/** * @file llfloatertelehub.h * @author James Cook * @brief LLFloaterTelehub class definition * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLFLOATERTELEHUB_H #define LL_LLFLOATERTELEHUB_H #include "llfloater.h" class LLMessageSystem; class LLObjectSelection; const S32 MAX_SPAWNPOINTS_PER_TELEHUB = 16; class LLFloaterTelehub : public LLFloater { public: // Opens the floater on screen. static void show(); virtual void draw(); static BOOL renderBeacons(); static void addBeacons(); private: LLFloaterTelehub(); ~LLFloaterTelehub(); void refresh(); void sendTelehubInfoRequest(); static void onClickConnect(void* data); static void onClickDisconnect(void* data); static void onClickAddSpawnPoint(void* data); static void onClickRemoveSpawnPoint(void* data); static void processTelehubInfo(LLMessageSystem* msg, void**); void unpackTelehubInfo(LLMessageSystem* msg); private: LLUUID mTelehubObjectID; // null if no telehub LLString mTelehubObjectName; LLVector3 mTelehubPos; // region local, fallback if viewer can't see the object LLQuaternion mTelehubRot; S32 mNumSpawn; LLVector3 mSpawnPointPos[MAX_SPAWNPOINTS_PER_TELEHUB]; LLHandle mObjectSelection; static LLFloaterTelehub* sInstance; }; #endif