h" #include "llboost.h" #include "llnotifications.h" #include "v4math.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "llsavedsettingsglue.h" #include "llwlparamset.h" #include "llwlparammanager.h" #include "llpostprocess.h" #undef max LLFloaterWindLight* LLFloaterWindLight::sWindLight = NULL; std::set LLFloaterWindLight::sDefaultPresets; LLEnvKey::EScope LLFloaterWindLight::sScope; std::string LLFloaterWindLight::sOriginalTitle; static const F32 WL_SUN_AMBIENT_SLIDER_SCALE = 3.0f; LLFloaterWindLight::LLFloaterWindLight(const LLSD &key) : LLFloater(key) { } BOOL LLFloaterWindLight::postBuild() { sWindLight = this; sOriginalTitle = getTitle(); // add the combo boxes LLComboBox* comboBox = getChild("WLPresetsCombo"); if(comboBox != NULL) { std::map::iterator mIt = LLWLParamManager::getInstance()->mParamList.begin(); for(; mIt != LLWLParamManager::getInstance()->mParamList.end(); mIt++) { const LLWLParamKey& key = mIt->first; std::string item_title = key.name; if (key.scope == LLEnvKey::SCOPE_REGION) { item_title += std::string(" (") + LLTrans::getString("Region") + std::string(")"); } comboBox->add(item_title, key.toLLSD()); } // entry for when we're in estate time comboBox->add(LLStringUtil::null); // set defaults on combo boxes LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance(); comboBox->selectByValue(env_mgr.getUseFixedSky() ? env_mgr.getSkyPresetName() : LLStringUtil::null); } // add the list of presets std::string def_days = getString("WLDefaultSkyNames"); // no editing or deleting of the blank string LLWLParamKey blank("", LLEnvKey::SCOPE_LOCAL); sDefaultPresets.insert(blank); boost_tokenizer tokens(def_days, boost::char_separator(":")); for (boost_tokenizer::iterator token_iter = tokens.begin(); token_iter != tokens.end(); ++token_iter) { std::string tok(*token_iter); LLWLParamKey key(tok, LLEnvKey::SCOPE_LOCAL); sDefaultPresets.insert(key); } // load it up initCallbacks(); return TRUE; } LLFloaterWindLight::~LLFloaterWindLight() { } void LLFloaterWindLight::initCallbacks(void) { LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); // blue horizon childSetCommitCallback("WLBlueHorizonR", onColorControlRMoved, ¶m_mgr->mBlueHorizon); childSetCommitCallback("WLBlueHorizonG", onColorControlGMoved, ¶m_mgr->mBlueHorizon); childSetCommitCallback("WLBlueHorizonB", onColorControlBMoved, ¶m_mgr->mBlueHorizon); childSetCommitCallback("WLBlueHorizonI", onColorControlIMoved, ¶m_mgr->mBlueHorizon); // haze density, horizon, mult, and altitude childSetCommitCallback("WLHazeDensity", onColorControlRMoved, ¶m_mgr->mHazeDensity); childSetCommitCallback("WLHazeHorizon", onColorControlRMoved, ¶m_mgr->mHazeHorizon); childSetCommitCallback("WLDensityMult", onFloatControlMoved, ¶m_mgr->mDensityMult); childSetCommitCallback("WLMaxAltitude", onFloatControlMoved, ¶m_mgr->mMaxAlt); // blue density childSetCommitCallback("WLBlueDensityR", onColorControlRMoved, ¶m_mgr->mBlueDensity); childSetCommitCallback("WLBlueDensityG", onColorControlGMoved, ¶m_mgr->mBlueDensity); childSetCommitCallback("WLBlueDensityB", onColorControlBMoved, ¶m_mgr->mBlueDensity); childSetCommitCallback("WLBlueDensityI", onColorControlIMoved, ¶m_mgr->mBlueDensity); // Lighting // sunlight childSetCommitCallback("WLSunlightR", onColorControlRMoved, ¶m_mgr->mSunlight); childSetCommitCallback("WLSunlightG", onColorControlGMoved, ¶m_mgr->mSunlight); childSetCommitCallback("WLSunlightB", onColorControlBMoved, ¶m_mgr->mSunlight); childSetCommitCallback("WLSunlightI", onColorControlIMoved, ¶m_mgr->mSunlight); // glow childSetCommitCallback("WLGlowR", onGlowRMoved, ¶m_mgr->mGlow); childSetCommitCallback("WLGlowB", onGlowBMoved, ¶m_mgr->mGlow); // ambient childSetCommitCallback("WLAmbientR", onColorControlRMoved, ¶m_mgr->mAmbient); childSetCommitCallback("WLAmbientG", onColorControlGMoved, ¶m_mgr->mAmbient); childSetCommitCallback("WLAmbientB", onColorControlBMoved, ¶m_mgr->mAmbient); childSetCommitCallback("WLAmbientI", onColorControlIMoved, ¶m_mgr->mAmbient); // time