/** * @file llfloateruipreview.h * @brief Tool for previewing and editing floaters * * $LicenseInfo:firstyear=2008&license=viewergpl$ * * Copyright (c) 2008-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ // Tool for previewing floaters and panels for localization and UI design purposes. // See: https://wiki.lindenlab.com/wiki/GUI_Preview_And_Localization_Tools // See: https://jira.lindenlab.com/browse/DEV-16869 #ifndef LL_LLUIPREVIEW_H #define LL_LLUIPREVIEW_H #include "llfloater.h" // superclass #include "llscrollcontainer.h" // scroll container for overlapping elements #include "lllivefile.h" // live file poll/stat/reload #include #include // Forward declarations to avoid header dependencies class LLEventTimer; class LLColor; class LLScrollListCtrl; class LLComboBox; class LLButton; class LLXmlTreeNode; class LLFloaterUIPreview; class LLFadeEventTimer; // Reset object to ensure that when we change the current language setting for preview purposes, // it automatically is reset. Constructed on the stack at the start of the method; the reset // occurs as it falls out of scope at the end of the method. See llfloateruipreview.cpp for usage. class LLLocalizationResetForcer { public: LLLocalizationResetForcer(S32 ID); virtual ~LLLocalizationResetForcer(); private: std::string mSavedLocalization; // the localization before we change it }; // Implementation of live file // When a floater is being previewed, any saved changes to its corresponding // file cause the previewed floater to be reloaded class LLGUIPreviewLiveFile : public LLLiveFile { public: LLGUIPreviewLiveFile(std::string path, std::string name, LLFloaterUIPreview* parent); virtual ~LLGUIPreviewLiveFile(); LLFloaterUIPreview* mParent; LLFadeEventTimer* mFadeTimer; // timer for fade-to-yellow-and-back effect to warn that file has been reloaded BOOL mFirstFade; // setting this avoids showing the fade reload warning on first load std::string mFileName; protected: void loadFile(); }; // Implementation of graphical fade in/out (on timer) for when XUI files are updated class LLFadeEventTimer : public LLEventTimer { public: LLFadeEventTimer(F32 refresh, LLGUIPreviewLiveFile* parent); BOOL tick(); LLGUIPreviewLiveFile* mParent; private: BOOL mFadingOut; // fades in then out; this is toggled in between LLColor4 mOriginalColor; // original color; color is reset to this after fade is coimplete }; // Implementation of previewed floater // Used to override draw and mouse handler class LLPreviewedFloater : public LLFloater { public: LLPreviewedFloater() : LLFloater() {} virtual void draw(); BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); BOOL selectElement(LLView* parent, int x, int y, int depth); // select element to display its overlappers }; // Implementation of custom overlapping element display panel class LLOverlapPanel : public LLPanel { public: struct Params : public LLInitParam::Block { Params() {} }; LLOverlapPanel(Params p = Params()) : LLPanel(p), mSpacing(10), // mClickedElement(NULL), mLastClickedElement(NULL) { mOriginalWidth = getRect().getWidth(); mOriginalHeight = getRect().getHeight(); } virtual void draw(); // LLView *mClickedElement; LLView *mLastClickedElement; int mOriginalWidth, mOriginalHeight, mSpacing; }; class LLFloaterUIPreview : public LLFloater, public LLFloaterSingleton { public: // Setup LLFloaterUIPreview(const LLSD& key); virtual ~LLFloaterUIPreview(); static std::string getLocStr(S32 ID); // fetches the localization string based on what is selected in the drop-down menu static void displayFloater(BOOL click, S32 ID, bool save = false); // needs to be public so live file can call it when it finds an update static BOOL containerType(LLView* viewp); // check if the element is a container type and tree traverses need to look at its children static LLFloaterUIPreview* sInstance; // static instance of this (for references in handlers) BOOL postBuild(); // post-build setup (called by superclass' constructor) void refreshList(); // refresh list (empty it out and fill it up from scratch) void addFloaterEntry(const std::string& path); // add a single file's entry to the list of floaters LLPreviewedFloater* mDisplayedFloater; // the floater which is currently