/** * @file llfloatertoybox.cpp * @brief The toybox for flexibilizing the UI. * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloatertoybox.h" #include "llbutton.h" #include "llcommandmanager.h" #include "llpanel.h" #include "lltoolbar.h" #include "lltoolbarview.h" LLFloaterToybox::LLFloaterToybox(const LLSD& key) : LLFloater(key) , mBtnRestoreDefaults(NULL) , mToolBar(NULL) { mCommitCallbackRegistrar.add("Toybox.RestoreDefaults", boost::bind(&LLFloaterToybox::onBtnRestoreDefaults, this)); } LLFloaterToybox::~LLFloaterToybox() { } BOOL LLFloaterToybox::postBuild() { center(); mBtnRestoreDefaults = getChild("btn_restore_defaults"); mToolBar = getChild("toybox_toolbar"); // // Create Buttons // LLCommandManager& cmdMgr = LLCommandManager::instance(); for (U32 i = 0; i < cmdMgr.commandCount(); i++) { LLCommand * command = cmdMgr.getCommand(i); if (command->availableInToybox()) { mToolBar->addCommand(command->id()); llassert(gToolBarView != NULL); mToolBar->enableCommand(command->id(), !gToolBarView->hasCommand(command->id())); } } return TRUE; } void LLFloaterToybox::onOpen(const LLSD& key) { } BOOL LLFloaterToybox::canClose() { return TRUE; } void LLFloaterToybox::onClose(bool app_quitting) { } void LLFloaterToybox::draw() { LLFloater::draw(); } void LLFloaterToybox::onFocusReceived() { } void LLFloaterToybox::onBtnRestoreDefaults() { } // eof