of day childSetCommitCallback("WLSunAngle", onSunMoved, ¶m_mgr->mLightnorm); childSetCommitCallback("WLEastAngle", onSunMoved, ¶m_mgr->mLightnorm); // Clouds // Cloud Color childSetCommitCallback("WLCloudColorR", onColorControlRMoved, ¶m_mgr->mCloudColor); childSetCommitCallback("WLCloudColorG", onColorControlGMoved, ¶m_mgr->mCloudColor); childSetCommitCallback("WLCloudColorB", onColorControlBMoved, ¶m_mgr->mCloudColor); childSetCommitCallback("WLCloudColorI", onColorControlIMoved, ¶m_mgr->mCloudColor); // Cloud childSetCommitCallback("WLCloudX", onColorControlRMoved, ¶m_mgr->mCloudMain); childSetCommitCallback("WLCloudY", onColorControlGMoved, ¶m_mgr->mCloudMain); childSetCommitCallback("WLCloudDensity", onColorControlBMoved, ¶m_mgr->mCloudMain); // Cloud Detail childSetCommitCallback("WLCloudDetailX", onColorControlRMoved, ¶m_mgr->mCloudDetail); childSetCommitCallback("WLCloudDetailY", onColorControlGMoved, ¶m_mgr->mCloudDetail); childSetCommitCallback("WLCloudDetailDensity", onColorControlBMoved, ¶m_mgr->mCloudDetail); // Cloud extras childSetCommitCallback("WLCloudCoverage", onFloatControlMoved, ¶m_mgr->mCloudCoverage); childSetCommitCallback("WLCloudScale", onFloatControlMoved, ¶m_mgr->mCloudScale); childSetCommitCallback("WLCloudLockX", onCloudScrollXToggled, NULL); childSetCommitCallback("WLCloudLockY", onCloudScrollYToggled, NULL); childSetCommitCallback("WLCloudScrollX", onCloudScrollXMoved, NULL); childSetCommitCallback("WLCloudScrollY", onCloudScrollYMoved, NULL); childSetCommitCallback("WLDistanceMult", onFloatControlMoved, ¶m_mgr->mDistanceMult); // WL Top childSetAction("WLDayCycleMenuButton", onOpenDayCycle, NULL); // Load/save LLComboBox* comboBox = getChild("WLPresetsCombo"); //childSetAction("WLLoadPreset", onLoadPreset, comboBox); childSetAction("WLNewPreset", onNewPreset, comboBox); childSetAction("WLSavePreset", onSavePreset, comboBox); childSetAction("WLDeletePreset", onDeletePreset, comboBox); comboBox->setCommitCallback(boost::bind(&LLFloaterWindLight::onChangePresetName, _1)); // Dome childSetCommitCallback("WLGamma", onFloatControlMoved, ¶m_mgr->mWLGamma); childSetCommitCallback("WLStarAlpha", onStarAlphaMoved, NULL); } bool LLFloaterWindLight::newPromptCallback(const LLSD& notification, const LLSD& response) { llassert(sWindLight); std::string text = response["message"].asString(); LLWLParamKey newKey(text, LLEnvKey::SCOPE_LOCAL); S32 option = LLNotification::getSelectedOption(notification, response); if(text == "") { return false; } if(option == 0) { LLComboBox* comboBox = sWindLight->getChild( "WLPresetsCombo"); LLFloaterDayCycle* sDayCycle = NULL; LLComboBox* keyCombo = NULL; if(LLFloaterDayCycle::isOpen()) { sDayCycle = LLFloaterDayCycle::instance(); keyCombo = sDayCycle->getChild( "WLKeyPresets"); } // add the current parameters to the list // see if it's there first std::map::iterator mIt = LLWLParamManager::getInstance()->mParamList.find(newKey); // if not there, add a new one if(mIt == LLWLParamManager::getInstance()->mParamList.end()) { LLWLParamManager::getInstance()->addParamSet(newKey, LLWLParamManager::getInstance()->mCurParams); comboBox->add(newKey.toString(), newKey.toLLSD()); comboBox->sortByName(); // add a blank to the bottom comboBox->selectFirstItem(); if(comboBox->getSimple() == "") { comboBox->remove(0); } comboBox->add(LLStringUtil::null); comboBox->setSelectedByValue(text, true); if(LLFloaterDayCycle::isOpen()) { keyCombo->add(text); keyCombo->sortByName(); } LLWLParamManager::getInstance()->savePreset(newKey); // otherwise, send a message to the user } else { LLNotifications::instance().add("ExistsSkyPresetAlert", LLSD(), LLSD()); } } return false; } void LLFloaterWindLight::syncMenu() { bool err; LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); LLWLParamSet& currentParams = param_mgr->mCurParams; //std::map & currentParams = param_mgr->mCurParams.mParamValues; // blue horizon param_mgr->mBlueHorizon = currentParams.getVector(param_mgr->mBlueHorizon.mName, err); childSetValue("WLBlueHorizonR", param_mgr->mBlueHorizon.r / 2.0); childSetValue("WLBlueHorizonG", param_mgr->mBlueHorizon.g / 2.0); childSetValue("WLBlueHorizonB", param_mgr->mBlueHorizon.b / 2.0); childSetValue("WLBlueHorizonI", std::max(param_mgr->mBlueHorizon.r / 2.0, std::max(param_mgr->mBlueHorizon.g / 2.0, param_mgr->mBlueHorizon.b / 2.0))); // haze density, horizon, mult, and altitude param_mgr->mHazeDensity = currentParams.getVector(param_mgr->mHazeDensity.mName, err); childSetValue("WLHazeDensity", param_mgr->mHazeDensity.r); param_mgr->mHazeHorizon = currentParams.getVector(param_mgr->mHazeHorizon.mName, err); childSetValue("WLHazeHorizon", param_mgr->mHazeHorizon.r); param_mgr->mDensityMult = currentParams.getVector(param_mgr->mDensityMult.mName, err); childSetValue("WLDensityMult", param_mgr->mDensityMult.x * param_mgr->mDensityMult.mult); param_mgr->mMaxAlt = currentParams.getVector(param_mgr->mMaxAlt.mName, err); childSetValue("WLMaxAltitude", param_mgr->mMaxAlt.x); // blue density param_mgr->mBlueDensity = currentParams.getVector(param_mgr->mBlueDensity.mName, err); childSetValue("WLBlueDensityR", param_mgr->mBlueDensity.r / 2.0); childSetValue("WLBlueDensityG", param_mgr->mBlueDensity.g / 2.0); childSetValue("WLBlueDensityB", param_mgr->mBlueDensity.b / 2.0); childSetValue("WLBlueDensityI", std::max(param_mgr->mBlueDensity.r / 2.0, std::max(param_mgr->mBlueDensity.g / 2.0, param_mgr->mBlueDensity.b / 2.0))); // Lighting // sunlight param_mgr->mSunlight = currentParams.getVector(param_mgr->mSunlight.mName, err); childSetValue("WLSunlightR", param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLSunlightG", param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLSunlightB", param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLSunlightI", std::max(param_mgr->mSunlight.r / WL_SUN_AMBIENT_SLIDER_SCALE, std::max(param_mgr->mSunlight.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mSunlight.b / WL_SUN_AMBIENT_SLIDER_SCALE))); // glow param_mgr->mGlow = currentParams.getVector(param_mgr->mGlow.mName, err); childSetValue("WLGlowR", 2 - param_mgr->mGlow.r / 20.0f); childSetValue("WLGlowB", -param_mgr->mGlow.b / 5.0f); // ambient param_mgr->mAmbient = currentParams.getVector(param_mgr->mAmbient.mName, err); childSetValue("WLAmbientR", param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLAmbientG", param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLAmbientB", param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE); childSetValue("WLAmbientI", std::max(param_mgr->mAmbient.r / WL_SUN_AMBIENT_SLIDER_SCALE, std::max(param_mgr->mAmbient.g / WL_SUN_AMBIENT_SLIDER_SCALE, param_mgr->mAmbient.b / WL_SUN_AMBIENT_SLIDER_SCALE))); childSetValue("WLSunAngle", param_mgr->mCurParams.getFloat("sun_angle",err) / F_TWO_PI); childSetValue("WLEastAngle", param_mgr->mCurParams.getFloat("east_angle",err) / F_TWO_PI); // Clouds // Cloud Color param_mgr->mCloudColor = currentParams.getVector(param_mgr->mCloudColor.mName, err); childSetValue("WLCloudColorR", param_mgr->mCloudColor.r); childSetValue("WLCloudColorG", param_mgr->mCloudColor.g); childSetValue("WLCloudColorB", param_mgr->mCloudColor.b); childSetValue("WLCloudColorI", std::max(param_mgr->mCloudColor.r, std::max(param_mgr->mCloudColor.g, param_mgr->mCloudColor.b))); // Cloud param_mgr->mCloudMain = currentParams.getVector(param_mgr->mCloudMain.mName, err); childSetValue("WLCloudX", param_mgr->mCloudMain.r); childSetValue("WLCloudY", param_mgr->mCloudMain.g); childSetValue("WLCloudDensity", param_mgr->mCloudMain.b); // Cloud