/** * @file llfloatervoiceeffect.cpp * @brief Selection and preview of voice effect. * * $LicenseInfo:firstyear=2010&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatervoiceeffect.h" #include "llscrolllistctrl.h" #include "lltrans.h" LLFloaterVoiceEffect::LLFloaterVoiceEffect(const LLSD& key) : LLFloater(key) { mCommitCallbackRegistrar.add("VoiceEffect.Record", boost::bind(&LLFloaterVoiceEffect::onClickRecord, this)); mCommitCallbackRegistrar.add("VoiceEffect.Play", boost::bind(&LLFloaterVoiceEffect::onClickPlay, this)); } // virtual LLFloaterVoiceEffect::~LLFloaterVoiceEffect() { if(LLVoiceClient::instanceExists()) { LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interface) { effect_interface->removeObserver(this); } } } // virtual BOOL LLFloaterVoiceEffect::postBuild() { setDefaultBtn("record_btn"); mVoiceEffectList = getChild("voice_effect_list"); LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interface) { effect_interface->addObserver(this); } update(); return TRUE; } // virtual void LLFloaterVoiceEffect::onClose(bool app_quitting) { LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interface) { effect_interface->clearPreviewBuffer(); } } void LLFloaterVoiceEffect::update() { if (!mVoiceEffectList) { return; } LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); if (!effect_interface) // || !LLVoiceClient::instance().isVoiceWorking()) { mVoiceEffectList->setEnabled(false); return; } LL_DEBUGS("Voice")<< "Rebuilding voice effect list."<< LL_ENDL; // Preserve selected items and scroll position S32 scroll_pos = mVoiceEffectList->getScrollPos(); uuid_vec_t selected_items; std::vector items = mVoiceEffectList->getAllSelected(); for(std::vector::const_iterator it = items.begin(); it != items.end(); it++) { selected_items.push_back((*it)->getUUID()); } mVoiceEffectList->deleteAllItems(); { // Add the "No Voice Effect" entry LLSD element; element["id"] = LLUUID::null; element["columns"][0]["column"] = "name"; element["columns"][0]["value"] = getString("no_voice_effect"); element["columns"][0]["font"]["name"] = "SANSSERIF"; element["columns"][0]["font"]["style"] = "BOLD"; LLScrollListItem* sl_item = mVoiceEffectList->addElement(element, ADD_BOTTOM); // *HACK: Copied from llfloatergesture.cpp : ["font"]["style"] does not affect font style :( if(sl_item) { ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(LLFontGL::BOLD); } } const voice_effect_list_t& template_list = effect_interface->getVoiceEffectTemplateList(); if (!template_list.empty()) { for (voice_effect_list_t::const_iterator it = template_list.begin(); it != template_list.end(); ++it) { const LLUUID& effect_id = it->second; std::string effect_name = it->first; LLSD effect_properties = effect_interface->getVoiceEffectProperties(effect_id); bool is_template_only = effect_properties["template_only"].asBoolean(); bool is_new = effect_properties["is_new"].asBoolean(); std::string expiry_date = effect_properties["expiry_date"].asString(); std::string font_style = "NORMAL"; if (!is_template_only) { font_style = "BOLD"; } LLSD element; element["id"] = effect_id; element["columns"][0]["column"] = "name"; element["columns"][0]["value"] = effect_name; element["columns"][0]["font"]["name"] = "SANSSERIF"; element["columns"][0]["font"]["style"] = font_style; element["columns"][1]["column"] = "new"; element["columns"][1]["value"] = is_new ? getString("new_voice_effect") : ""; element["columns"][1]["font"]["name"] = "SANSSERIF"; element["columns"][1]["font"]["style"] = font_style; element["columns"][2]["column"] = "expires"; element["columns"][2]["value"] = !is_template_only ? expiry_date : ""; element["columns"][2]["font"]["name"] = "SANSSERIF"; element["columns"][2]["font"]["style"] = font_style; LLScrollListItem* sl_item = mVoiceEffectList->addElement(element, ADD_BOTTOM); // *HACK: Copied from llfloatergesture.cpp : ["font"]["style"] does not affect font style :( if(sl_item) { LLFontGL::StyleFlags style = is_template_only ? LLFontGL::NORMAL : LLFontGL::BOLD; ((LLScrollListText*)sl_item->getColumn(0))->setFontStyle(style); } } } // Re-select items that were selected before, and restore the scroll position for(uuid_vec_t::iterator it = selected_items.begin(); it != selected_items.end(); it++) { mVoiceEffectList->selectByID(*it); } mVoiceEffectList->setScrollPos(scroll_pos); mVoiceEffectList->setValue(effect_interface->getVoiceEffect()); mVoiceEffectList->setEnabled(true); // Update button states // *TODO: Should separate this from rebuilding the effects list, to avoid rebuilding it unnecessarily bool recording = effect_interface->isPreviewRecording(); getChild("record_btn")->setVisible(!recording); getChild("record_stop_btn")->setVisible(recording); getChild("play_btn")->setEnabled(effect_interface->isPreviewReady()); bool playing = effect_interface->isPreviewPlaying(); getChild("play_btn")->setVisible(!playing); getChild("play_stop_btn")->setVisible(playing); } // virtual void LLFloaterVoiceEffect::onVoiceEffectChanged(bool new_effects) { update(); } void LLFloaterVoiceEffect::onClickRecord() { LL_DEBUGS("Voice") << "Record clicked" << LL_ENDL; LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interface) // && LLVoiceClient::instance().isVoiceWorking()) { bool record = !effect_interface->isPreviewRecording(); effect_interface->recordPreviewBuffer(record); getChild("record_btn")->setVisible(!record); getChild("record_stop_btn")->setVisible(record); } } void LLFloaterVoiceEffect::onClickPlay() { LL_DEBUGS("Voice") << "Play clicked" << LL_ENDL; if (!mVoiceEffectList) { return; } const LLUUID& effect_id = mVoiceEffectList->getCurrentID(); LLVoiceEffectInterface* effect_interface = LLVoiceClient::instance().getVoiceEffectInterface(); if (effect_interface) // && LLVoiceClient::instance().isVoiceWorking()) { bool play = !effect_interface->isPreviewPlaying(); effect_interface->playPreviewBuffer(play, effect_id); getChild("play_btn")->setVisible(!play); getChild("play_stop_btn")->setVisible(play); } }