/** * @file llfloaterurldisplay.h * @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark * as it gives you a preview of a potential teleport location. * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llregionhandle.h" #include "v3dmath.h" #include "llfloaterurldisplay.h" #include "llpanelplace.h" #include "lluictrlfactory.h" //////////////////////////////////////////////////////////////////////////// // LLFloaterURLDisplay LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd) : LLFloater(sd) { mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail, this); // LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_url.xml"); // If positioned at 0,0 the teleport button is behind the toolbar. LLRect r = getRect(); if (r.mBottom == 0 && r.mLeft == 0) { // first use, center it center(); } else { gFloaterView->adjustToFitScreen(this, FALSE); } } LLFloaterURLDisplay::~LLFloaterURLDisplay() { } void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle, const LLVector3& pos_local) { mRegionHandle = region_handle; mRegionPosition = pos_local; LLVector3d pos_global = from_region_handle(region_handle); pos_global += (LLVector3d)pos_local; LLUUID region_id; // don't know this LLUUID landmark_asset_id; // don't know this either mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id, region_id, pos_global); this->setVisible(true); this->setFrontmost(true); } void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id) { mPlacePanel->setSnapshot(snapshot_id); } void LLFloaterURLDisplay::setName(const std::string& name) { // Set the name and also clear description mPlacePanel->resetName(name); } void LLFloaterURLDisplay::setLocationString(const std::string& name) { mPlacePanel->setLocationString(name); } // static void* LLFloaterURLDisplay::createPlaceDetail(void* userdata) { LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata; self->mPlacePanel = new LLPanelPlace(); LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml"); return self->mPlacePanel; }