Detail param_mgr->mCloudDetail = currentParams.getVector(param_mgr->mCloudDetail.mName, err); childSetValue("WLCloudDetailX", param_mgr->mCloudDetail.r); childSetValue("WLCloudDetailY", param_mgr->mCloudDetail.g); childSetValue("WLCloudDetailDensity", param_mgr->mCloudDetail.b); // Cloud extras param_mgr->mCloudCoverage = currentParams.getVector(param_mgr->mCloudCoverage.mName, err); param_mgr->mCloudScale = currentParams.getVector(param_mgr->mCloudScale.mName, err); childSetValue("WLCloudCoverage", param_mgr->mCloudCoverage.x); childSetValue("WLCloudScale", param_mgr->mCloudScale.x); // cloud scrolling bool lockX = !param_mgr->mCurParams.getEnableCloudScrollX(); bool lockY = !param_mgr->mCurParams.getEnableCloudScrollY(); childSetValue("WLCloudLockX", lockX); childSetValue("WLCloudLockY", lockY); // disable if locked, enable if not if(lockX) { childDisable("WLCloudScrollX"); } else { childEnable("WLCloudScrollX"); } if(lockY) { childDisable("WLCloudScrollY"); } else { childEnable("WLCloudScrollY"); } // *HACK cloud scrolling is off my an additive of 10 childSetValue("WLCloudScrollX", param_mgr->mCurParams.getCloudScrollX() - 10.0f); childSetValue("WLCloudScrollY", param_mgr->mCurParams.getCloudScrollY() - 10.0f); param_mgr->mDistanceMult = currentParams.getVector(param_mgr->mDistanceMult.mName, err); childSetValue("WLDistanceMult", param_mgr->mDistanceMult.x); // Tweak extras param_mgr->mWLGamma = currentParams.getVector(param_mgr->mWLGamma.mName, err); childSetValue("WLGamma", param_mgr->mWLGamma.x); childSetValue("WLStarAlpha", param_mgr->mCurParams.getStarBrightness()); } // static LLFloaterWindLight* LLFloaterWindLight::instance() { if (!sWindLight) { lldebugs << "Creating WL floater" << llendl; sWindLight = LLFloaterReg::getTypedInstance("env_windlight"); llassert(sWindLight); } return sWindLight; } // static void LLFloaterWindLight::show(LLEnvKey::EScope scope) { LLFloaterWindLight* windLight = instance(); if(scope != sScope && ((LLView*)windLight)->getVisible()) { LLNotifications::instance().add("EnvOtherScopeAlreadyOpen", LLSD(), LLSD()); return; } sScope = scope; std::string scope_str = ""; switch(sScope) { case LLEnvKey::SCOPE_LOCAL: scope_str = LLTrans::getString("LocalSettings"); break; case LLEnvKey::SCOPE_REGION: scope_str = LLTrans::getString("RegionSettings"); break; } std::string title = sOriginalTitle + " (" + scope_str + ")"; windLight->setTitle(title); windLight->syncMenu(); LLEnvManager::instance().startEditingScope(scope); // comment in if you want the menu to rebuild each time //LLUICtrlFactory::getInstance()->buildFloater(windLight, "floater_windlight_options.xml"); //windLight->initCallbacks(); windLight->openFloater(); } bool LLFloaterWindLight::isOpen() { return LLFloater::isShown(sWindLight); } // virtual void LLFloaterWindLight::onClose(bool app_quitting) { lldebugs << "Destroying WL floater" << llendl; sWindLight = NULL; } // color control callbacks void LLFloaterWindLight::onColorControlRMoved(LLUICtrl* ctrl, void* userData) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->r = sldrCtrl->getValueF32(); if(colorControl->isSunOrAmbientColor) { colorControl->r *= 3; } if(colorControl->isBlueHorizonOrDensity) { colorControl->r *= 2; } // move i if it's the max if(colorControl->r >= colorControl->g && colorControl->r >= colorControl->b && colorControl->hasSliderName) { colorControl->i = colorControl->r; std::string name = colorControl->mSliderName; name.append("I"); if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(name, colorControl->r / 3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(name, colorControl->r / 2); } else { sWindLight->childSetValue(name, colorControl->r); } } colorControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } void LLFloaterWindLight::onColorControlGMoved(LLUICtrl* ctrl, void* userData) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->g = sldrCtrl->getValueF32(); if(colorControl->isSunOrAmbientColor) { colorControl->g *= 3; } if(colorControl->isBlueHorizonOrDensity) { colorControl->g *= 2; } // move i if it's the max if(colorControl->g >= colorControl->r && colorControl->g >= colorControl->b && colorControl->hasSliderName) { colorControl->i = colorControl->g; std::string name = colorControl->mSliderName; name.append("I"); if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(name, colorControl->g / 3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(name, colorControl->g / 2); } else { sWindLight->childSetValue(name, colorControl->g); } } colorControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } void LLFloaterWindLight::onColorControlBMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->b = sldrCtrl->getValueF32(); if(colorControl->isSunOrAmbientColor) { colorControl->b *= 3; } if(colorControl->isBlueHorizonOrDensity) { colorControl->b *= 2; } // move i if it's the max if(colorControl->b >= colorControl->r && colorControl->b >= colorControl->g && colorControl->hasSliderName) { colorControl->i = colorControl->b; std::string name = colorControl->mSliderName; name.append("I"); if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(name, colorControl->b / 3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(name, colorControl->b / 2); } else { sWindLight->childSetValue(name, colorControl->b); } } colorControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } void LLFloaterWindLight::onColorControlIMoved(LLUICtrl* ctrl, void* userData) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); colorControl->i = sldrCtrl->getValueF32(); // only for sliders where we pass a name if(colorControl->hasSliderName) { // set it to the top F32 maxVal = std::max(std::max(colorControl->r, colorControl->g), colorControl->b); F32 iVal; if(colorControl->isSunOrAmbientColor) { iVal = colorControl->i * 3; } else if(colorControl->isBlueHorizonOrDensity) { iVal = colorControl->i * 2; } else { iVal = colorControl->i; } // get the names of the other sliders std::string rName = colorControl->mSliderName; rName.append("R"); std::string gName = colorControl->mSliderName; gName.append("G"); std::string bName = colorControl->mSliderName; bName.append("B"); // handle if at 0 if(iVal == 0) { colorControl->r = 0; colorControl->g = 0; colorControl->b = 0; // if all at the start // set them all to the intensity } else if (maxVal == 0) { colorControl->r = iVal; colorControl->g = iVal; colorControl->b = iVal; } else { // add delta amounts to each F32 delta = (iVal - maxVal) / maxVal; colorControl->r *= (1.0f + delta); colorControl->g *= (1.0f + delta); colorControl->b *= (1.0f + delta); } // divide sun color vals by three if(colorControl->isSunOrAmbientColor) { sWindLight->childSetValue(rName, colorControl->r/3); sWindLight->childSetValue(gName, colorControl->g/3); sWindLight->childSetValue(bName, colorControl->b/3); } else if(colorControl->isBlueHorizonOrDensity) { sWindLight->childSetValue(rName, colorControl->r/2); sWindLight->childSetValue(gName, colorControl->g/2); sWindLight->childSetValue(bName, colorControl->b/2); } else { // set the sliders to the new vals sWindLight->childSetValue(rName, colorControl->r); sWindLight->childSetValue(gName, colorControl->g); sWindLight->childSetValue(bName, colorControl->b); } } // now update the current parameters and send them to shaders colorControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } /// GLOW SPECIFIC CODE void LLFloaterWindLight::onGlowRMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); // scaled by 20 colorControl->r = (2 - sldrCtrl->getValueF32()) * 20; colorControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } /// \NOTE that we want NEGATIVE (-) B void LLFloaterWindLight::onGlowBMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLColorControl * colorControl = static_cast(userData); /// \NOTE that we want NEGATIVE (-) B and NOT by 20 as 20 is too big colorControl->b = -sldrCtrl->getValueF32() * 5; colorControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } void LLFloaterWindLight::onFloatControlMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); WLFloatControl * floatControl = static_cast(userData); floatControl->x = sldrCtrl->getValueF32() / floatControl->mult; floatControl->update(LLWLParamManager::getInstance()->mCurParams); LLWLParamManager::getInstance()->propagateParameters(); } void LLFloaterWindLight::onBoolToggle(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); bool value = cbCtrl->get(); (*(static_cast(userData))) = value; } // Lighting callbacks // time of day void LLFloaterWindLight::onSunMoved(LLUICtrl* ctrl, void* userData) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sunSldr = sWindLight->getChild("WLSunAngle"); LLSliderCtrl* eastSldr = sWindLight->getChild("WLEastAngle"); WLColorControl * colorControl = static_cast(userData); // get the two angles LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); param_mgr->mCurParams.setSunAngle(F_TWO_PI * sunSldr->getValueF32()); param_mgr->mCurParams.setEastAngle(F_TWO_PI * eastSldr->getValueF32()); // set the sun vector colorControl->r = -sin(param_mgr->mCurParams.getEastAngle()) * cos(param_mgr->mCurParams.getSunAngle()); colorControl->g = sin(param_mgr->mCurParams.getSunAngle()); colorControl->b = cos(param_mgr->mCurParams.getEastAngle()) * cos(param_mgr->mCurParams.getSunAngle()); colorControl->i = 1.f; colorControl->update(param_mgr->mCurParams); param_mgr->propagateParameters(); } void LLFloaterWindLight::onFloatTweakMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); F32 * tweak = static_cast(userData); (*tweak) = sldrCtrl->getValueF32(); LLWLParamManager::getInstance()->propagateParameters(); } void LLFloaterWindLight::onStarAlphaMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); LLWLParamManager::getInstance()->mCurParams.setStarBrightness(sldrCtrl->getValueF32()); } void LLFloaterWindLight::onNewPreset(void* userData) { LLNotifications::instance().add("NewSkyPreset", LLSD(), LLSD(), newPromptCallback); } void LLFloaterWindLight::onSavePreset(void* userData) { llassert(sWindLight); // get the name LLComboBox* comboBox = sWindLight->getChild( "WLPresetsCombo"); // don't save the empty name if(comboBox->getSelectedItemLabel() == "") { return; } // If region scope, save immediately. // We don't actually save to file in this case, but just update the preset // so that the changes can be uploaded to server. LLWLParamKey key(comboBox->getSelectedValue()); if (key.scope == LLEnvKey::SCOPE_REGION) { // *TODO: Eliminate code duplication. LL_DEBUGS("Windlight") << "Saving region sky preset: " << key.name << llendl; LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); param_mgr->mCurParams.mName = key.name; param_mgr->setParamSet(key, param_mgr->mCurParams); return; } // check to see if it's a default and shouldn't be overwritten std::set::iterator sIt = sDefaultPresets.find(LLWLParamKey(key)); if(sIt != sDefaultPresets.end() && !gSavedSettings.getBOOL("SkyEditPresets")) { LLNotifications::instance().add("WLNoEditDefault", LLSD(), LLSD()); return; } LLWLParamManager::getInstance()->mCurParams.mName = comboBox->getSelectedItemLabel(); LLNotifications::instance().add("WLSavePresetAlert", LLSD(), LLSD(), saveAlertCallback); } bool LLFloaterWindLight::saveAlertCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); // if they choose save, do it. Otherwise, don't do anything if(option == 0) { LLWLParamManager * param_mgr = LLWLParamManager::getInstance(); // we should only "save" local presets; those with other scopes should be "save as" LLWLParamKey