/** * @file llfloaterurldisplay.h * @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark * as it gives you a preview of a potential teleport location. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterurldisplay.h" #include "llpanelplace.h" #include "lluictrlfactory.h" #include "v3dmath.h" //////////////////////////////////////////////////////////////////////////// // LLFloaterURLDisplay LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd) { mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml", &getFactoryMap()); this->setVisible(false); // If positioned at 0,0 the teleport button is behind the toolbar. LLRect r = getRect(); if (r.mBottom == 0 && r.mLeft == 0) { // first use, center it center(); } else { gFloaterView->adjustToFitScreen(this, FALSE); } } LLFloaterURLDisplay::~LLFloaterURLDisplay() { } void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local) { mRegionHandle = region_handle; mRegionPosition = pos_local; LLVector3d pos_global = from_region_handle(region_handle); pos_global += (LLVector3d)pos_local; LLUUID region_id; // don't know this LLUUID landmark_asset_id; // don't know this either mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global); this->setVisible(true); this->setFrontmost(true); } void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id) { mPlacePanel->setSnapshot(snapshot_id); } void LLFloaterURLDisplay::setName(const std::string& name) { mPlacePanel->setName(name); } void LLFloaterURLDisplay::setLocationString(const std::string& name) { mPlacePanel->setLocationString(name); } // static void* LLFloaterURLDisplay::createPlaceDetail(void* userdata) { LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata; self->mPlacePanel = new LLPanelPlace(); LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml"); return self->mPlacePanel; }