/** * @file llfloatertopobjects.h * @brief Shows top colliders or top scripts * * $LicenseInfo:firstyear=2005&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ #ifndef LL_LLFLOATERTOPOBJECTS_H #define LL_LLFLOATERTOPOBJECTS_H #include "llfloater.h" class LLUICtrl; class LLScrollListCtrl; // Bits for simulator performance query flags enum LAND_STAT_FLAGS { STAT_FILTER_BY_PARCEL = 0x00000001, STAT_FILTER_BY_OWNER = 0x00000002, STAT_FILTER_BY_OBJECT = 0x00000004, STAT_FILTER_BY_PARCEL_NAME = 0x00000008, STAT_REQUEST_LAST_ENTRY = 0x80000000, }; enum LAND_STAT_REPORT_TYPE { STAT_REPORT_TOP_SCRIPTS = 0, STAT_REPORT_TOP_COLLIDERS }; class LLFloaterTopObjects : public LLFloater { friend class LLFloaterReg; public: // Opens the floater on screen. // static void show(); // Opens the floater if it's not on-screen. // Juggles the UI based on method = "scripts" or "colliders" static void handle_land_reply(LLMessageSystem* msg, void** data); void handleReply(LLMessageSystem* msg, void** data); void clearList(); void updateSelectionInfo(); virtual bool postBuild(); void onRefresh(); static void setMode(U32 mode); void disableRefreshBtn(); private: LLFloaterTopObjects(const LLSD& key); ~LLFloaterTopObjects(); void initColumns(LLCtrlListInterface *list); void onCommitObjectsList(); void onSelectionChanged(); static void onDoubleClickObjectsList(void* data); void onClickShowBeacon(); void returnObjects(bool all); void onReturnAll(); void onReturnSelected(); static bool callbackReturnAll(const LLSD& notification, const LLSD& response); void onGetByOwnerName(); void onGetByObjectName(); void onGetByParcelName(); void showBeacon(); void teleportToSelectedObject(); private: std::string mMethod; LLSD mObjectListData; uuid_vec_t mObjectListIDs; U32 mCurrentMode; U32 mFlags; std::string mFilter; bool mInitialized; F32 mtotalScore; static LLFloaterTopObjects* sInstance; LLScrollListCtrl* mObjectsScrollList; }; #endif