key(param_mgr->mCurParams.mName, LLEnvKey::SCOPE_LOCAL); param_mgr->setParamSet(key, param_mgr->mCurParams); // comment this back in to save to file param_mgr->savePreset(key); } return false; } void LLFloaterWindLight::onDeletePreset(void* userData) { llassert(sWindLight); LLComboBox* combo_box = sWindLight->getChild( "WLPresetsCombo"); if(combo_box->getSelectedValue().isUndefined()) { return; } LLSD args; args["SKY"] = combo_box->getSelectedValue()[0].asString(); LLNotifications::instance().add("WLDeletePresetAlert", args, LLSD(), boost::bind(&LLFloaterWindLight::deleteAlertCallback, sWindLight, _1, _2)); } bool LLFloaterWindLight::deleteAlertCallback(const LLSD& notification, const LLSD& response) { S32 option = LLNotification::getSelectedOption(notification, response); // if they choose delete, do it. Otherwise, don't do anything if(option == 0) { LLComboBox* combo_box = getChild( "WLPresetsCombo"); LLFloaterDayCycle* day_cycle = NULL; LLComboBox* key_combo = NULL; LLMultiSliderCtrl* mult_sldr = NULL; if(LLFloaterDayCycle::isOpen()) { day_cycle = LLFloaterDayCycle::instance(); key_combo = day_cycle->getChild( "WLKeyPresets"); mult_sldr = day_cycle->getChild("WLDayCycleKeys"); } LLWLParamKey key(combo_box->getSelectedValue()); // check to see if it's a default and shouldn't be deleted std::set::iterator sIt = sDefaultPresets.find(key); if(sIt != sDefaultPresets.end()) { LLNotifications::instance().add("WLNoEditDefault", LLSD(), LLSD()); return false; } LLWLParamManager::getInstance()->removeParamSet(key, true); // remove and choose another S32 new_index = combo_box->getCurrentIndex(); combo_box->remove(key.toString()); if(key_combo != NULL) { key_combo->remove(key.toString()); // remove from slider, as well day_cycle->deletePreset(key); } // pick the previously selected index after delete if(new_index > 0) { new_index--; } if(combo_box->getItemCount() > 0) { combo_box->setCurrentByIndex(new_index); } } return false; } void LLFloaterWindLight::onChangePresetName(LLUICtrl* ctrl) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLComboBox * combo_box = static_cast(ctrl); if(combo_box->getSimple() == "") { return; } #if 0 LLWLParamManager::getInstance()->loadPreset(LLWLParamKey(combo_box->getSelectedValue())); #else LLEnvManagerNew::instance().setUseSkyPreset(LLWLParamKey(combo_box->getSelectedValue()).name); #endif sWindLight->syncMenu(); } void LLFloaterWindLight::onOpenDayCycle(void* userData) { LLFloaterDayCycle::show(sScope); } // Clouds void LLFloaterWindLight::onCloudScrollXMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); // *HACK all cloud scrolling is off by an additive of 10. LLWLParamManager::getInstance()->mCurParams.setCloudScrollX(sldrCtrl->getValueF32() + 10.0f); } void LLFloaterWindLight::onCloudScrollYMoved(LLUICtrl* ctrl, void* userData) { LLWLParamManager::getInstance()->mAnimator.deactivate(); LLSliderCtrl* sldrCtrl = static_cast(ctrl); // *HACK all cloud scrolling is off by an additive of 10. LLWLParamManager::getInstance()->mCurParams.setCloudScrollY(sldrCtrl->getValueF32() + 10.0f); } void LLFloaterWindLight::onCloudScrollXToggled(LLUICtrl* ctrl, void* userData) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); bool lock = cbCtrl->get(); LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollX(!lock); LLSliderCtrl* sldr = sWindLight->getChild( "WLCloudScrollX"); if(cbCtrl->get()) { sldr->setEnabled(false); } else { sldr->setEnabled(true); } } void LLFloaterWindLight::onCloudScrollYToggled(LLUICtrl* ctrl, void* userData) { llassert(sWindLight); LLWLParamManager::getInstance()->mAnimator.deactivate(); LLCheckBoxCtrl* cbCtrl = static_cast(ctrl); bool lock = cbCtrl->get(); LLWLParamManager::getInstance()->mCurParams.setEnableCloudScrollY(!lock); LLSliderCtrl* sldr = sWindLight->getChild( "WLCloudScrollY"); if(cbCtrl->get()) { sldr->setEnabled(false); } else { sldr->setEnabled(true); } }