being displayed LLPreviewedFloater* mDisplayedFloater_2; // the floater which is currently being displayed LLGUIPreviewLiveFile* mLiveFile; // live file for checking for updates to the currently-displayed XML file LLOverlapPanel* mOverlapPanel; // custom overlapping elements panel // BOOL mHighlightingDiffs; // bool for whether localization diffs are being highlighted or not BOOL mHighlightingOverlaps; // bool for whether overlapping elements are being highlighted typedef std::map > OverlapMap; OverlapMap mOverlapMap; // map, of XUI element to a list of XUI elements it overlaps // typedef std::map,std::list > > DiffMap; // this version copies the lists etc., and thus is bad memory-wise typedef std::list StringList; typedef boost::shared_ptr StringListPtr; typedef std::map > DiffMap; DiffMap mDiffsMap; // map, of filename to pair of list of changed element paths and list of errors protected: virtual void onClose(bool app_quitting); private: // XUI elements for this floater LLScrollListCtrl* mFileList; // scroll list control for file list LLLineEditor* mEditorPathTextBox; // text field for path to editor executable LLLineEditor* mEditorArgsTextBox; // text field for arguments to editor executable LLLineEditor* mDiffPathTextBox; // text field for path to diff file LLButton* mDisplayFloaterBtn; // button to display primary floater LLButton* mDisplayFloaterBtn_2; // button to display secondary floater LLButton* mEditFloaterBtn; // button to edit floater LLButton* mExecutableBrowseButton; // button to browse for executable LLButton* mCloseOtherButton; // button to close primary displayed floater LLButton* mCloseOtherButton_2; // button to close secondary displayed floater LLButton* mDiffBrowseButton; // button to browse for diff file LLButton* mToggleHighlightButton; // button to toggle highlight of files/elements with diffs LLButton* mToggleOverlapButton; // button to togle overlap panel/highlighting LLComboBox* mLanguageSelection; // combo box for primary language selection LLComboBox* mLanguageSelection_2; // combo box for secondary language selection LLScrollContainer* mOverlapScrollView; // overlapping elements scroll container S32 mLastDisplayedX, mLastDisplayedY; // stored position of last floater so the new one opens up in the same place std::string mDelim; // the OS-specific delimiter character (/ or \) (*TODO: this shouldn't be needed, right?) static std::string mSavedEditorPath; // stored editor path so closing this floater doesn't reset it static std::string mSavedEditorArgs; // stored editor args so closing this floater doesn't reset it static std::string mSavedDiffPath; // stored diff file path so closing this floater doesn't reset it // Internal functionality static void popupAndPrintWarning(std::string& warning); // pop up a warning std::string getLocalizedDirectory(); // build and return the path to the XUI directory for the currently-selected localization void scanDiffFile(LLXmlTreeNode* file_node); // scan a given XML node for diff entries and highlight them in its associated file void highlightChangedElements(); // look up the list of elements to highlight and highlight them in the current floater void highlightChangedFiles(); // look up the list of changed files to highlight and highlight them in the scroll list void findOverlapsInChildren(LLView* parent); // fill the map below with element overlap information static BOOL overlapIgnorable(LLView* viewp); // check it the element can be ignored for overlap/localization purposes // check if two elements overlap using their rectangles // used instead of llrect functions because by adding a few pixels of leeway I can cut down drastically on the number of overlaps BOOL elementOverlap(LLView* view1, LLView* view2); // Button/drop-down action listeners (self explanatory) static void onClickDisplayFloater(void*); static void onClickSaveFloater(void*); static void onClickEditFloater(void*); static void onClickBrowseForEditor(void*); static void onClickBrowseForDiffs(void*); static void onClickToggleDiffHighlighting(void*); static void onClickToggleOverlapping(void*); static void onClickCloseDisplayedFloater(void*); void onLanguageComboSelect(LLUICtrl* ctrl); }; #endif // LL_LLUIPREVIEW_H