/** * @file llfloatervoiceeffect.h * @author Aimee * @brief Selection and preview of voice effects. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERVOICEEFFECT_H #define LL_LLFLOATERVOICEEFFECT_H #include "llfloater.h" #include "llvoiceclient.h" class LLButton; class LLScrollListCtrl; class LLFloaterVoiceEffect : public LLFloater , public LLVoiceEffectObserver { public: LOG_CLASS(LLFloaterVoiceEffect); LLFloaterVoiceEffect(const LLSD& key); virtual ~LLFloaterVoiceEffect(); virtual BOOL postBuild(); virtual void onClose(bool app_quitting); private: enum ColumnIndex { NAME_COLUMN = 0, DATE_COLUMN = 1, }; void refreshEffectList(); void updateControls(); /// Called by voice effect provider when voice effect list is changed. virtual void onVoiceEffectChanged(bool effect_list_updated); void onClickRecord(); void onClickPlay(); void onClickStop(); // void onClickActivate(); LLUUID mSelectedID; LLScrollListCtrl* mVoiceEffectList; }; #endif